40 while (DoZoomInOutWindow(how, w) ) {}; |
40 while (DoZoomInOutWindow(how, w) ) {}; |
41 } |
41 } |
42 |
42 |
43 void OffsetGroundSprite(int x, int y); |
43 void OffsetGroundSprite(int x, int y); |
44 |
44 |
45 void DrawGroundSprite(uint32 image); |
45 void DrawGroundSprite(SpriteID image, SpriteID pal); |
46 void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z); |
46 void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z); |
47 void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z); |
47 void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z); |
48 void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2); |
48 void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2); |
49 void AddChildSpriteScreen(uint32 image, int x, int y); |
49 void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y); |
50 |
50 |
51 |
51 |
52 void StartSpriteCombine(void); |
52 void StartSpriteCombine(void); |
53 void EndSpriteCombine(void); |
53 void EndSpriteCombine(void); |
54 |
54 |