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1 #include "stdafx.h" |
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2 #include "ttd.h" |
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3 #include "vehicle.h" |
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4 #include "command.h" |
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5 #include "news.h" |
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6 #include "gfx.h" |
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7 #include "station.h" |
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8 #include "town.h" |
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9 #include "industry.h" |
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10 #include "player.h" |
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11 #include "airport_movement.h" |
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12 |
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13 static void DisasterClearSquare(uint tile) |
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14 { |
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15 int type; |
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16 |
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17 if (!EnsureNoVehicle(tile)) |
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18 return; |
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19 |
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20 type = _map_type_and_height[tile] >> 4; |
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21 |
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22 if (type == MP_RAILWAY) { |
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23 if (IS_HUMAN_PLAYER(_map_owner[tile])) |
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24 DoClearSquare(tile); |
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25 } else if (type == MP_HOUSE) { |
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26 byte p = _current_player; |
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27 _current_player = OWNER_NONE; |
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28 DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); |
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29 _current_player = p; |
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30 } else if (type == MP_TREES || type == MP_CLEAR) { |
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31 DoClearSquare(tile); |
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32 } |
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33 } |
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34 |
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35 static const SpriteID _disaster_images_1[] = {0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41}; |
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36 static const SpriteID _disaster_images_2[] = {0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44}; |
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37 static const SpriteID _disaster_images_3[] = {0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E}; |
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38 static const SpriteID _disaster_images_4[] = {0xF46,0xF46,0xF47,0xF47,0xF48,0xF48,0xF49,0xF49}; |
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39 static const SpriteID _disaster_images_5[] = {0xF4A,0xF4A,0xF4B,0xF4B,0xF4C,0xF4C,0xF4D,0xF4D}; |
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40 static const SpriteID _disaster_images_6[] = {0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50}; |
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41 static const SpriteID _disaster_images_7[] = {0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51}; |
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42 static const SpriteID _disaster_images_8[] = {0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52}; |
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43 static const SpriteID _disaster_images_9[] = {0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E}; |
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44 |
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45 static const SpriteID * const _disaster_images[] = { |
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46 _disaster_images_1,_disaster_images_1, |
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47 _disaster_images_2,_disaster_images_2, |
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48 _disaster_images_3,_disaster_images_3, |
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49 _disaster_images_8,_disaster_images_8,_disaster_images_9, |
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50 _disaster_images_6,_disaster_images_6, |
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51 _disaster_images_7,_disaster_images_7, |
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52 _disaster_images_4,_disaster_images_5, |
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53 }; |
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54 |
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55 static void DisasterVehicleUpdateImage(Vehicle *v) |
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56 { |
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57 int img = v->u.disaster.image_override; |
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58 if (img == 0) |
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59 img = _disaster_images[v->subtype][v->direction]; |
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60 v->cur_image = img; |
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61 } |
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62 |
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63 static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, byte direction, byte subtype) |
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64 { |
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65 v->type = VEH_Disaster; |
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66 v->x_pos = x; |
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67 v->y_pos = y; |
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68 v->z_pos = z; |
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69 v->tile = TILE_FROM_XY(x,y); |
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70 v->direction = direction; |
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71 v->subtype = subtype; |
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72 v->x_offs = -1; |
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73 v->y_offs = -1; |
