equal
deleted
inserted
replaced
1903 |
1903 |
1904 static const byte _dir_table_1[] = {3, 9, 12, 6}; |
1904 static const byte _dir_table_1[] = {3, 9, 12, 6}; |
1905 static const byte _dir_table_2[] = {12, 6, 3, 9}; |
1905 static const byte _dir_table_2[] = {12, 6, 3, 9}; |
1906 |
1906 |
1907 |
1907 |
1908 static bool AiIsTileBanned(Player *p, TileIndex tile, byte val) { |
1908 static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val) |
|
1909 { |
1909 int i; |
1910 int i; |
1910 |
1911 |
1911 for(i=0; i!=p->ai.banned_tile_count; i++) |
1912 for(i=0; i!=p->ai.banned_tile_count; i++) |
1912 if (p->ai.banned_tiles[i] == tile && |
1913 if (p->ai.banned_tiles[i] == tile && |
1913 p->ai.banned_val[i] == val) |
1914 p->ai.banned_val[i] == val) |