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     1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
       
     2 <html>
       
     3 <head>
       
     4 <meta name="Author" content="Marcin Grzegorczyk">
       
     5 <meta name="Description" content="Structure of Transport Tycoon Deluxe (TTD) savegame files">
       
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     7 <title>Transport Tycoon Deluxe savegame internals</title>
       
     8 
       
     9 </head>
       
    10 <body>
       
    11 
       
    12 <h3><a name="Landscape">Landscape</a></h3>
       
    13 <p>
       
    14 Five arrays are used to encode the information of the contents of each tile. These arrays are referred to as <a href="#_landscape1">map_owner</a>, <a href="#_landscape2">map2</a>, <a href="#_landscape3">map3_lo</a>, <a href="#_landscape4">type_and_height</a> and <a href="#_landscape5">map5</a>. The known encodings are listed in the table below. The most important value is the class of a tile, stored in the upper 4 bits of the type_and_height array.
       
    15 </p>
       
    16 <p>
       
    17 <a name="OwnershipInfo">Owner values</a> <tt>00</tt> through <tt>07</tt> are companies (they're indices into the <a href="#_CompanyArray">array of companies</a>), <tt>10</tt> is no owner, <tt>11</tt> appears to be reserved for water, <tt>80</tt> and above are towns (in this case the low 7 bits contain an index into the <a href="#_TownArray">town array</a>).
       
    18 </p>
       
    19 <p>
       
    20 TTD's class-specific periodic tile processing routine is called once every +256 ticks for each tile.
       
    21 </p>
       
    22 
       
    23 <table border=1 cellpadding=3>
       
    24 <tr><th align=left>Class</th><th align=left>Meaning & details of encoding</th></tr>
       
    25 
       
    26 <tr><td valign=top nowrap><a name="Class0"><tt> 0 </tt></a></td><td>
       
    27 <ul>
       
    28 <li>map5 bits 4..0: tile type:
       
    29 <table>
       
    30 <tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>bare land</td></tr>
       
    31 <tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>1/3 grass</td></tr>
       
    32 <tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td align=left>2/3 grass</td></tr>
       
    33 <tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td align=left>full grass</td></tr>
       
    34 <tr><td nowrap valign=top><tt>07</tt>&nbsp; </td><td align=left>rough land</td></tr>
       
    35 <tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td align=left>rocks</td></tr>
       
    36 <tr><td nowrap valign=top><tt>0F</tt>&nbsp; </td><td align=left>fields; type of fields in map3_lo bits 3..0 (legal values: 0 through 9)</td></tr>
       
    37 <tr><td nowrap valign=top><tt>10</tt>&nbsp; </td><td align=left>1/4 snow</td></tr>
       
    38 <tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>2/4 snow</td></tr>
       
    39 <tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td align=left>3/4 snow</td></tr>
       
    40 <tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td align=left>full snow</td></tr>
       
    41 <tr><td nowrap valign=top><tt>15</tt>&nbsp; </td><td align=left>partial desert</td></tr>
       
    42 <tr><td nowrap valign=top><tt>17</tt>&nbsp; </td><td align=left>full desert</td></tr>
       
    43 </table>
       
    44 </li>
       
    45 <li>map5 bits 7..6: update counter, incremented on every periodic processing for tile types other than <tt>03</tt>, <tt>07</tt>, <tt>0B</tt> and <tt>10</tt> and above, on wraparound the tile is updated (for fields, the type of fields in map3_lo is increased, for other types the tile type in map5 is increased)
       
    46 <br>(for snow and desert, these bits are not used, tile is updated on every periodic processing)
       
    47 </li>
       
    48 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)
       
    49 </li>
       
    50 <li>map3_hi bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none); bits 4..2: same for the SE border
       
    51 </li>
       
    52 </ul>
       
    53 </td></tr>
       
    54 
       
    55 <tr><td valign=top nowrap><a name="Class1"><tt> 1 </tt></a></td><td>
       
    56 map5 bit 7 clear: railway track
       
    57 <ul>
       
    58 <li>map5 bits 0..5: track layout: bit set = track present:
       
    59 <table>
       
    60 <tr><td nowrap valign=top>bit 0: </td><td align=left>in the X direction</td></tr>
       
    61 <tr><td nowrap valign=top>bit 1: </td><td align=left>in the Y direction</td></tr>
       
    62 <tr><td nowrap valign=top>bit 2: </td><td align=left>in the north corner (direction W-E)</td></tr>
       
    63 <tr><td nowrap valign=top>bit 3: </td><td align=left>in the south corner (direction W-E)</td></tr>
       
    64 <tr><td nowrap valign=top>bit 4: </td><td align=left>in the west corner (direction N-S)</td></tr>
       
    65 <tr><td nowrap valign=top>bit 5: </td><td align=left>in the east corner (direction N-S)</td></tr>
       
    66 </table></li>
       
    67 <li>map5 bit 6 set = with signals:
       
    68 <ul>
       
    69 <li>map3_lo bits 7..4: bit set = signal present:
       
    70 <ul>
       
    71 <li>For track in the X direction:
       
    72 <table>
       
    73 <tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the SW direction</td></tr>
       
    74 <tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the NE direction</td></tr>
       
    75 </table></li>
       
    76 <li>For track in the Y direction:
       
    77 <table>
       
    78 <tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the NW direction</td></tr>
       
    79 <tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the SE direction</td></tr>
       
    80 </table></li>
       
    81 <li>For tracks in the W-E direction:
       
    82 <table>
       
    83 <tr><td nowrap valign=top>bit 4: </td><td align=left>signal in the W direction on the track in the S corner</td></tr>
       
    84 <tr><td nowrap valign=top>bit 5: </td><td align=left>signal in the E direction on the track in the S corner</td></tr>
       
    85 <tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the W direction on the track in the N corner</td></tr>
       
    86 <tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the E direction on the track in the N corner</td></tr>
       
    87 </table></li>
       
    88 <li>For tracks in the N-S direction:
       
    89 <table>
       
    90 <tr><td nowrap valign=top>bit 4: </td><td align=left>signal in the S direction on the track in the E corner</td></tr>
       
    91 <tr><td nowrap valign=top>bit 5: </td><td align=left>signal in the N direction on the track in the E corner</td></tr>
       
