src/player_face.h
branchcpp_gui
changeset 6285 187e3ef04cc9
child 6303 84c215fc8eb8
equal deleted inserted replaced
6284:45d0233e7d79 6285:187e3ef04cc9
       
     1 /* $Id$ */
       
     2 
       
     3 /** @file player_face.h Functionality related to the player's face */
       
     4 
       
     5 #ifndef PLAYER_FACE_H
       
     6 #define PLAYER_FACE_H
       
     7 
       
     8 /** The gender/race combinations that we have faces for */
       
     9 enum GenderEthnicity {
       
    10 	GENDER_FEMALE    = 0, ///< This bit set means a female, otherwise male
       
    11 	ETHNICITY_BLACK  = 1, ///< This bit set means black, otherwise white
       
    12 
       
    13 	GE_WM = 0,                                         ///< A male of Caucasian origin (white)
       
    14 	GE_WF = 1 << GENDER_FEMALE,                        ///< A female of Caucasian origin (white)
       
    15 	GE_BM = 1 << ETHNICITY_BLACK,                      ///< A male of African origin (black)
       
    16 	GE_BF = 1 << ETHNICITY_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin (black)
       
    17 	GE_END,
       
    18 };
       
    19 DECLARE_ENUM_AS_BIT_SET(GenderEthnicity); ///< See GenderRace as a bitset
       
    20 
       
    21 /** Bitgroups of the PlayerFace variable */
       
    22 enum PlayerFaceVariable {
       
    23 	PFV_GENDER,
       
    24 	PFV_ETHNICITY,
       
    25 	PFV_GEN_ETHN,
       
    26 	PFV_HAS_MOUSTACHE,
       
    27 	PFV_HAS_TIE_EARRING,
       
    28 	PFV_HAS_GLASSES,
       
    29 	PFV_EYE_COLOUR,
       
    30 	PFV_CHEEKS,
       
    31 	PFV_CHIN,
       
    32 	PFV_EYEBROWS,
       
    33 	PFV_MOUSTACHE,
       
    34 	PFV_LIPS,
       
    35 	PFV_NOSE,
       
    36 	PFV_HAIR,
       
    37 	PFV_JACKET,
       
    38 	PFV_COLLAR,
       
    39 	PFV_TIE_EARRING,
       
    40 	PFV_GLASSES,
       
    41 	PFV_END
       
    42 };
       
    43 DECLARE_POSTFIX_INCREMENT(PlayerFaceVariable);
       
    44 
       
    45 /** Information about the valid values of PlayerFace bitgroups as well as the sprites to draw */
       
    46 struct PlayerFaceBitsInfo {
       
    47 	byte     offset;               ///< Offset in bits into the PlayerFace
       
    48 	byte     length;               ///< Number of bits used in the PlayerFace
       
    49 	byte     valid_values[GE_END]; ///< The number of valid values per gender/ethnicity
       
    50 	SpriteID first_sprite[GE_END]; ///< The first sprite per gender/ethnicity
       
    51 };
       
    52 
       
    53 /** Lookup table for indices into the PlayerFace, valid ranges and sprites */
       
    54 static const PlayerFaceBitsInfo _pf_info[] = {
       
    55 	/* Index                   off len   WM  WF  BM  BF         WM     WF     BM     BF */
       
    56 	/* PFV_GENDER          */ {  0, 1, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< 0 = male, 1 = female
       
    57 	/* PFV_ETHNICITY       */ {  1, 2, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black
       
    58 	/* PFV_GEN_ETHN        */ {  0, 3, {  4,  4,  4,  4 }, {     0,     0,     0,     0 } }, ///< Shortcut to get/set gender _and_ ethnicity
       
    59 	/* PFV_HAS_MOUSTACHE   */ {  3, 1, {  2,  0,  2,  0 }, {     0,     0,     0,     0 } }, ///< Females do not have a moustache
       
    60 	/* PFV_HAS_TIE_EARRING */ {  3, 1, {  0,  2,  0,  2 }, {     0,     0,     0,     0 } }, ///< Draw the earring for females or not. For males the tie is always drawn.
       
    61 	/* PFV_HAS_GLASSES     */ {  4, 1, {  2,  2,  2,  2 }, {     0,     0,     0,     0 } }, ///< Whether to draw glasses or not
       
    62 	/* PFV_EYE_COLOUR      */ {  5, 2, {  3,  3,  3,  3 }, {     0,     0,     0,     0 } }, ///< Palette modification
       
    63 	/* PFV_CHEEKS          */ {  0, 0, {  1,  1,  1,  1 }, { 0x325, 0x326, 0x390, 0x3B0 } }, ///< Cheeks are only indexed by their gender/ethnicity
       
    64 	/* PFV_CHIN            */ {  7, 2, {  4,  1,  2,  2 }, { 0x327, 0x327, 0x391, 0x3B1 } },
       
    65 	/* PFV_EYEBROWS        */ {  9, 4, { 12, 16, 11, 16 }, { 0x32B, 0x337, 0x39A, 0x3B8 } },
       