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74 v->sprite_width = 2; |
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75 v->sprite_height = 2; |
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76 v->z_height = 5; |
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77 v->owner = OWNER_NONE; |
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78 v->vehstatus = VS_UNCLICKABLE; |
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79 v->u.disaster.image_override = 0; |
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80 v->next_order = 0; |
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81 |
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82 DisasterVehicleUpdateImage(v); |
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83 VehiclePositionChanged(v); |
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84 BeginVehicleMove(v); |
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85 EndVehicleMove(v); |
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86 } |
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87 |
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88 static void DeleteDisasterVeh(Vehicle *v) |
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89 { |
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90 DeleteVehicleChain(v); |
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91 } |
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92 |
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93 static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z) |
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94 { |
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95 Vehicle *u; |
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96 int yt; |
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97 |
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98 BeginVehicleMove(v); |
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99 v->x_pos = x; |
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100 v->y_pos = y; |
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101 v->z_pos = z; |
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102 v->tile = TILE_FROM_XY(x,y); |
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103 |
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104 DisasterVehicleUpdateImage(v); |
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105 VehiclePositionChanged(v); |
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106 EndVehicleMove(v); |
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107 |
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108 if ( (u=v->next) != NULL) { |
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109 BeginVehicleMove(u); |
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110 |
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111 u->x_pos = x; |
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112 u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3); |
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113 u->z_pos = GetSlopeZ(x,yt); |
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114 u->direction = v->direction; |
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115 |
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116 DisasterVehicleUpdateImage(u); |
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117 VehiclePositionChanged(u); |
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118 EndVehicleMove(u); |
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119 |
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120 if ( (u=u->next) != NULL) { |
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121 BeginVehicleMove(u); |
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122 u->x_pos = x; |
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123 u->y_pos = y; |
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124 u->z_pos = z + 5; |
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125 VehiclePositionChanged(u); |
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126 EndVehicleMove(u); |
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127 } |
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128 } |
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129 } |
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130 |
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131 |
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132 static void DisasterTick_Zeppeliner(Vehicle *v) |
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133 { |
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134 GetNewVehiclePosResult gp; |
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135 Station *st; |
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136 int x,y; |
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137 byte z; |
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138 uint tile; |
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139 |
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140 ++v->tick_counter; |
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141 |
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142 if (v->next_order < 2) { |
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143 if (v->tick_counter&1) |
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144 return; |
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145 |
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146 GetNewVehiclePos(v, &gp); |
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147 |
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148 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
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149 |
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150 if (v->next_order == 1) { |
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151 if (++v->age == 38) { |
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152 v->next_order = 2; |
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153 v->age = 0; |
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154 } |
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155 |
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156 if ((v->tick_counter&7)==0) { |
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157 CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE_3); |
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158 } |
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159 } else if (v->next_order == 0) { |
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160 tile = v->tile; /**/ |
