equal
deleted
inserted
replaced
503 _path.autosave_dir = str_fmt("%s/autosave", _path.save_dir); |
503 _path.autosave_dir = str_fmt("%s/autosave", _path.save_dir); |
504 _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); |
504 _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); |
505 _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); |
505 _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); |
506 _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); |
506 _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); |
507 _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); |
507 _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); |
|
508 _highscore_file = str_fmt("%shs.dat", _path.personal_dir); |
508 _log_file = str_fmt("%sopenttd.log", _path.personal_dir); |
509 _log_file = str_fmt("%sopenttd.log", _path.personal_dir); |
509 |
510 |
510 #if defined CUSTOM_LANG_DIR |
511 #if defined CUSTOM_LANG_DIR |
511 // sets the search path for lng files to the custom one |
512 // sets the search path for lng files to the custom one |
512 _path.lang_dir = malloc( MAX_PATH ); |
513 _path.lang_dir = malloc( MAX_PATH ); |