    66 	/* PFV_MOUSTACHE       */ { 13, 2, {  3,  0,  3,  0 }, { 0x367,     0, 0x397,     0 } }, ///< Depends on PFV_HAS_MOUSTACHE
       
    67 	/* PFV_LIPS            */ { 13, 4, { 13, 10,  9,  9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !PFV_HAS_MOUSTACHE
       
    68 	/* PFV_NOSE            */ { 17, 3, {  8,  4,  4,  5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !PFV_HAS_MOUSTACHE
       
    69 	/* PFV_HAIR            */ { 20, 4, {  9,  5,  5,  4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
       
    70 	/* PFV_JACKET          */ { 24, 2, {  3,  3,  3,  3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
       
    71 	/* PFV_COLLAR          */ { 26, 2, {  4,  4,  4,  4 }, { 0x36E, 0x37B, 0x36E, 0x37B } },
       
    72 	/* PFV_TIE_EARRING     */ { 28, 3, {  6,  3,  6,  3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on PFV_HAS_TIE_EARRING
       
    73 	/* PFV_GLASSES         */ { 31, 1, {  2,  2,  2,  2 }, { 0x347, 0x347, 0x3AE, 0x3AE } }  ///< Depends on PFV_HAS_GLASSES
       
    74 };
       
    75 assert_compile(lengthof(_pf_info) == PFV_END);
       
    76 
       
    77 /**
       
    78  * Gets the player's face bits for the given player face variable
       
    79  * @param pf  the face to extract the bits from
       
    80  * @param pfv the face variable to get the data of
       
    81  * @param ge  the gender and ethnicity of the face
       
    82  * @pre _pf_info[pfv].valid_values[ge] != 0
       
    83  * @return the requested bits
       
    84  */
       
    85 static inline uint GetPlayerFaceBits(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge)
       
    86 {
       
    87 	assert(_pf_info[pfv].valid_values[ge] != 0);
       
    88 
       
    89 	return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length);
       
    90 }
       
    91 
       
    92 /**
       
    93  * Sets the player's face bits for the given player face variable
       
    94  * @param pf  the face to write the bits to
       
    95  * @param pfv the face variable to write the data of
       
    96  * @param ge  the gender and ethnicity of the face
       
    97  * @param val the new value
       
    98  * @pre val < _pf_info[pfv].valid_values[ge]
       
    99  */
       
   100 static inline void SetPlayerFaceBits(PlayerFace &pf, PlayerFaceVariable pfv, GenderEthnicity ge, uint val)
       
   101 {
       
   102 	assert(val < _pf_info[pfv].valid_values[ge]);
       
   103 
       
   104 	SB(pf, _pf_info[pfv].offset, _pf_info[pfv].length, val);
       
   105 }
       
   106 
       
   107 /**
       
   108  * Checks whether the player bits have a valid range
       
   109  * @param pf  the face to extract the bits from
       
   110  * @param pfv the face variable to get the data of
       
   111  * @param ge  the gender and ethnicity of the face
       
   112  * @return true if and only if the bits are valid
       
   113  */
       
   114 static inline bool ArePlayerFaceBitsValid(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge)
       
   115 {
       
   116 	return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length) < _pf_info[pfv].valid_values[ge];
       
   117 }
       
   118 
       
   119 /**
       
   120  * Scales a player face bits variable to the correct scope
       
   121  * @param pfv the face variable to write the data of
       
   122  * @param ge  the gender and ethnicity of the face
       
   123  * @param val the to value to scale
       
   124  * @pre val < (1U << _pf_info[pfv].length), i.e. val has a value of 0..2^(bits used for this variable)-1
       
   125  * @return the scaled value
       
   126  */
       
   127 static inline uint ScalePlayerFaceValue(PlayerFaceVariable pfv, GenderEthnicity ge, uint val)
       
   128 {
       
   129 	assert(val < (1U << _pf_info[pfv].length));
       
   130 
       
   131 	return (val * _pf_info[pfv].valid_values[ge]) >> _pf_info[pfv].length;
       
   132 }
       
   133 
       
   134 /**
       
   135  * Gets the sprite to draw for the given player face variable
       
   136  * @param pf  the face to extract the data from
       
   137  * @param pfv the face variable to get the sprite of
       
   138  * @param ge  the gender and ethnicity of the face
       
   139  * @pre _pf_info[pfv].valid_values[ge] != 0
       
   140  * @return sprite to draw
       
   141  */
       
   142 static inline SpriteID GetPlayerFaceSprite(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge)
       
   143 {
       
   144 	assert(_pf_info[pfv].valid_values[ge] != 0);
       
   145 
       
   146 	return _pf_info[pfv].first_sprite[ge] + GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length);
       
   147 }
       
   148 
       
   149 void DrawPlayerFace(PlayerFace face, int color, int x, int y);
       
   150 PlayerFace ConvertFromOldPlayerFace(uint32 face);
       
   151 bool IsValidPlayerFace(PlayerFace pf);
       
   152 
       
   153 #endif /* PLAYER_FACE_H */