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161 |
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162 if (IS_TILETYPE(tile, MP_STATION) && |
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163 IS_BYTE_INSIDE(_map5[tile], 8, 0x43) && |
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164 IS_HUMAN_PLAYER(_map_owner[tile])) { |
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165 |
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166 v->next_order = 1; |
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167 v->age = 0; |
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168 |
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169 SET_DPARAM16(0, _map2[tile]); |
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170 AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT, |
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171 NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), |
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172 v->index, |
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173 0); |
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174 } |
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175 } |
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176 if (v->y_pos >= (TILES_Y+9) * 16 - 1) |
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177 DeleteDisasterVeh(v); |
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178 return; |
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179 } |
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180 |
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181 if (v->next_order > 2) { |
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182 if (++v->age <= 13320) |
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183 return; |
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184 |
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185 tile = v->tile; /**/ |
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186 |
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187 if (IS_TILETYPE(tile, MP_STATION) && |
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188 IS_BYTE_INSIDE(_map5[tile], 8, 0x43) && |
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189 IS_HUMAN_PLAYER(_map_owner[tile])) { |
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190 |
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191 st = DEREF_STATION(_map2[tile]); |
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192 CLRBITS(st->airport_flags, RUNWAY_IN_block); |
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193 } |
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194 |
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195 SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos); |
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196 DeleteDisasterVeh(v); |
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197 return; |
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198 } |
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199 |
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200 x = v->x_pos; |
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201 y = v->y_pos; |
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202 z = GetSlopeZ(x,y); |
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203 if (z < v->z_pos) |
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204 z = v->z_pos - 1; |
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205 SetDisasterVehiclePos(v, x, y, z); |
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206 |
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207 if (++v->age == 1) { |
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208 CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); |
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209 SndPlayVehicleFx(0x10, v); |
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210 v->u.disaster.image_override = 0xF42; |
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211 } else if (v->age == 70) { |
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212 v->u.disaster.image_override = 0xF43; |
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213 } else if (v->age <= 300) { |
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214 if (!(v->tick_counter&7)) { |
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215 uint32 r = Random(); |
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216 |
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217 CreateEffectVehicleRel(v, |
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218 -7 + (r&0xF), |
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219 -7 + (r>>4&0xF), |
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220 5 + (r>>8&0x7), |
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221 EV_DEMOLISH); |
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222 } |
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223 } else if (v->age == 350) { |
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224 v->next_order = 3; |
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225 v->age = 0; |
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226 } |
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227 |
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228 tile = v->tile;/**/ |
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229 if (IS_TILETYPE(tile, MP_STATION) && |
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230 IS_BYTE_INSIDE(_map5[tile], 8, 0x43) && |
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231 IS_HUMAN_PLAYER(_map_owner[tile])) { |
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232 |
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233 st = DEREF_STATION(_map2[tile]); |
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234 SETBITS(st->airport_flags, RUNWAY_IN_block); |
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235 } |
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236 } |
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237 |
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238 // UFO starts in the middle, and flies around a bit until it locates |
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239 // a road vehicle which it targets. |
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240 static void DisasterTick_UFO(Vehicle *v) |
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241 { |
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242 GetNewVehiclePosResult gp; |
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243 Vehicle *u; |