    92 <tr><td nowrap valign=top>bit 6: </td><td align=left>signal in the S direction on the track in the W corner</td></tr>
       
    93 <tr><td nowrap valign=top>bit 7: </td><td align=left>signal in the N direction on the track in the W corner</td></tr>
       
    94 </table></li>
       
    95 </ul></li>
       
    96 <li>map2 bits 7..4: bit clear = signal shows red; same bits as in map3_lo</li>
       
    97 <li>OpenTTD bits in map3_hi:
       
    98 <table>
       
    99 <tr><td nowrap valign=top>bits 1..0: </td><td align=left>type of signal:</td></tr>
       
   100 <tr><td nowrap valign=top><tt>00</tt>: </td><td align=left>normal signals</td></tr>
       
   101 <tr><td nowrap valign=top><tt>01</tt>: </td><td align=left>pre-signals</td></tr>
       
   102 <tr><td nowrap valign=top><tt>10</tt>: </td><td align=left>exit-signals</td></tr>
       
   103 <tr><td nowrap valign=top><tt>11</tt>: </td><td align=left>combo-signals</td></tr>
       
   104 <tr><td nowrap valign=top>bit 2: </td><td align=left>set = semaphore signals, clear = light signals</td></tr>
       
   105 </table></li>
       
   106 </ul></li>
       
   107 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the track
       
   108 </li>
       
   109 <li>map2 bits 0..3:
       
   110 <table>
       
   111 <tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=left>on bare land</td></tr>
       
   112 <tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=left>on grass, no fences</td></tr>
       
   113 <tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=left>fence on the NW side</td></tr>
       
   114 <tr><td nowrap valign=top><tt>3</tt>&nbsp; </td><td align=left>fence on the SE side</td></tr>
       
   115 <tr><td nowrap valign=top><tt>4</tt>&nbsp; </td><td align=left>fences on the NW and SE sides</td></tr>
       
   116 <tr><td nowrap valign=top><tt>5</tt>&nbsp; </td><td align=left>fence on the NE side</td></tr>
       
   117 <tr><td nowrap valign=top><tt>6</tt>&nbsp; </td><td align=left>fence on the SW side</td></tr>
       
   118 <tr><td nowrap valign=top><tt>7</tt>&nbsp; </td><td align=left>fences on the NE and SW sides</td></tr>
       
   119 <tr><td nowrap valign=top><tt>8</tt>&nbsp; </td><td align=left>fence on the E side (track in the W corner)</td></tr>
       
   120 <tr><td nowrap valign=top><tt>9</tt>&nbsp; </td><td align=left>fence on the W side (track in the E corner)</td></tr>
       
   121 <tr><td nowrap valign=top><tt>A</tt>&nbsp; </td><td align=left>fence on the S side (track in the N corner)</td></tr>
       
   122 <tr><td nowrap valign=top><tt>B</tt>&nbsp; </td><td align=left>fence on the N side (track in the S corner)</td></tr>
       
   123 <tr><td nowrap valign=top><tt>C</tt>&nbsp; </td><td align=left>on snow or desert</td></tr>
       
   124 </table></li>
       
   125 <li>map3_lo bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - monorail, <tt>2</tt> - maglev
       
   126 </li>
       
   127 </ul>
       
   128 map5 bits 7 and 6 set: railway depot / checkpoints
       
   129 <ul>
       
   130 <li>map5 value C0..C3: railway depot
       
   131 <br>map5 bits 1..0 - direction: exit towards: <tt>00</tt> = NE, <tt>01</tt> = SE, <tt>02</tt> = SW, <tt>03</tt> = NW</li>
       
   132 <li>map5 value C4..C5: checkpoint
       
   133 <br>bit 0: clear = in X direction, set = in Y direction
       
   134 <br>
       
   135 <br>
       
   136 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the depot / checkpoint</li>
       
   137 <li>map3_lo bits 0..3 = <a href="#TrackType">track type</a></li>
       
   138 </ul>
       
   139 </td></tr>
       
   140 
       
   141 <tr><td valign=top nowrap><a name="Class2"><tt> 2 </tt></a></td><td>
       
   142 map5 bits 7..4 clear: road
       
   143 <ul>
       
   144 <li>map5 bits 3..0: road layout: bit set = road piece present:
       
   145 <table>
       
   146 <tr><td nowrap valign=top>bit 0: </td><td align=left>NW piece</td></tr>
       
   147 <tr><td nowrap valign=top>bit 1: </td><td align=left>SW piece</td></tr>
       
   148 <tr><td nowrap valign=top>bit 2: </td><td align=left>SE piece</td></tr>
       
   149 <tr><td nowrap valign=top>bit 3: </td><td align=left>NE piece</td></tr>
       
   150 </table></li>
       
   151 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the road</li>
       
   152 <li>map2 bits 0..2: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> - paved, <tt>3</tt> - with streetlights, <tt>5</tt> - tree-lined, <tt>6</tt> - on grass with road works, <tt>7</tt> - paved with road works</li>
       
   153 <li>map3_hi bit 7 set = on snow or desert</li>
       
   154 </ul>
       
   155 map5 bit 4 set, bits 7..5 clear: level crossing
       
   156 <ul>
       
   157 <li>map5 bit 3: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
       
   158 <li>map5 bit 2: set if crossing lights are on</li>
       
   159 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the railway track</li>
       
   160 <li>map2 bits 0..2: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
       
   161 <li>map3_lo bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li>
       
   162 <li>map3_hi bits 3..0: <a href="#TrackType">track type</a></li>
       
   163 <li>map3_hi bit 7 set = on snow or desert</li>
       
   164 </ul>
       
   165 map5 bit 5 set: road depot
       
   166 <ul>
       
   167 <li>map5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
       
   168 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the depot</li>
       
   169 <li>map3_hi bit 7 set = on snow or desert (not displayed, but set internally)</li>
       
   170 </ul>
       
   171 </td></tr>
       
   172 
       
   173 <tr><td valign=top nowrap><a name="Class3"><tt> 3 </tt></a></td><td>
       
   174 Town building
       
   175 <ul>
       
   176 <li>map2: <a name="HouseTypes">town building type</a>:
       
   177 <p><small>Note: In the climate list, 'sub-arctic' means below the <a href="#_snowline">snow line</a>, and 'snow' means above the snow line in the sub-arctic climate.</small></p>
       
