equal
deleted
inserted
replaced
23 // Makes sure we don't build certain house types twice. |
23 // Makes sure we don't build certain house types twice. |
24 byte flags12; |
24 byte flags12; |
25 |
25 |
26 // Which players have a statue? |
26 // Which players have a statue? |
27 byte statues; |
27 byte statues; |
28 |
|
29 // Sort index in listings |
|
30 byte sort_index_obsolete; |
|
31 |
28 |
32 // Player ratings as well as a mask that determines which players have a rating. |
29 // Player ratings as well as a mask that determines which players have a rating. |
33 byte have_ratings; |
30 byte have_ratings; |
34 uint8 unwanted[MAX_PLAYERS]; // how many months companies aren't wanted by towns (bribe) |
31 uint8 unwanted[MAX_PLAYERS]; // how many months companies aren't wanted by towns (bribe) |
35 PlayerID exclusivity; // which player has exslusivity |
32 PlayerID exclusivity; // which player has exslusivity |