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244 uint dist; |
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245 byte z; |
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246 |
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247 v->u.disaster.image_override = (++v->tick_counter & 8) ? 0xF45 : 0xF44; |
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248 |
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249 if (v->next_order == 0) { |
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250 // fly around randomly |
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251 int x = GET_TILE_X(v->dest_tile)*16; |
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252 int y = GET_TILE_Y(v->dest_tile)*16; |
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253 if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) { |
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254 v->direction = GetDirectionTowards(v, x, y); |
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255 GetNewVehiclePos(v, &gp); |
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256 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
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257 return; |
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258 } |
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259 if (++v->age < 6) { |
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260 v->dest_tile = TILE_MASK(Random()); |
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261 return; |
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262 } |
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263 v->next_order = 1; |
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264 |
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265 FOR_ALL_VEHICLES(u) { |
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266 if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) { |
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267 v->dest_tile = u->index; |
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268 v->age = 0; |
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269 return; |
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270 } |
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271 } |
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272 |
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273 DeleteDisasterVeh(v); |
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274 } else { |
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275 // target a vehicle |
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276 u = &_vehicles[v->dest_tile]; |
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277 if (u->type != VEH_Road) { |
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278 DeleteDisasterVeh(v); |
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279 return; |
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280 } |
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281 |
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282 dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos); |
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283 |
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284 if (dist < 16 && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) { |
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285 u->breakdown_ctr = 3; |
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286 u->breakdown_delay = 140; |
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287 } |
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288 |
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289 v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos); |
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290 GetNewVehiclePos(v, &gp); |
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291 |
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292 z = v->z_pos; |
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293 if (dist <= 16 && z > u->z_pos) z--; |
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294 SetDisasterVehiclePos(v, gp.x, gp.y, z); |
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295 |
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296 if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) { |
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297 v->age++; |
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298 if (u->u.road.crashed_ctr == 0) { |
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299 u->u.road.crashed_ctr++; |
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300 u->vehstatus |= VS_CRASHED; |
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301 |
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302 AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED, |
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303 NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), |
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304 u->index, |
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305 0); |
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306 } |
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307 } |
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308 |
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309 // destroy? |
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310 if (v->age > 50) { |
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311 CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); |
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312 SndPlayVehicleFx(0x10, v); |
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313 DeleteDisasterVeh(v); |
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314 } |
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315 } |
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316 } |
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317 |
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318 static void DestructIndustry(Industry *i) |
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319 { |
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320 uint tile; |
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321 byte index = i - _industries; |
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322 |
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323 for(tile=0; tile != TILES_X*TILES_Y; tile++) { |
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324 if (IS_TILETYPE(tile, MP_INDUSTRY) && _map2[tile] == index) { |
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325 _map_owner[tile] = 0; |