   178 <table>
       
   179 <tr><th align=left>Type&nbsp;</th><th align=left>Size&nbsp;</th><th align=left>Climates&nbsp;</th><th align=left>Description</th></tr>
       
   180 <tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>tall office block</td></tr>
       
   181 <tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block</td></tr>
       
   182 <tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>small block of flats</td></tr>
       
   183 <tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>church</td></tr>
       
   184 <tr><td nowrap valign=top><tt>04</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>large office block</td></tr>
       
   185 <tr><td nowrap valign=top><tt>05</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>large office block</td></tr>
       
   186 <tr><td nowrap valign=top><tt>06</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>town houses</td></tr>
       
   187 <tr><td nowrap valign=top><tt>07</tt>..<tt>08</tt>&nbsp; </td><td>1&times;2</td><td>temperate</td><td align=left>hotel</td></tr>
       
   188 <tr><td nowrap valign=top><tt>09</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical&nbsp;&nbsp;</td><td align=left>statue</td></tr>
       
   189 <tr><td nowrap valign=top><tt>0A</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>fountain</td></tr>
       
   190 <tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>park (with a pond)</td></tr>
       
   191 <tr><td nowrap valign=top><tt>0C</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>park (with an alley)</td></tr>
       
   192 <tr><td nowrap valign=top><tt>0D</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block</td></tr>
       
   193 <tr><td nowrap valign=top><tt>0E</tt>..<tt>10</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>various types of shops and offices</td></tr>
       
   194 <tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>modern office building</td></tr>
       
   195 <tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>warehouse</td></tr>
       
   196 <tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>office block (with spiral stairway on the side)</td></tr>
       
   197 <tr><td nowrap valign=top><tt>14</tt>..<tt>17</tt>&nbsp; </td><td>2&times;2</td><td>temperate</td><td align=left>stadium</td></tr>
       
   198 <tr><td nowrap valign=top><tt>18</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>old houses</td></tr>
       
   199 <tr><td nowrap valign=top><tt>19</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>cottages</td></tr>
       
   200 <tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>houses</td></tr>
       
   201 <tr><td nowrap valign=top><tt>1B</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>flats</td></tr>
       
   202 <tr><td nowrap valign=top><tt>1C</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>tall office block</td></tr>
       
   203 <tr><td nowrap valign=top><tt>1D</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>shops and offices</td></tr>
       
   204 <tr><td nowrap valign=top><tt>1E</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-tropical</td><td align=left>shops and offices</td></tr>
       
   205 <tr><td nowrap valign=top><tt>1F</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>theatre</td></tr>
       
   206 <tr><td nowrap valign=top><tt>20</tt>..<tt>23</tt>&nbsp; </td><td>2&times;2</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>stadium (modern style)</td></tr>
       
   207 <tr><td nowrap valign=top><tt>24</tt>&nbsp; </td><td>1&times;1</td><td>temperate, sub-arctic, sub-tropical</td><td align=left>offices (the modern 'vertical tube' style)</td></tr>
       
   208 <tr><td nowrap valign=top><tt>25</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
       
   209 <tr><td nowrap valign=top><tt>26</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
       
   210 <tr><td nowrap valign=top><tt>27</tt>&nbsp; </td><td>1&times;1</td><td>temperate</td><td align=left>cinema</td></tr>
       
   211 <tr><td nowrap valign=top><tt>28</tt>..<tt>2B</tt>&nbsp; </td><td>2&times;2</td><td>temperate</td><td align=left>shopping mall</td></tr>
       
   212 <tr><td nowrap valign=top><tt>2C</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>flats</td></tr>
       
   213 <tr><td nowrap valign=top><tt>2D</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>flats</td></tr>
       
   214 <tr><td nowrap valign=top><tt>2E</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
       
   215 <tr><td nowrap valign=top><tt>2F</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
       
   216 <tr><td nowrap valign=top><tt>30</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
       
   217 <tr><td nowrap valign=top><tt>31</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
       
   218 <tr><td nowrap valign=top><tt>32</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>tall office block</td></tr>
       
   219 <tr><td nowrap valign=top><tt>33</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
       
   220 <tr><td nowrap valign=top><tt>34</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
       
   221 <tr><td nowrap valign=top><tt>35</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
       
   222 <tr><td nowrap valign=top><tt>36</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>tall office block</td></tr>
       
   223 <tr><td nowrap valign=top><tt>37</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
       
   224 <tr><td nowrap valign=top><tt>38</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
       
   225 <tr><td nowrap valign=top><tt>39</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
       
   226 <tr><td nowrap valign=top><tt>3A</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>shops and offices</td></tr>
       
   227 <tr><td nowrap valign=top><tt>3B</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
       
   228 <tr><td nowrap valign=top><tt>3C</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>church</td></tr>
       
   229 <tr><td nowrap valign=top><tt>3D</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>church</td></tr>
       
   230 <tr><td nowrap valign=top><tt>3E</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>houses</td></tr>
       
   231 <tr><td nowrap valign=top><tt>3F</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>houses</td></tr>
       
   232 <tr><td nowrap valign=top><tt>40</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>shops and offices</td></tr>
       
   233 <tr><td nowrap valign=top><tt>41</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
       
   234 <tr><td nowrap valign=top><tt>42</tt>..<tt>43</tt>&nbsp; </td><td>1&times;2</td><td>sub-arctic</td><td align=left>hotel</td></tr>
       
   235 <tr><td nowrap valign=top><tt>44</tt>..<tt>45</tt>&nbsp; </td><td>1&times;2</td><td>snow</td><td align=left>hotel</td></tr>
       
   236 <tr><td nowrap valign=top><tt>46</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic, sub-tropical</td><td align=left>shops and offices</td></tr>
       
   237 <tr><td nowrap valign=top><tt>47</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>shops and offices</td></tr>
       
   238 <tr><td nowrap valign=top><tt>48</tt>&nbsp; </td><td>1&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
       
   239 <tr><td nowrap valign=top><tt>49</tt>&nbsp; </td><td>1&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
       
   240 <tr><td nowrap valign=top><tt>4A</tt>..<tt>4B</tt>&nbsp; </td><td>2&times;1</td><td>sub-arctic</td><td align=left>tall office block</td></tr>
       
