equal
deleted
inserted
replaced
1728 |
1728 |
1729 NetworkInitialize(); |
1729 NetworkInitialize(); |
1730 _networking = NetworkConnect(b, port); |
1730 _networking = NetworkConnect(b, port); |
1731 if (_networking) { |
1731 if (_networking) { |
1732 NetworkLobbyShutdown(); |
1732 NetworkLobbyShutdown(); |
|
1733 IConsoleCmdExec("exec scripts/on_client.scr 0"); |
1733 } else { |
1734 } else { |
1734 if (_networking_override) |
1735 if (_networking_override) |
1735 NetworkLobbyShutdown(); |
1736 NetworkLobbyShutdown(); |
1736 |
1737 |
1737 ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0); |
1738 ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0); |
1758 NetworkUDPListen(false); |
1759 NetworkUDPListen(false); |
1759 _networking_server = true; |
1760 _networking_server = true; |
1760 _networking = true; |
1761 _networking = true; |
1761 NetworkGameFillDefaults(); // clears the network game info |
1762 NetworkGameFillDefaults(); // clears the network game info |
1762 _network_game.players_on++; // the serverplayer is online |
1763 _network_game.players_on++; // the serverplayer is online |
|
1764 // execute server initialization script |
|
1765 IConsoleCmdExec("exec scripts/on_server.scr 0"); |
1763 return true; |
1766 return true; |
1764 } |
1767 } |
1765 |
1768 |
1766 /* *************************************************** */ |
1769 /* *************************************************** */ |
1767 |
1770 |