network_gamelist.c
changeset 2881 1ffbbdbf1685
parent 2186 461a2aff3486
child 2885 c06f2f3985a0
equal deleted inserted replaced
2880:dd0bf065fd07 2881:1ffbbdbf1685
    13 extern void UpdateNetworkGameWindow(bool unselect);
    13 extern void UpdateNetworkGameWindow(bool unselect);
    14 
    14 
    15 
    15 
    16 NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
    16 NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
    17 {
    17 {
    18 	NetworkGameList *item;
    18 	NetworkGameList *item, *prev_item;
    19 
    19 
    20 	item = _network_game_list;
    20 	prev_item = NULL;
    21 	if (item != NULL) {
    21 	for (item = _network_game_list; item != NULL; item = item->next) {
    22 		while (item->next != NULL) {
    22 		if (item->ip == ip && item->port == port) return item;
    23 			if (item->ip == ip && item->port == port)
    23 		prev_item = item;
    24 				return item;
       
    25 			item = item->next;
       
    26 		}
       
    27 
       
    28 		if (item->ip == ip && item->port == port)
       
    29 			return item;
       
    30 
       
    31 		item->next = malloc(sizeof(*item));
       
    32 		item = item->next;
       
    33 	} else {
       
    34 		item = malloc(sizeof(*item));
       
    35 		_network_game_list = item;
       
    36 	}
    24 	}
    37 
    25 
    38 	DEBUG(net, 4) ("[NET][GameList] Added server to list");
    26 	item = malloc(sizeof(*item));
    39 
       
    40 	memset(item, 0, sizeof(*item));
    27 	memset(item, 0, sizeof(*item));
    41 
       
    42 	item->next = NULL;
    28 	item->next = NULL;
    43 	item->ip = ip;
    29 	item->ip = ip;
    44 	item->port = port;
    30 	item->port = port;
    45 	_network_game_count++;
    31 
       
    32 	if (prev_item == NULL) {_network_game_list = item;}
       
    33 	else {prev_item->next = item;}
       
    34 	DEBUG(net, 4) ("[NET][GameList] Added server to list");
    46 
    35 
    47 	UpdateNetworkGameWindow(false);
    36 	UpdateNetworkGameWindow(false);
    48 
    37 
    49 	return item;
    38 	return item;
    50 }
    39 }
    51 
    40 
    52 void NetworkGameListRemoveItem(NetworkGameList *remove)
    41 void NetworkGameListRemoveItem(NetworkGameList *remove)
    53 {
    42 {
    54 	NetworkGameList *item;
    43 	NetworkGameList *item, *prev_item;
    55 
    44 
    56 	item = _network_game_list;
    45 	prev_item = NULL;
       
    46 	for (item = _network_game_list; item != NULL; item = item->next) {
       
    47 		if (remove == item) {
       
    48 			if (prev_item == NULL) {_network_game_list = remove->next;}
       
    49 			else {prev_item->next = remove->next;}
    57 
    50 
    58 	// examine head of the list
       
    59 	if ( remove == _network_game_list ) {
       
    60 		_network_game_list = remove->next;
       
    61 		free(remove);
       
    62 		DEBUG(net, 4) ("[NET][GameList] Removed server from list");
       
    63 		return;
       
    64 	}
       
    65 
       
    66 	// examine each item
       
    67 	while ( item->next != NULL ) {
       
    68 		if ( item->next == remove )
       
    69 		{
       
    70 			item->next = remove->next;
       
    71 			free(remove);
    51 			free(remove);
    72 			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
    52 			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
       
    53 			UpdateNetworkGameWindow(false);
    73 			return;
    54 			return;
    74 		}
    55 		}
    75 		item = item->next;
    56 		prev_item = item;
    76 	}
    57 	}
    77 }
    58 }
    78 
    59 
    79 #endif /* ENABLE_NETWORK */
    60 #endif /* ENABLE_NETWORK */