src/gfx.h
branchgamebalance
changeset 9912 1ac8aac92385
parent 9911 0b8b245a2391
child 9913 e79cd19772dd
equal deleted inserted replaced
9911:0b8b245a2391 9912:1ac8aac92385
    71 	WKC_F11         = 43,
    71 	WKC_F11         = 43,
    72 	WKC_F12         = 44,
    72 	WKC_F12         = 44,
    73 
    73 
    74 	/* backquote is the key left of "1"
    74 	/* backquote is the key left of "1"
    75 	 * we only store this key here, no matter what character is really mapped to it
    75 	 * we only store this key here, no matter what character is really mapped to it
    76 	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
    76 	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
    77 	WKC_BACKQUOTE   = 45,
    77 	WKC_BACKQUOTE   = 45,
    78 	WKC_PAUSE       = 46,
    78 	WKC_PAUSE       = 46,
    79 
    79 
    80 	/* 0-9 are mapped to 48-57
    80 	/* 0-9 are mapped to 48-57
    81 	 * A-Z are mapped to 65-90
    81 	 * A-Z are mapped to 65-90
   242 bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
   242 bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
   243 
   243 
   244 /* window.cpp */
   244 /* window.cpp */
   245 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
   245 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
   246 
   246 
   247 void SetMouseCursor(CursorID cursor);
       
   248 void SetMouseCursor(SpriteID sprite, SpriteID pal);
   247 void SetMouseCursor(SpriteID sprite, SpriteID pal);
   249 void SetAnimatedMouseCursor(const AnimCursor *table);
   248 void SetAnimatedMouseCursor(const AnimCursor *table);
   250 void CursorTick();
   249 void CursorTick();
   251 void DrawMouseCursor();
   250 void DrawMouseCursor();
   252 void ScreenSizeChanged();
   251 void ScreenSizeChanged();