   241 <tr><td nowrap valign=top><tt>4C</tt>..<tt>4D</tt>&nbsp; </td><td>2&times;1</td><td>snow</td><td align=left>tall office block</td></tr>
       
   242 <tr><td nowrap valign=top><tt>4E</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (with a tree in a corner)</td></tr>
       
   243 <tr><td nowrap valign=top><tt>4F</tt>, <tt>50</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses</td></tr>
       
   244 <tr><td nowrap valign=top><tt>51</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (suburb-type)</td></tr>
       
   245 <tr><td nowrap valign=top><tt>52</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
       
   246 <tr><td nowrap valign=top><tt>53</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>church</td></tr>
       
   247 <tr><td nowrap valign=top><tt>54</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>houses (with two trees in front)</td></tr>
       
   248 <tr><td nowrap valign=top><tt>55</tt>, <tt>56</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
       
   249 <tr><td nowrap valign=top><tt>57</tt>..<tt>58</tt>&nbsp; </td><td>2&times;1</td><td>sub-tropical</td><td align=left>tall office block</td></tr>
       
   250 <tr><td nowrap valign=top><tt>59</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>flats</td></tr>
       
   251 <tr><td nowrap valign=top><tt>5A</tt>&nbsp; </td><td>1&times;1</td><td>sub-tropical</td><td align=left>tall office block</td></tr>
       
   252 <tr><td nowrap valign=top><tt>5B</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>church</td></tr>
       
   253 <tr><td nowrap valign=top><tt>5C</tt>..<tt>61</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>various types of toyland houses</td></tr>
       
   254 <tr><td nowrap valign=top><tt>62</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
       
   255 <tr><td nowrap valign=top><tt>63</tt>..<tt>64</tt>&nbsp; </td><td>1&times;2</td><td>toyland</td><td align=left>houses ('shoe' style)</td></tr>
       
   256 <tr><td nowrap valign=top><tt>65</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
       
   257 <tr><td nowrap valign=top><tt>66</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>igloo</td></tr>
       
   258 <tr><td nowrap valign=top><tt>67</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tepees</td></tr>
       
   259 <tr><td nowrap valign=top><tt>68</tt>, <tt>69</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>shops and offices</td></tr>
       
   260 <tr><td nowrap valign=top><tt>6A</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>tall office block</td></tr>
       
   261 <tr><td nowrap valign=top><tt>6B</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>statue</td></tr>
       
   262 <tr><td nowrap valign=top><tt>6C</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>teapot-house</td></tr>
       
   263 <tr><td nowrap valign=top><tt>6D</tt>&nbsp; </td><td>1&times;1</td><td>toyland</td><td align=left>piggy-bank</td></tr>
       
   264 <tr><td colspan=2></td></tr> <!-- spacer -- -- (and I don't mean a walk) -->
       
   265 </table></li>
       
   266 <li>map3_lo bits 7..6: stage of construction (<tt>3</tt> = completed)</li>
       
   267 <li>map5 bits 2..0: construction counter, for buildings under construction incremented on every periodic tile processing, on wraparound the stage of construction in map3_lo is increased</li>
       
   268 <li>for large office blocks (types <tt>04</tt> and <tt>05</tt>):
       
   269 <ul>
       
   270 <li>map_owner bits 6..0: position of the lift</li>
       
   271 <li>map_owner bit 7: if set the lift is moving</li>
       
   272 <li>map5 bit 7: if set then map5 bits 5..0 hold the final position of the lift divided by 6 (valid values 0..6 except 1)</li>
       
   273 </ul></li>
       
   274 </ul>
       
   275 </td></tr>
       
   276 
       
   277 <tr><td valign=top nowrap><a name="Class4"><tt> 4 </tt></a></td><td>
       
   278 Trees
       
   279 <ul>
       
   280 <li>map5 bits 7..6: number of trees minus one</li>
       
   281 <li>map5 bits 2..0: growth status: <tt>0</tt>..<tt>2</tt> - one of trees is growing, <tt>3</tt> - all trees are fully grown, <tt>4</tt>..<tt>6</tt> - one of trees is withering</li>
       
   282 <li>map3_lo bits 7..0: type of trees:
       
   283 <table>
       
   284 <tr><td nowrap valign=top><tt>00</tt>..<tt>0B</tt>&nbsp; </td><td align=left>temperate climate trees</td></tr>
       
   285 <tr><td nowrap valign=top><tt>0C</tt>..<tt>13</tt>&nbsp; </td><td align=left>sub-arctic climate trees</td></tr>
       
   286 <tr><td nowrap valign=top><tt>14</tt>..<tt>1A</tt>&nbsp; </td><td align=left>rainforest trees</td></tr>
       
   287 <tr><td nowrap valign=top><tt>1B</tt> </td><td align=left>cactus plants</td></tr>
       
   288 <tr><td nowrap valign=top><tt>1C</tt>..<tt>1F</tt>&nbsp; </td><td align=left>sub-tropical climate, non-rainforest, non-desert trees</td></tr>
       
   289 <tr><td nowrap valign=top><tt>20</tt>..<tt>28</tt>&nbsp; </td><td align=left>toyland trees</td></tr>
       
   290 </table>
       
   291 (note: the actually displayed set of trees depends on both type and number of trees)
       
   292 </li>
       
   293 <li>map3_hi bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
       
   294 <li>map3_hi bits 4..2: type of hedge on the SE border of the tile (1 through 6, or 0=none)</li>
       
   295 <li>map2 bits 5..4:
       
   296 <table>
       
   297 <tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=left>on grass</td></tr>
       
   298 <tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=left>on rough land</td></tr>
       
   299 <tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=left>on snow or desert; map2 bits 7..6 - amount of snow or desert (for desert always set to 3 in TTD)
       
   300 </td></tr>
       
   301 </table></li>
       
   302 <li>map2 bits 3..0: update counter, incremented on every periodic processing, on wraparound the growth status is updated (or, if it's <tt>3</tt>, a random action is taken)</li>
       
   303 <li>map_owner: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
       
   304 </ul>
       
   305 </td></tr>
       
   306 
       
   307 <tr><td valign=top nowrap><a name="Class5"><tt> 5 </tt></a></td><td>
       
   308 Station tile
       
   309 <ul>
       
   310 <li>map5: tile type:
       
