289 |
289 |
290 static const uint32 _tree_sprites[] = { |
290 static const uint32 _tree_sprites[] = { |
291 0x655,0x663,0x678,0x62B,0x647,0x639,0x64E,0x632,0x67F,0x68D,0x69B,0x6A9, |
291 0x655,0x663,0x678,0x62B,0x647,0x639,0x64E,0x632,0x67F,0x68D,0x69B,0x6A9, |
292 0x6AF,0x6D2,0x6D9,0x6C4,0x6CB,0x6B6,0x6BD,0x6E0, |
292 0x6AF,0x6D2,0x6D9,0x6C4,0x6CB,0x6B6,0x6BD,0x6E0, |
293 0x72E,0x734,0x74A,0x74F,0x76B,0x78F,0x788,0x77B,0x75F,0x774,0x720,0x797, |
293 0x72E,0x734,0x74A,0x74F,0x76B,0x78F,0x788,0x77B,0x75F,0x774,0x720,0x797, |
294 0x79E,0x30D87A5,0x30B87AC,0x7B3,0x7BA,0x30B87C1,0x30887C8,0x30A87CF,0x30B87D6 |
294 0x79E,0x7A5 | PALETTE_TO_GREEN,0x7AC | PALETTE_TO_RED,0x7B3,0x7BA,0x7C1 | PALETTE_TO_RED,0x7C8 | PALETTE_TO_PALE_GREEN,0x7CF | PALETTE_TO_YELLOW,0x7D6 | PALETTE_TO_RED |
295 }; |
295 }; |
296 |
296 |
297 static void BuildTreesWndProc(Window *w, WindowEvent *e) |
297 static void BuildTreesWndProc(Window *w, WindowEvent *e) |
298 { |
298 { |
299 switch(e->event) { |
299 switch(e->event) { |