19 #include "debug.h" |
19 #include "debug.h" |
20 #include "zoom.hpp" |
20 #include "zoom.hpp" |
21 #include "texteff.hpp" |
21 #include "texteff.hpp" |
22 #include "blitter/factory.hpp" |
22 #include "blitter/factory.hpp" |
23 #include "video/video_driver.hpp" |
23 #include "video/video_driver.hpp" |
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24 #include "window.h" |
24 |
25 |
25 byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down |
26 byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down |
26 bool _fullscreen; |
27 bool _fullscreen; |
27 CursorVars _cursor; |
28 CursorVars _cursor; |
28 bool _ctrl_pressed; ///< Is Ctrl pressed? |
29 bool _ctrl_pressed; ///< Is Ctrl pressed? |
1145 _cursor.animate_cur = NULL; |
1146 _cursor.animate_cur = NULL; |
1146 _cursor.pal = PAL_NONE; |
1147 _cursor.pal = PAL_NONE; |
1147 SwitchAnimatedCursor(); |
1148 SwitchAnimatedCursor(); |
1148 } |
1149 } |
1149 |
1150 |
1150 bool ChangeResInGame(int w, int h) |
1151 bool ChangeResInGame(int width, int height) |
1151 { |
1152 { |
1152 return |
1153 bool ret = (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height); |
1153 (_screen.width == w && _screen.height == h) || |
1154 |
1154 _video_driver->ChangeResolution(w, h); |
1155 int new_width = min(_screen.width, 640); |
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1156 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); |
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1157 if (w != NULL && new_width != w->width) { |
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1158 ResizeWindow(w, new_width - w->width, 0); |
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1159 |
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1160 Window *w2 = FindWindowById(WC_STATUS_BAR, 0); |
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1161 if (w2 != NULL) ResizeWindow(w2, max(new_width, 320) - w2->width, 0); |
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1162 |
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1163 WindowEvent e; |
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1164 e.event = WE_RESIZE; |
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1165 e.we.sizing.size.x = w->width; |
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1166 e.we.sizing.size.y = w->height; |
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1167 e.we.sizing.diff.x = new_width - w->width; |
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1168 e.we.sizing.diff.y = 0; |
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1169 w->wndproc(w, &e); |
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1170 } |
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1171 |
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1172 return ret; |
1155 } |
1173 } |
1156 |
1174 |
1157 void ToggleFullScreen(bool fs) |
1175 void ToggleFullScreen(bool fs) |
1158 { |
1176 { |
1159 _video_driver->ToggleFullscreen(fs); |
1177 _video_driver->ToggleFullscreen(fs); |