unix.c
changeset 983 1be852dcdd4c
parent 915 013cb2d74800
child 1010 17470a8e5eb7
equal deleted inserted replaced
982:be834034b331 983:1be852dcdd4c
   503 	_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
   503 	_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
   504 	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
   504 	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
   505 	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
   505 	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
   506 	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
   506 	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
   507 	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
   507 	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
       
   508 	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
   508 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
   509 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
   509 
   510 
   510 #if defined CUSTOM_LANG_DIR
   511 #if defined CUSTOM_LANG_DIR
   511 	// sets the search path for lng files to the custom one
   512 	// sets the search path for lng files to the custom one
   512 	_path.lang_dir = malloc( MAX_PATH );
   513 	_path.lang_dir = malloc( MAX_PATH );