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326 MarkTileDirtyByTile(tile); |
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327 } |
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328 } |
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329 } |
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330 |
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331 // Airplane which destroys an oil refinery |
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332 static void DisasterTick_2(Vehicle *v) |
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333 { |
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334 GetNewVehiclePosResult gp; |
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335 |
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336 v->tick_counter++; |
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337 v->u.disaster.image_override = (v->next_order == 1 && v->tick_counter&4) ? 0xF4F : 0; |
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338 |
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339 GetNewVehiclePos(v, &gp); |
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340 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
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341 |
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342 if (gp.x < -160) { |
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343 DeleteDisasterVeh(v); |
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344 return; |
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345 } |
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346 |
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347 if (v->next_order == 2) { |
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348 if (!(v->tick_counter&3)) { |
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349 Industry *i = DEREF_INDUSTRY(v->dest_tile); |
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350 int x = GET_TILE_X(i->xy)*16; |
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351 int y = GET_TILE_Y(i->xy)*16; |
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352 uint32 r = Random(); |
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353 |
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354 CreateEffectVehicleAbove( |
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355 x + (r & 0x3F), |
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356 y + (r >> 6 & 0x3F), |
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357 (r >> 12 & 0xF), |
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358 EV_DEMOLISH); |
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359 |
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360 if (++v->age >= 55) |
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361 v->next_order = 3; |
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362 } |
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363 } else if (v->next_order == 1) { |
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364 if (++v->age == 112) { |
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365 Industry *i; |
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366 |
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367 v->next_order = 2; |
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368 v->age = 0; |
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369 |
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370 i = DEREF_INDUSTRY(v->dest_tile); |
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371 DestructIndustry(i); |
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372 |
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373 SET_DPARAM16(0, i->town->index); |
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374 AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); |
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375 SndPlayTileFx(0x10, i->xy); |
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376 } |
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377 } else if (v->next_order == 0) { |
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378 int x,y; |
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379 uint tile; |
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380 int ind; |
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381 |
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382 x = v->x_pos - 15*16; |
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383 y = v->y_pos; |
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384 |
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385 if ( (uint)x > (TILES_X-1) * 16-1) |
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386 return; |
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387 |
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388 tile = TILE_FROM_XY(x,y); |
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389 if (!IS_TILETYPE(tile, MP_INDUSTRY)) |
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390 return; |
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391 |
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392 v->dest_tile = ind = _map2[tile]; |
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393 |
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394 if (DEREF_INDUSTRY(ind)->type == IT_OIL_REFINERY) { |
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395 v->next_order = 1; |
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396 v->age = 0; |
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397 } |
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398 } |
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399 } |
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400 |
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401 // Helicopter which destroys a factory |
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402 static void DisasterTick_3(Vehicle *v) |
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403 { |
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404 GetNewVehiclePosResult gp; |
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405 |
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406 v->tick_counter++; |
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407 v->u.disaster.image_override = (v->next_order == 1 && v->tick_counter&4) ? 0xF53 : 0; |
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408 |
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409 GetNewVehiclePos(v, &gp); |
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410 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