   311 <table>
       
   312 <tr><td nowrap valign=top><tt>00</tt>..<tt>07</tt>&nbsp; </td><td align=left>railway station
       
   313 <br><tt>00</tt>..<tt>01</tt> - open platform, <tt>02</tt>..<tt>03</tt> - open platform with station building, <tt>04</tt>....<tt>07</tt> - roofed platform
       
   314 <br>bit 0: clear = in X direction, set = in Y direction
       
   315 </td></tr>
       
   316 <tr><td nowrap valign=top><tt>08</tt>..<tt>33</tt>&nbsp; </td><td align=left>large airport
       
   317 <table>
       
   318 <tr><td nowrap valign=top><tt>0B</tt>&nbsp; </td><td align=left>pad 1</td></tr>
       
   319 <tr><td nowrap valign=top><tt>16</tt>..<tt>19</tt>&nbsp; </td><td align=left>runway middle</td></tr>
       
   320 <tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td align=left>runway ending</td></tr>
       
   321 <tr><td nowrap valign=top><tt>1C</tt>&nbsp; </td><td align=left>control tower</td></tr>
       
   322 <tr><td nowrap valign=top><tt>20</tt>&nbsp; </td><td align=left>hangar</td></tr>
       
   323 <tr><td nowrap valign=top><tt>21</tt>&nbsp; </td><td align=left>pad 3</td></tr>
       
   324 <tr><td nowrap valign=top><tt>22</tt>&nbsp; </td><td align=left>pad 2</td></tr>
       
   325 <tr><td nowrap valign=top><tt>27</tt>..<tt>32</tt>&nbsp; </td><td align=left>radar (animated)</td></tr>
       
   326 <tr><td nowrap valign=top><tt>33</tt>&nbsp; </td><td align=left>transmitter</td></tr>
       
   327 </table>
       
   328 The initial layout of a large airport is (rows in Y direction, columns in X direction):
       
   329 <pre>
       
   330 1F 1B 1E 33 26 1A
       
   331 09 24 0B 0C 0D 16
       
   332 21 1D 23 0E 0F 17
       
   333 09 22 0D 11 10 18
       
   334 09 08 14 13 12 19
       
   335 20 0A 15 1C 27 1A
       
   336 </pre>
       
   337 </td></tr>
       
   338 <tr><td nowrap valign=top><tt>34</tt>..<tt>41</tt>&nbsp; </td><td align=left>small airport
       
   339 <table>
       
   340 <tr><td nowrap valign=top><tt>3A</tt>..<tt>3D</tt>&nbsp; </td><td align=left>field with the wind meter (animated)</td></tr>
       
   341 <tr><td nowrap valign=top><tt>3E</tt>&nbsp; </td><td align=left>runway south ending</td></tr>
       
   342 <tr><td nowrap valign=top><tt>3F</tt>&nbsp; </td><td align=left>runway middle</td></tr>
       
   343 <tr><td nowrap valign=top><tt>40</tt>&nbsp; </td><td align=left>runway north ending</td></tr>
       
   344 <tr><td nowrap valign=top><tt>41</tt>&nbsp; </td><td align=left>hangar</td></tr>
       
   345 </table>
       
   346 The initial layout of a small airport is (rows in Y direction, columns in X direction):
       
   347 <pre>
       
   348 36 3A 40
       
   349 35 39 3F
       
   350 34 38 3F
       
   351 41 37 3E
       
   352 </pre>
       
   353 </td></tr>
       
   354 <tr><td nowrap valign=top><tt>42</tt> </td><td align=left>heliport</td></tr>
       
   355 <tr><td nowrap valign=top><tt>43</tt>..<tt>46</tt>&nbsp; </td><td align=left>lorry loading area;
       
   356 exit towards: <tt>43</tt> - NE, <tt>44</tt> - SE, <tt>45</tt> - SW, <tt>46</tt> - NW
       
   357 </td></tr>
       
   358 <tr><td nowrap valign=top><tt>47</tt>..<tt>4A</tt>&nbsp; </td><td align=left>bus station;
       
   359 exit towards: <tt>47</tt> - NE, <tt>48</tt> - SE, <tt>49</tt> - SW, <tt>4A</tt> - NW
       
   360 <tr><td nowrap valign=top><tt>4B</tt> </td><td align=left>oilfield</td></tr>
       
   361 <tr><td nowrap valign=top><tt>4C</tt>..<tt>51</tt>&nbsp; </td><td align=left>ship dock;
       
   362 <tt>4C</tt> - SW coast part, <tt>4D</tt> - NW coast part, <tt>4E</tt> - NE coast part, <tt>4F</tt> - SE coast part, <tt>50</tt> - X direction water part, <tt>51</tt> - Y direction water part
       
   363 <tr><td nowrap valign=top><tt>52</tt> </td><td align=left>buoy</td></tr>
       
   364 </td></tr>
       
   365 <tr><td colspan=2></td></tr> <!-- spacer -->
       
   366 </table>
       
   367 </li>
       
   368 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the station</li>
       
   369 <li>map2: index into the <a href="#_StationArray">array of stations</a></li>
       
   370 <li>map3_lo bits 0..3: <a href="#TrackType">track type</a> for railway stations, must be 0 for all the other stations</li>
       
   371 </ul>
       
   372 </td></tr>
       
   373 
       
   374 <tr><td valign=top nowrap><a name="Class6"><tt> 6 </tt></a></td><td>
       
   375 <ul>
       
   376 <li>map5: tile type:
       
   377 <table>
       
   378 <tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>water</td></tr>
       
   379 <tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>coast or riverbank</td></tr>
       
   380 <tr><td nowrap valign=top><tt>10</tt>..<tt>1B</tt>&nbsp; </td><td align=left>canal locks
       
   381 <table>
       
   382 <tr><td nowrap valign=top><tt>10</tt>&nbsp; </td><td align=left>middle part, (SW-NE direction)
       
   383 <tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>middle part, (NW-SE direction)
       
   384 <tr><td nowrap valign=top><tt>12</tt>&nbsp; </td><td align=left>middle part, (NE-SW direction)
       
   385 <tr><td nowrap valign=top><tt>13</tt>&nbsp; </td><td align=left>middle part, (SE-NW direction)
       
   386 <tr><td nowrap valign=top><tt>14</tt>&nbsp; </td><td align=left>lower part, (SW-NE direction)
       
