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1 /* $Id$ */ |
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2 |
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3 #ifndef NEWGRF_CANAL_H |
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4 #define NEWGRF_CANAL_H |
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5 |
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6 /** List of different canal 'features'. |
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7 * Each feature gets an entry in the canal spritegroup table */ |
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8 enum CanalFeature { |
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9 CF_WATERSLOPE, |
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10 CF_LOCKS, |
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11 CF_DIKES, |
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12 CF_ICON, |
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13 CF_DOCKS, |
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14 CF_END, |
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15 }; |
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16 |
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17 |
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18 /** Table of canal 'feature' sprite groups */ |
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19 extern const SpriteGroup *_canal_sg[CF_END]; |
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20 |
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21 |
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22 /** Lookup the base sprite to use for a canal. |
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23 * @param feature Which canal feature we want. |
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24 * @param tile Tile index of canal, if appropriate. |
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25 * @return Base sprite returned by GRF, or 0 if none. |
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26 */ |
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27 SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile); |
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28 |
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29 #endif /* NEWGRF_CANAL_H */ |