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411 |
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412 if (gp.x > TILES_X * 16 + 9*16 - 1) { |
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413 DeleteDisasterVeh(v); |
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414 return; |
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415 } |
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416 |
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417 if (v->next_order == 2) { |
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418 if (!(v->tick_counter&3)) { |
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419 Industry *i = DEREF_INDUSTRY(v->dest_tile); |
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420 int x = GET_TILE_X(i->xy)*16; |
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421 int y = GET_TILE_Y(i->xy)*16; |
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422 uint32 r = Random(); |
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423 |
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424 CreateEffectVehicleAbove( |
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425 x + (r & 0x3F), |
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426 y + (r >> 6 & 0x3F), |
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427 (r >> 12 & 0xF), |
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428 EV_DEMOLISH); |
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429 |
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430 if (++v->age >= 55) |
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431 v->next_order = 3; |
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432 } |
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433 } else if (v->next_order == 1) { |
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434 if (++v->age == 112) { |
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435 Industry *i; |
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436 |
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437 v->next_order = 2; |
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438 v->age = 0; |
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439 |
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440 i = DEREF_INDUSTRY(v->dest_tile); |
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441 DestructIndustry(i); |
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442 |
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443 SET_DPARAM16(0, i->town->index); |
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444 AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); |
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445 SndPlayTileFx(0x10, i->xy); |
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446 } |
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447 } else if (v->next_order == 0) { |
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448 int x,y; |
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449 uint tile; |
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450 int ind; |
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451 |
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452 x = v->x_pos - 15*16; |
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453 y = v->y_pos; |
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454 |
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455 if ( (uint)x > (TILES_X-1) * 16-1) |
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456 return; |
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457 |
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458 tile = TILE_FROM_XY(x,y); |
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459 if (!IS_TILETYPE(tile, MP_INDUSTRY)) |
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460 return; |
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461 |
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462 v->dest_tile = ind = _map2[tile]; |
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463 |
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464 if (DEREF_INDUSTRY(ind)->type == IT_FACTORY) { |
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465 v->next_order = 1; |
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466 v->age = 0; |
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467 } |
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468 } |
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469 } |
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470 |
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471 // Helicopter rotor blades |
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472 static void DisasterTick_3b(Vehicle *v) |
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473 { |
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474 if (++v->tick_counter & 1) |
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475 return; |
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476 |
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477 if (++v->cur_image == 0xF40 + 1) |
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478 v->cur_image = 0xF3E; |
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479 |
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480 VehiclePositionChanged(v); |
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481 BeginVehicleMove(v); |
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482 EndVehicleMove(v); |
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483 } |
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484 |
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485 // Big UFO which lands on a piece of rail. |
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486 // Will be shot down by a plane |
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487 static void DisasterTick_4(Vehicle *v) |
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488 { |
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489 GetNewVehiclePosResult gp; |
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490 byte z; |
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491 Vehicle *u,*w; |
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492 Town *t; |
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493 uint tile,tile_org; |
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494 |
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495 v->tick_counter++; |
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496 |
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497 if (v->next_order == 1) { |