   387 <tr><td nowrap valign=top><tt>15</tt>&nbsp; </td><td align=left>lower part, (NW-SE direction)
       
   388 <tr><td nowrap valign=top><tt>16</tt>&nbsp; </td><td align=left>lower part, (NE-SW direction)
       
   389 <tr><td nowrap valign=top><tt>17</tt>&nbsp; </td><td align=left>lower part, (SE-NW direction)
       
   390 <tr><td nowrap valign=top><tt>18</tt>&nbsp; </td><td align=left>upper part, (SW-NE direction)
       
   391 <tr><td nowrap valign=top><tt>19</tt>&nbsp; </td><td align=left>upper part, (NW-SE direction)
       
   392 <tr><td nowrap valign=top><tt>1A</tt>&nbsp; </td><td align=left>upper part, (NE-SW direction)
       
   393 <tr><td nowrap valign=top><tt>1B</tt>&nbsp; </td><td align=left>upper part, (SE-NW direction)
       
   394 </table>
       
   395 <tr><td nowrap valign=top><tt>80</tt>..<tt>83</tt>&nbsp; </td><td align=left>ship depots
       
   396 <table>
       
   397 <tr><td nowrap valign=top><tt>80</tt>&nbsp; </td><td align=left>ship depot, NE part (X direction)
       
   398 <tr><td nowrap valign=top><tt>81</tt>&nbsp; </td><td align=left>ship depot, SW part (X direction)
       
   399 <tr><td nowrap valign=top><tt>82</tt>&nbsp; </td><td align=left>ship depot, NW part (Y direction)
       
   400 <tr><td nowrap valign=top><tt>83</tt>&nbsp; </td><td align=left>ship depot, SE part (Y direction)
       
   401 
       
   402 </td></tr>
       
   403 
       
   404 </table>
       
   405 </td></tr>
       
   406 </table></li>
       
   407 <li>map_owner: <a href="#OwnershipInfo">owner</a> (for water and coasts normally <tt>11</tt>)</li>
       
   408 </ul>
       
   409 </td></tr>
       
   410 
       
   411 <tr><td valign=top nowrap><a name="Class7"><tt> 7 </tt></a></td><td>
       
   412 Void
       
   413 <p>
       
   414 Tiles of this class form an invisible, one tile wide border at the south (bottom) edges of the map, so as to protect several algorithms from the consequences of a wraparound at the edges.
       
   415 </p>
       
   416 </td></tr>
       
   417 
       
   418 <tr><td valign=top nowrap><a name="Class8"><tt> 8 </tt></a></td><td>
       
   419 Industry tile
       
   420 <ul>
       
   421 <li>map5: type:
       
   422 <br><small>(note: this is not the same as the <a href="#industry.type">industry type</a> stored in the <a href="#_IndustryArray">array of industries</a>)</small>
       
   423 <table>
       
   424 <tr><td nowrap valign=top><tt>00</tt>..<tt>06</tt>&nbsp; </td><td align=left>coal mine
       
   425 <table>
       
   426 <tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
       
   427 <tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in map_owner bits 5..0; map_owner bit 6 set = sound already generated</td></tr>
       
   428 </table>
       
   429 </td></tr>
       
   430 <tr><td nowrap valign=top><tt>07</tt>..<tt>0A</tt>&nbsp; </td><td align=left>power station
       
   431 <table>
       
   432 <tr><td nowrap valign=top><tt>08</tt>&nbsp; </td><td align=left>chimney</td></tr>
       
   433 <tr><td nowrap valign=top><tt>0A</tt>&nbsp; </td><td align=left>transformer; animation progress in map_owner bits 5..2 (valid range <tt>0</tt>..<tt>7</tt>)</td></tr>
       
   434 </table>
       
   435 </td></tr>
       
   436 <tr><td nowrap valign=top><tt>0B</tt>..<tt>0F</tt>&nbsp; </td><td align=left>sawmill</td></tr>
       
   437 <tr><td nowrap valign=top><tt>10</tt>..<tt>11</tt>&nbsp; </td><td align=left>forest
       
   438 <table>
       
   439 <tr><td nowrap valign=top><tt>11</tt>&nbsp; </td><td align=left>trees cut down</td></tr>
       
   440 </table>
       
   441 </td></tr>
       
   442 <tr><td nowrap valign=top><tt>12</tt>..<tt>17</tt>&nbsp; </td><td align=left>oil refinery</td></tr>
       
   443 <tr><td nowrap valign=top><tt>18</tt>..<tt>1C</tt>&nbsp; </td><td align=left>oil rig</td></tr>
       
   444 <tr><td nowrap valign=top><tt>1D</tt>..<tt>20</tt>&nbsp; </td><td align=left>oil wells
       
   445 <table>
       
   446 <tr><td nowrap valign=top><tt>1D</tt>&nbsp; </td><td align=left>not animated</td></tr>
       
   447 <tr><td nowrap valign=top><tt>1E</tt>..<tt>20</tt>&nbsp; </td><td align=left>various stages of animation; progress of animation in map_owner bits 1..0</td></tr>
       
   448 </table>
       
   449 </td></tr>
       
   450 <tr><td nowrap valign=top><tt>21</tt>..<tt>26</tt>&nbsp; </td><td align=left>farm</td></tr>
       
   451 <tr><td nowrap valign=top><tt>27</tt>..<tt>2A</tt>&nbsp; </td><td align=left>factory (temperate climate)</td></tr>
       
   452 <tr><td nowrap valign=top><tt>2B</tt>..<tt>2E</tt>&nbsp; </td><td align=left>printing works</td></tr>
       
   453 <tr><td nowrap valign=top><tt>2F</tt>..<tt>33</tt>&nbsp; </td><td align=left>copper ore mine
       
   454 <table>
       
   455 <tr><td nowrap valign=top><tt>2F</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
       
   456 <tr><td nowrap valign=top><tt>30</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in map_owner bits 5..0; map_owner bit 6 set = sound already generated</td></tr>
       
   457 <tr><td nowrap valign=top><tt>31</tt>&nbsp; </td><td align=left>chimney</td></tr>
       
   458 </table>
       
   459 </td></tr>
       
   460 <tr><td nowrap valign=top><tt>34</tt>..<tt>39</tt>&nbsp; </td><td align=left>steel mill</td></tr>
       
