equal
deleted
inserted
replaced
36 /* These are the default options for a new game */ |
36 /* These are the default options for a new game */ |
37 VARDEF GameOptions _opt_newgame; |
37 VARDEF GameOptions _opt_newgame; |
38 |
38 |
39 // Pointer to one of the two _opt OR _opt_newgame structs |
39 // Pointer to one of the two _opt OR _opt_newgame structs |
40 VARDEF GameOptions *_opt_ptr; |
40 VARDEF GameOptions *_opt_ptr; |
41 |
|
42 // Current date |
|
43 VARDEF uint16 _date; |
|
44 VARDEF uint16 _date_fract; |
|
45 |
41 |
46 // Amount of game ticks |
42 // Amount of game ticks |
47 VARDEF uint16 _tick_counter; |
43 VARDEF uint16 _tick_counter; |
48 |
44 |
49 // This one is not used anymore. |
45 // This one is not used anymore. |
255 |
251 |
256 // NOSAVE: Used in palette animations only, not really important. |
252 // NOSAVE: Used in palette animations only, not really important. |
257 VARDEF int _timer_counter; |
253 VARDEF int _timer_counter; |
258 |
254 |
259 |
255 |
260 // NOSAVE: can be determined from _date |
|
261 VARDEF byte _cur_year; |
|
262 VARDEF byte _cur_month; |
|
263 |
|
264 VARDEF uint32 _frame_counter; |
256 VARDEF uint32 _frame_counter; |
265 |
257 |
266 VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..) |
258 VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..) |
267 |
259 |
268 VARDEF bool _do_autosave; |
260 VARDEF bool _do_autosave; |