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498 int x = GET_TILE_X(v->dest_tile)*16 + 8; |
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499 int y = GET_TILE_Y(v->dest_tile)*16 + 8; |
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500 if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) { |
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501 v->direction = GetDirectionTowards(v, x, y); |
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502 |
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503 GetNewVehiclePos(v, &gp); |
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504 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
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505 return; |
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506 } |
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507 |
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508 z = GetSlopeZ(v->x_pos, v->y_pos); |
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509 if (z < v->z_pos) { |
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510 SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1); |
|
511 return; |
|
512 } |
|
513 |
|
514 v->next_order = 2; |
|
515 |
|
516 FOR_ALL_VEHICLES(u) { |
|
517 if (u->type == VEH_Train || u->type == VEH_Road) { |
|
518 if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12*16) { |
|
519 u->breakdown_ctr = 5; |
|
520 u->breakdown_delay = 0xF0; |
|
521 } |
|
522 } |
|
523 } |
|
524 |
|
525 t = ClosestTownFromTile(v->dest_tile, (uint)-1); |
|
526 SET_DPARAM16(0, t->index); |
|
527 AddNewsItem(STR_B004_UFO_LANDS_NEAR, |
|
528 NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0), |
|
529 v->tile, |
|
530 0); |
|
531 |
|
532 u = ForceAllocateSpecialVehicle(); |
|
533 if (u == NULL) { |
|
534 DeleteDisasterVeh(v); |
|
535 return; |
|
536 } |
|
537 |
|
538 InitializeDisasterVehicle(u, -6*16, v->y_pos, 135, 5, 11); |
|
539 u->u.disaster.unk2 = v->index; |
|
540 |
|
541 w = ForceAllocateSpecialVehicle(); |
|
542 if (w == NULL) |
|
543 return; |
|
544 |
|
545 u->next = w; |
|
546 InitializeDisasterVehicle(w, -6*16, v->y_pos, 0, 5, 12); |
|
547 w->vehstatus |= VS_DISASTER; |
|
548 } else if (v->next_order < 1) { |
|
549 |
|
550 int x = GET_TILE_X(v->dest_tile)*16; |
|
551 int y = GET_TILE_Y(v->dest_tile)*16; |
|
552 if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) { |
|
553 v->direction = GetDirectionTowards(v, x, y); |
|
554 GetNewVehiclePos(v, &gp); |
|
555 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
|
556 return; |
|
557 } |
|
558 |
|
559 if (++v->age < 6) { |
|
560 v->dest_tile = TILE_MASK(Random()); |
|
561 return; |
|
562 } |
|
563 v->next_order = 1; |
|
564 |
|
565 tile_org = tile = TILE_MASK(Random()); |
|
566 do { |
|
567 if (IS_TILETYPE(tile, MP_RAILWAY) && |
|
568 (_map5[tile]&~3)!=0xC0 && IS_HUMAN_PLAYER(_map_owner[tile])) |
|
569 break; |
|
570 tile = TILE_MASK(tile+1); |
|
571 } while (tile != tile_org); |
|
572 v->dest_tile = tile; |
|
573 v->age = 0; |
|
574 } else |
|
575 return; |
|
576 } |
|
577 |
|
578 // The plane which will shoot down the UFO |
|
579 static void DisasterTick_4b(Vehicle *v) |
|
580 { |
|
581 GetNewVehiclePosResult gp; |
|
582 Vehicle *u; |
|
583 int i; |
|
584 |
|
585 v->tick_counter++; |
|
586 |
|
587 GetNewVehiclePos(v, &gp); |
|
588 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
|
589 |
|
590 if (gp.x > TILES_X * 16 + 9*16 - 1) { |
|
591 DeleteDisasterVeh(v); |
|
592 return; |
|
593 } |
|
594 |
|
595 if (v->next_order == 0) { |
|
596 u = &_vehicles[v->u.disaster.unk2]; |
|
597 if (abs(v->x_pos - u->x_pos) > 16) |
|
598 return; |
|
599 v->next_order = 1; |
|
600 |
|
601 CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE); |
|
602 SndPlayVehicleFx(0x10, u); |
|
603 |
|
604 DeleteDisasterVeh(u); |
|
605 |
|
606 for(i=0; i!=80; i++) { |
|
607 uint32 r = Random(); |
|
608 CreateEffectVehicleAbove( |
|
609 v->x_pos-32+(r&0x3F), |
|
610 v->y_pos-32+(r>>5&0x3F), |
|
611 0, |
|
612 EV_DEMOLISH); |
|
613 } |
|
614 |
|
615 BEGIN_TILE_LOOP(tile,6,6,v->tile - TILE_XY(3,3)) |
|
616 tile = TILE_MASK(tile); |
|
617 DisasterClearSquare(tile); |
|
618 END_TILE_LOOP(tile,6,6,v->tile - TILE_XY(3,3)) |
|
619 } |
|
620 } |
|
621 |
|
622 // Submarine handler |
|
623 static void DisasterTick_5_and_6(Vehicle *v) |
|
624 { |
|
625 uint32 r; |
|
626 GetNewVehiclePosResult gp; |
|
627 uint tile; |
|
628 |
|
629 v->tick_counter++; |
|
630 |
|
631 if (++v->age > 8880) { |
|
632 VehiclePositionChanged(v); |
|
633 BeginVehicleMove(v); |
|
634 EndVehicleMove(v); |
|
635 DeleteVehicle(v); |
|
636 return; |
|
637 } |
|
638 |
|
639 if (!(v->tick_counter&1)) |
|
640 return; |
|
641 |
|
642 tile = v->tile + _tileoffs_by_dir[v->direction >> 1]; |
|
643 if (IsValidTile(tile) && |
|
644 (r=GetTileTrackStatus(tile,4),(byte)(r+(r >> 8)) == 0x3F) && |
|
645 !CHANCE16(1,90)) { |
|
646 GetNewVehiclePos(v, &gp); |
|
647 SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); |
|
648 return; |
|
649 } |
|
650 |
|
651 v->direction = (v->direction + ((Random()&1)?2:-2))&7; |
|
652 } |
|
653 |
|
654 |
|
655 static void DisasterTick_NULL(Vehicle *v) {} |
|
656 typedef void DisasterVehicleTickProc(Vehicle *v); |
|
657 |
|
658 static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = { |
|
659 DisasterTick_Zeppeliner,DisasterTick_NULL, |
|
660 DisasterTick_UFO,DisasterTick_NULL, |
|
661 DisasterTick_2,DisasterTick_NULL, |
|
662 DisasterTick_3,DisasterTick_NULL,DisasterTick_3b, |
|
663 DisasterTick_4,DisasterTick_NULL, |
|
664 DisasterTick_4b,DisasterTick_NULL, |
|
665 DisasterTick_5_and_6, |
|
666 DisasterTick_5_and_6, |
|
667 }; |
|
668 |
|
669 |
|
670 void DisasterVehicle_Tick(Vehicle *v) |
|
671 { |
|
672 _disastervehicle_tick_procs[v->subtype](v); |
|
673 } |
|
674 |
|
675 void HandleClickOnDisasterVeh(Vehicle *v) |
|
676 { |
|
677 // not used |
|
678 } |
|
679 |
|
680 void OnNewDay_DisasterVehicle(Vehicle *v) |
|
681 { |
|
682 // not used |
|
683 } |
|
684 |
|
685 typedef void DisasterInitProc(); |
|
686 |
|
687 // Zeppeliner which crashes on a small airport |
|
688 static void Disaster0_Init() |
|
689 { |
|
690 Vehicle *v = ForceAllocateSpecialVehicle(), *u; |
|
691 Station *st; |
|
692 int x; |
|
693 |
|
694 if (v == NULL) |
|
695 return; |
|
696 |
|
697 for(st=_stations;;) { |
|
698 if (st->xy && st->airport_tile != 0 && |
|
699 st->airport_type <= 1 && |
|
700 IS_HUMAN_PLAYER(st->owner)) { |
|
701 x = (GET_TILE_X(st->xy) + 2) * 16; |
|
702 break; |
|
703 } |
|
704 |
|
705 if (++st == endof(_stations)) { |
|
706 x = (GET_TILE_X(Random())) * 16 + 8; |
|
707 break; |
|
708 } |
|
709 } |
|
710 |