   461 <tr><td nowrap valign=top><tt>3A</tt>..<tt>3B</tt>&nbsp; </td><td align=left>bank (temperate climate)</td></tr>
       
   462 <tr><td nowrap valign=top><tt>3C</tt>..<tt>3F</tt>&nbsp; </td><td align=left>food processing plant</td></tr>
       
   463 <tr><td nowrap valign=top><tt>40</tt>..<tt>47</tt>&nbsp; </td><td align=left>paper mill</td></tr>
       
   464 <tr><td nowrap valign=top><tt>48</tt>..<tt>58</tt>&nbsp; </td><td align=left>gold mine
       
   465 <table>
       
   466 <tr><td nowrap valign=top><tt>4F</tt>&nbsp; </td><td align=left>wheel tower when not animated</td></tr>
       
   467 <tr><td nowrap valign=top><tt>58</tt>&nbsp; </td><td align=left>wheel tower when animated; animation state in map_owner bits 5..0; map_owner bit 6 set = sound already generated</td></tr>
       
   468 </table>
       
   469 </td></tr>
       
   470 <tr><td nowrap valign=top><tt>59</tt>..<tt>5A</tt>&nbsp; </td><td align=left>bank (sub-arctic or sub-tropical climate)</td></tr>
       
   471 <tr><td nowrap valign=top><tt>5B</tt>..<tt>63</tt>&nbsp; </td><td align=left>diamond mine</td></tr>
       
   472 <tr><td nowrap valign=top><tt>64</tt>..<tt>73</tt>&nbsp; </td><td align=left>iron ore mine</td></tr>
       
   473 <tr><td nowrap valign=top><tt>74</tt></td><td align=left>fruit plantation</td></tr>
       
   474 <tr><td nowrap valign=top><tt>75</tt></td><td align=left>rubber plantation</td></tr>
       
   475 <tr><td nowrap valign=top><tt>76</tt>..<tt>77</tt>&nbsp; </td><td align=left>water supply</td></tr>
       
   476 <tr><td nowrap valign=top><tt>78</tt></td><td align=left>water tower</td></tr>
       
   477 <tr><td nowrap valign=top><tt>79</tt>..<tt>7C</tt>&nbsp; </td><td align=left>factory (sub-tropical climate)</td></tr>
       
   478 <tr><td nowrap valign=top><tt>7D</tt>..<tt>80</tt>&nbsp; </td><td align=left>lumber mill</td></tr>
       
   479 <tr><td nowrap valign=top><tt>81</tt>..<tt>82</tt>&nbsp; </td><td align=left>candyfloss forest
       
   480 <table>
       
   481 <tr><td nowrap valign=top><tt>82</tt>&nbsp; </td><td align=left>candyfloss 'trees' cut down</td></tr>
       
   482 </table>
       
   483 </td></tr>
       
   484 <tr><td nowrap valign=top><tt>83</tt>..<tt>86</tt>&nbsp; </td><td align=left>sweet factory</td></tr>
       
   485 <tr><td nowrap valign=top><tt>87</tt>..<tt>88</tt>&nbsp; </td><td align=left>battery farm
       
   486 <table>
       
   487 <tr><td nowrap valign=top><tt>88</tt>&nbsp; </td><td align=left>batteries 'reaped'</td></tr>
       
   488 </table>
       
   489 </td></tr>
       
   490 <tr><td nowrap valign=top><tt>89</tt></td><td align=left>cola wells</td></tr>
       
   491 <tr><td nowrap valign=top><tt>8A</tt>..<tt>8D</tt>&nbsp; </td><td align=left>toy shop</td></tr>
       
   492 <tr><td nowrap valign=top><tt>8E</tt>..<tt>93</tt>&nbsp; </td><td align=left>toy factory
       
   493 <table>
       
   494 <tr><td nowrap valign=top><tt>8F</tt>&nbsp; </td><td align=left>animated part; animation state in map3_lo (valid range <tt>00</tt>..<tt>31</tt>)<br>
       
   495 tile animation is started (map3_hi zeroed) on the periodic processing if <a href="#industry.didtransform">field <tt>2C</tt></a> in the corresponding industry array entry is nonzero<br>
       
   496 while the animation is in progress (see the <a href="#_AnimatedTilesList">array at <tt>04328</tt></a>) map3_hi holds the number of animation cycles that have already taken place; when this number reaches 8 the animation is stopped</td></tr>
       
   497 </table>
       
   498 </td></tr>
       
   499 <tr><td nowrap valign=top><tt>94</tt>..<tt>9B</tt>&nbsp; </td><td align=left>plastic fountains (various stages of cyclic animation)</td></tr>
       
   500 <tr><td nowrap valign=top><tt>9C</tt>..<tt>9F</tt>&nbsp; </td><td align=left>fizzy drink factory</td></tr>
       
   501 <tr><td nowrap valign=top><tt>A0</tt>..<tt>A3</tt>&nbsp; </td><td align=left>bubble generator
       
   502 <table>
       
   503 <tr><td nowrap valign=top><tt>A1</tt>&nbsp; </td><td align=left>generators</td></tr>
       
   504 <tr><td nowrap valign=top><tt>A2</tt>&nbsp; </td><td align=left>bubble capture facility; animation state in map3_lo (valid range <tt>00</tt>..<tt>27</tt>)</td></tr>
       
   505 </table>
       
   506 </td></tr>
       
   507 <tr><td nowrap valign=top><tt>A4</tt>..<tt>A6</tt>&nbsp; </td><td align=left>toffee quarry
       
   508 <table>
       
   509 <tr><td nowrap valign=top><tt>A5</tt>&nbsp; </td><td align=left>animated part; animation state in map3_lo (valid range <tt>00</tt>..<tt>45</tt>)</td></tr>
       
   510 </table>
       
   511 </td></tr>
       
   512 <tr><td nowrap valign=top><tt>A7</tt>..<tt>AE</tt>&nbsp; </td><td align=left>sugar mine
       
   513 <table>
       
   514 <tr><td nowrap valign=top><tt>AE</tt>&nbsp; </td><td align=left>animated part; animation state in map3_lo (valid range <tt>00</tt>..<tt>5F</tt>)</td></tr>
       
