equal
deleted
inserted
replaced
100 byte owner; // which player owns the vehicle? |
100 byte owner; // which player owns the vehicle? |
101 |
101 |
102 TileIndex tile; // Current tile index |
102 TileIndex tile; // Current tile index |
103 TileIndex dest_tile; // Heading for this tile |
103 TileIndex dest_tile; // Heading for this tile |
104 |
104 |
105 int16 x_pos; // coordinates |
105 int32 x_pos; // coordinates |
106 int16 y_pos; |
106 int32 y_pos; |
107 byte z_pos; |
107 byte z_pos; |
108 byte direction; // facing |
108 byte direction; // facing |
109 |
109 |
110 byte spritenum; // currently displayed sprite index |
110 byte spritenum; // currently displayed sprite index |
111 // 0xfd == custom sprite, 0xfe == custom second head sprite |
111 // 0xfd == custom sprite, 0xfe == custom second head sprite |