src/unmovable_cmd.cpp
branchcpp_gui
changeset 6285 187e3ef04cc9
parent 5919 2b58160d667d
child 6298 c30fe89622df
child 6573 7624f942237f
equal deleted inserted replaced
6284:45d0233e7d79 6285:187e3ef04cc9
     1 /* $Id$ */
     1 /* $Id$ */
     2 
     2 
     3 #include "stdafx.h"
     3 #include "stdafx.h"
     4 #include "openttd.h"
     4 #include "openttd.h"
     5 #include "bridge_map.h"
       
     6 #include "table/strings.h"
     5 #include "table/strings.h"
     7 #include "table/sprites.h"
     6 #include "table/sprites.h"
     8 #include "functions.h"
     7 #include "functions.h"
     9 #include "map.h"
     8 #include "map.h"
    10 #include "tile.h"
     9 #include "tile.h"
    18 #include "sprite.h"
    17 #include "sprite.h"
    19 #include "unmovable_map.h"
    18 #include "unmovable_map.h"
    20 #include "variables.h"
    19 #include "variables.h"
    21 #include "table/unmovable_land.h"
    20 #include "table/unmovable_land.h"
    22 #include "genworld.h"
    21 #include "genworld.h"
       
    22 #include "bridge.h"
    23 
    23 
    24 /** Destroy a HQ.
    24 /** Destroy a HQ.
    25  * During normal gameplay you can only implicitely destroy a HQ when you are
    25  * During normal gameplay you can only implicitely destroy a HQ when you are
    26  * rebuilding it. Otherwise, only water can destroy it.
    26  * rebuilding it. Otherwise, only water can destroy it.
    27  * @param tile tile coordinates where HQ is located to destroy
    27  * @param tile tile coordinates where HQ is located to destroy