|
711 InitializeDisasterVehicle(v, x, 0, 135, 3, 0); |
|
712 |
|
713 // Allocate shadow too? |
|
714 u = ForceAllocateSpecialVehicle(); |
|
715 if (u != NULL) { |
|
716 v->next = u; |
|
717 InitializeDisasterVehicle(u,x,0,0,3,1); |
|
718 u->vehstatus |= VS_DISASTER; |
|
719 } |
|
720 } |
|
721 |
|
722 static void Disaster1_Init() |
|
723 { |
|
724 Vehicle *v = ForceAllocateSpecialVehicle(), *u; |
|
725 int x; |
|
726 |
|
727 if (v == NULL) |
|
728 return; |
|
729 |
|
730 x = (GET_TILE_X(Random())) * 16 + 8; |
|
731 |
|
732 InitializeDisasterVehicle(v, x, 0, 135, 3, 2); |
|
733 v->dest_tile = TILE_XY(TILES_X/2,TILES_Y/2); |
|
734 v->age = 0; |
|
735 |
|
736 // Allocate shadow too? |
|
737 u = ForceAllocateSpecialVehicle(); |
|
738 if (u != NULL) { |
|
739 v->next = u; |
|
740 InitializeDisasterVehicle(u,x,0,0,3,3); |
|
741 u->vehstatus |= VS_DISASTER; |
|
742 } |
|
743 } |
|
744 |
|
745 static void Disaster2_Init() |
|
746 { |
|
747 Industry *i, *found; |
|
748 Vehicle *v,*u; |
|
749 int x,y; |
|
750 |
|
751 for(found=NULL,i=_industries; i != endof(_industries); i++) { |
|
752 if (i->xy != 0 && |
|
753 i->type == IT_OIL_REFINERY && |
|
754 (found==NULL || CHANCE16(1,2))) { |
|
755 found = i; |
|
756 } |
|
757 } |
|
758 |
|
759 if (found == NULL) |
|
760 return; |
|
761 |
|
762 v = ForceAllocateSpecialVehicle(); |
|
763 if (v == NULL) |
|
764 return; |
|
765 |
|
766 x = (TILES_X+9) * 16 - 1; |
|
767 y = GET_TILE_Y(found->xy)*16 + 37; |
|
768 |
|
769 InitializeDisasterVehicle(v,x,y, 135,1,4); |
|
770 |
|
771 u = ForceAllocateSpecialVehicle(); |
|
772 if (u != NULL) { |
|
773 v->next = u; |
|
774 InitializeDisasterVehicle(u,x,y,0,3,5); |
|
775 u->vehstatus |= VS_DISASTER; |
|
776 } |
|
777 } |
|
778 |
|
779 static void Disaster3_Init() |
|
780 { |
|
781 Industry *i, *found; |
|
782 Vehicle *v,*u,*w; |
|
783 int x,y; |
|
784 |
|
785 for(found=NULL,i=_industries; i != endof(_industries); i++) { |
|
786 if (i->xy != 0 && |
|
787 i->type == IT_FACTORY && |
|
788 (found==NULL || CHANCE16(1,2))) { |
|
789 found = i; |
|
790 } |
|
791 } |
|
792 |
|
793 if (found == NULL) |
|
794 return; |
|
795 |
|
796 v = ForceAllocateSpecialVehicle(); |
|
797 if (v == NULL) |
|
798 return; |
|
799 |
|
800 x = -16 * 16; |
|
801 y = GET_TILE_Y(found->xy)*16 + 37; |
|
802 |
|
803 InitializeDisasterVehicle(v,x,y, 135,5,6); |
|
804 |
|
805 u = ForceAllocateSpecialVehicle(); |
|
806 if (u != NULL) { |
|
807 v->next = u; |
|
808 InitializeDisasterVehicle(u,x,y,0,5,7); |
|
809 u->vehstatus |= VS_DISASTER; |
|
810 |
|
811 w = ForceAllocateSpecialVehicle(); |
|
812 if (w != NULL) { |
|
813 u->next = w; |
|
814 InitializeDisasterVehicle(w,x,y,140,5,8); |
|
815 } |
|
816 } |
|
817 } |
|
818 |
|
819 static void Disaster4_Init() |
|
820 { |
|
821 Vehicle *v = ForceAllocateSpecialVehicle(), *u; |
|
822 int x,y; |
|
823 |
|
824 if (v == NULL) |
|
825 return; |
|
826 |
|
827 x = (GET_TILE_X(Random())) * 16 + 8; |
|
828 |
|
829 y = (TILES_X-1)*16-1; |
|
830 InitializeDisasterVehicle(v, x, y, 135, 7, 9); |
|
831 v->dest_tile = TILE_XY(TILES_X/2,TILES_Y/2); |
|
832 v->age = 0; |
|
833 |
|
834 // Allocate shadow too? |
|
835 u = ForceAllocateSpecialVehicle(); |
|
836 if (u != NULL) { |
|
837 v->next = u; |
|
838 InitializeDisasterVehicle(u,x,y,0,7,10); |
|
839 u->vehstatus |= VS_DISASTER; |
|
840 } |
|
841 } |
|
842 |
|
843 // Submarine type 1 |
|
844 static void Disaster5_Init() |
|
845 { |
|
846 Vehicle *v = ForceAllocateSpecialVehicle(); |
|
847 int x,y; |
|
848 byte dir; |
|
849 uint32 r; |
|
850 |
|
851 if (v == NULL) |
|
852 return; |
|
853 |
|
854 r = Random(); |
|
855 x = (GET_TILE_X(r)) * 16 + 8; |
|
856 |
|
857 y = 8; |
|
858 dir = 3; |
|
859 if (r & 0x80000000) { y = (TILES_X-1) * 16 - 8 - 1; dir = 7; } |
|
860 InitializeDisasterVehicle(v, x, y, 0, dir,13); |
|
861 v->age = 0; |
|
862 } |
|
863 |
|
864 // Submarine type 2 |
|
865 static void Disaster6_Init() |
|
866 { |
|
867 Vehicle *v = ForceAllocateSpecialVehicle(); |
|
868 int x,y; |
|
869 byte dir; |
|
870 uint32 r; |
|
871 |
|
872 if (v == NULL) |
|
873 return; |
|
874 |
|
875 r = Random(); |
|
876 x = (GET_TILE_X(r)) * 16 + 8; |
|
877 |
|
878 y = 8; |
|
879 dir = 3; |
|
880 if (r & 0x80000000) { y = (TILES_X-1) * 16 - 8 - 1; dir = 7; } |
|
881 InitializeDisasterVehicle(v, x, y, 0, dir,14); |
|
882 v->age = 0; |
|
883 } |
|
884 |
|
885 static void Disaster7_Init() |
|
886 { |
|
887 Industry *i; |
|
888 int maxloop = 15; |
|
889 int index = Random() & 0xF; |
|
890 |
|
891 do { |
|
892 for(i=_industries; i != endof(_industries); i++) { |
|
893 if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) { |
|
894 |
|
895 SET_DPARAM16(0, i->town->index); |
|
896 AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES, |
|
897 NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TILE_XY(1,1), 0); |
|
898 |
|
899 { |
|
900 uint tile = i->xy; |
|
901 int step = _tileoffs_by_dir[Random() & 3]; |
|
902 int count = 30; |
|
903 do { |
|
904 DisasterClearSquare(tile); |
|
905 tile = TILE_MASK(tile + step); |
|
906 } while (--count); |
|
907 } |
|
908 return; |
|
909 } |
|
910 } |
|
911 } while (--maxloop != 0); |
|
912 } |
|
913 |
|
914 static DisasterInitProc * const _disaster_initprocs[] = { |
|
915 Disaster0_Init, |
|
916 Disaster1_Init, |
|
917 Disaster2_Init, |
|
918 Disaster3_Init, |
|
919 Disaster4_Init, |
|
920 Disaster5_Init, |
|
921 Disaster6_Init, |
|
922 Disaster7_Init, |
|
923 }; |
|
924 |
|
925 typedef struct { |
|
926 byte min,max; |
|
927 } DisasterYears; |
|
928 |
|
929 #define MK(a,b) {a-20,b-20} |
|
930 static const DisasterYears _dis_years[8] = { |
|
931 MK(30,55), |
|
932 MK(40,70), |
|
933 MK(60,90), |
|
934 MK(70,100), |
|
935 MK(100,200), |
|
936 MK(40,65), |
|
937 MK(75,110), |
|
938 MK(50,85), |
|
939 }; |
|
940 |
|
941 |
|
942 void DoDisaster() |
|
943 { |
|
944 byte buf[8]; |
|
945 byte year = _cur_year; |
|
946 int i,j; |
|
947 |
|
948 for(i=j=0; i!=lengthof(_dis_years); i++) { |
|
949 if (year >= _dis_years[i].min && |
|
950 year < _dis_years[i].max) |
|
951 buf[j++] = i; |
|
952 } |
|
953 |
|
954 if (j == 0) |
|
955 return; |
|
956 |
|
957 _disaster_initprocs[buf[(uint16)Random() * j >> 16]](); |
|
958 } |
|
959 |
|
960 |
|
961 static void ResetDisasterDelay() |
|
962 { |
|
963 _disaster_delay = (int)(Random() & 0x1FF) + 730; |
|
964 } |
|
965 |
|
966 void DisasterDailyLoop() |
|
967 { |
|
968 if (--_disaster_delay != 0) |
|
969 return; |
|
970 |
|
971 ResetDisasterDelay(); |
|
972 |
|
973 if (_opt.diff.disasters != 0) |
|
974 DoDisaster(); |
|
975 } |
|
976 |
|
977 void StartupDisasters() { |
|
978 ResetDisasterDelay(); |
|
979 } |
|
980 |