equal
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1 /* $Id$ */ |
1 /* $Id$ */ |
2 |
2 |
3 #include "stdafx.h" |
3 #include "stdafx.h" |
4 #include "openttd.h" |
4 #include "openttd.h" |
5 #include "bridge_map.h" |
|
6 #include "table/strings.h" |
5 #include "table/strings.h" |
7 #include "table/sprites.h" |
6 #include "table/sprites.h" |
8 #include "functions.h" |
7 #include "functions.h" |
9 #include "map.h" |
8 #include "map.h" |
10 #include "tile.h" |
9 #include "tile.h" |
18 #include "sprite.h" |
17 #include "sprite.h" |
19 #include "unmovable_map.h" |
18 #include "unmovable_map.h" |
20 #include "variables.h" |
19 #include "variables.h" |
21 #include "table/unmovable_land.h" |
20 #include "table/unmovable_land.h" |
22 #include "genworld.h" |
21 #include "genworld.h" |
|
22 #include "bridge.h" |
23 |
23 |
24 /** Destroy a HQ. |
24 /** Destroy a HQ. |
25 * During normal gameplay you can only implicitely destroy a HQ when you are |
25 * During normal gameplay you can only implicitely destroy a HQ when you are |
26 * rebuilding it. Otherwise, only water can destroy it. |
26 * rebuilding it. Otherwise, only water can destroy it. |
27 * @param tile tile coordinates where HQ is located to destroy |
27 * @param tile tile coordinates where HQ is located to destroy |