   515 </table>
       
   516 </td></tr>
       
   517 <tr><td colspan=2></td></tr> <!-- spacer -->
       
   518 </table></li>
       
   519 <li>map2: index into the <a href="#_IndustryArray">array of industries</a>
       
   520 </li>
       
   521 <li>map_owner bit 7: clear = under construction
       
   522 <ul>
       
   523 <li>map_owner bits 4..2: construction counter, for buildings under construction incremented on every periodic tile processing
       
   524 </li>
       
   525 </ul></li>
       
   526 <li>map_owner bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around
       
   527 <br>the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)
       
   528 </li>
       
   529 </ul>
       
   530 </td></tr>
       
   531 
       
   532 <tr><td valign=top nowrap><a name="Class9"><tt> 9 </tt></a></td><td>
       
   533 map5 bits 7..4 clear: tunnel entrance/exit
       
   534 <ul>
       
   535 <li>map5 bits 3..2: <tt>0</tt> - railway tunnel, <tt>1</tt> - road tunnel</li>
       
   536 <li>map5 bits 1..0 - direction: entrance towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
       
   537 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the tunnel</li>
       
   538 <li>map3_lo bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
       
   539 <li>map3_hi bit 7 set = on snow or desert</li>
       
   540 </ul>
       
   541 map5 bit 7 set: bridge
       
   542 <ul><li>
       
   543 map5 bit 6 clear: bridge ending
       
   544 <ul>
       
   545 <li>map5 bit 5: clear - northern, set - southern ending</li>
       
   546 <li>map3_lo bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
       
   547 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the bridge</li>
       
   548 </ul>
       
   549 map5 bit 6 set: bridge middle part
       
   550 <ul>
       
   551 <li>map5 bit 5 clear:
       
   552 <ul>
       
   553 <li>map5 bits 4..3: land under bridge: <tt>0</tt> - grass, snow or desert, <tt>1</tt> - water</li>
       
   554 </ul>
       
   555 map5 bit 5 set:
       
   556 <ul>
       
   557 <li>map5 bits 4..3: transport route under bridge: <tt>0</tt> - railway, <tt>1</tt> - road</li>
       
   558 </ul>
       
   559 <li>map3_lo bits 7..4 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
       
   560 <li>map3_lo bits 3..0 = <a href="#TrackType">type of track</a> under the bridge, if any</li>
       
   561 <li>map2 bits 3..0: bridge piece (<tt>0</tt>..<tt>5</tt>)
       
   562 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the land under bridge</li>
       
   563 </ul></li>
       
   564 <li>map5 bits 2..1: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
       
   565 <li>map5 bit 0: clear - bridge in the X direction, set - bridge in the Y direction</li>
       
   566 <li>map2 bits 7..4: <a name="BridgeType">bridge type</a>:
       
   567 <table>
       
   568 <tr><th align=left>Type&nbsp;</th><th align=left>Max. speed (mph)&nbsp;</th><th align=left>Description</th></tr>
       
   569 <tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=center>20</td><td align=left>wooden</td></tr>
       
   570 <tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=center>30</td><td align=left>concrete</td></tr>
       
   571 <tr><td nowrap valign=top><tt>2</tt>&nbsp; </td><td align=center>40</td><td align=left>girder, steel</td></tr>
       
   572 <tr><td nowrap valign=top><tt>3</tt>&nbsp; </td><td align=center>50</td><td align=left>suspension, concrete</td></tr>
       
   573 <tr><td nowrap valign=top><tt>4</tt>&nbsp; </td><td align=center>60</td><td align=left>suspension, steel</td></tr>
       
   574 <tr><td nowrap valign=top><tt>5</tt>&nbsp; </td><td align=center>70</td><td align=left>suspension, steel</td></tr>
       
   575 <tr><td nowrap valign=top><tt>6</tt>&nbsp; </td><td align=center>100</td><td align=left>cantilever, steel</td></tr>
       
   576 <tr><td nowrap valign=top><tt>7</tt>&nbsp; </td><td align=center>130</td><td align=left>cantilever, steel</td></tr>
       
   577 <tr><td nowrap valign=top><tt>8</tt>&nbsp; </td><td align=center>150</td><td align=left>cantilever, steel</td></tr>
       
   578 <tr><td nowrap valign=top><tt>9</tt>&nbsp; </td><td align=center>160</td><td align=left>girder, steel</td></tr>
       
   579 <tr><td nowrap valign=top><tt>A</tt>&nbsp; </td><td align=center>200</td><td align=left>tubular, steel</td></tr>
       
   580 </table></li>
       
   581 <li>map3_hi bit 7 set = on snow or desert</li>
       
   582 </ul>
       
   583 </td></tr>
       
   584 
       
   585 <tr><td valign=top nowrap><a name="ClassA"><tt> A </tt></a></td><td>
       
   586 <ul>
       
   587 <li>map5: tile type:
       
   588 <table>
       
   589 <tr><td nowrap valign=top><tt>00</tt>&nbsp; </td><td align=left>transmitter</td></tr>
       
   590 <tr><td nowrap valign=top><tt>01</tt>&nbsp; </td><td align=left>lighthouse</td></tr>
       
   591 <tr><td nowrap valign=top><tt>02</tt>&nbsp; </td><td align=left>company statue</td></tr>
       
   592 <tr><td nowrap valign=top><tt>03</tt>&nbsp; </td><td align=left>company-owned land</td></tr>
       
   593 <tr><td nowrap valign=top><tt>80</tt>..<tt>93</tt>&nbsp; </td><td align=left>company headquarters (5 sets of 4 tiles each, updated quarterly depending on the company performance)</td></tr>
       
   594 </table>
       
   595 </li>
       
   596 <li>map_owner: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
       
   597 </ul>
       
   598 </td></tr>
       
   599 
       
   600 <tr><td colspan=2>
       
   601 Classes <tt>B</tt> through <tt>F</tt> are reserved. The presence of a tile in one of the reserved classes will crash TTD.
       
   602 </td></tr>
       
   603 </table>
       
   604 
       
   605 
       
   606 <hr>
       
   607 Copyright &copy; 2003 by Marcin Grzegorczyk.<br>
       
   608 Transport Tycoon and Transport Tycoon Deluxe are Copyright &copy; by Chris Sawyer. All the other trademarks are the property of their respective owners.<br>
       
   609 
       
   610 </body>
       
   611 </html>