src/blitter/8bpp_simple.cpp
branchNewGRF_ports
changeset 6720 35756db7e577
child 6872 1c4a4a609f85
equal deleted inserted replaced
6719:4cc327ad39d5 6720:35756db7e577
       
     1 /* $Id$ */
       
     2 
       
     3 /** @file 8bpp_simple.cpp */
       
     4 
       
     5 #include "../stdafx.h"
       
     6 #include "../zoom.hpp"
       
     7 #include "../gfx.h"
       
     8 #include "8bpp_simple.hpp"
       
     9 
       
    10 static FBlitter_8bppSimple iFBlitter_8bppSimple;
       
    11 
       
    12 void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
       
    13 {
       
    14 	const uint8 *src, *src_line;
       
    15 	uint8 *dst, *dst_line;
       
    16 
       
    17 	/* Find where to start reading in the source sprite */
       
    18 	src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
       
    19 	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
       
    20 
       
    21 	for (int y = 0; y < bp->height; y++) {
       
    22 		dst = dst_line;
       
    23 		dst_line += bp->pitch;
       
    24 
       
    25 		src = src_line;
       
    26 		src_line += bp->sprite_width * ScaleByZoom(1, zoom);
       
    27 
       
    28 		for (int x = 0; x < bp->width; x++) {
       
    29 			uint color = 0;
       
    30 
       
    31 			switch (mode) {
       
    32 				case BM_COLOUR_REMAP:
       
    33 					color = bp->remap[*src];
       
    34 					break;
       
    35 
       
    36 				case BM_TRANSPARENT:
       
    37 					if (*src != 0) color = bp->remap[*dst];
       
    38 					break;
       
    39 
       
    40 				default:
       
    41 					color = *src;
       
    42 					break;
       
    43 			}
       
    44 			if (color != 0) *dst = color;
       
    45 			dst++;
       
    46 			src += ScaleByZoom(1, zoom);
       
    47 		}
       
    48 	}
       
    49 }
       
    50 
       
    51 Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
       
    52 {
       
    53 	Sprite *dest_sprite;
       
    54 	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
       
    55 
       
    56 	dest_sprite->height = sprite->height;
       
    57 	dest_sprite->width  = sprite->width;
       
    58 	dest_sprite->x_offs = sprite->x_offs;
       
    59 	dest_sprite->y_offs = sprite->y_offs;
       
    60 
       
    61 	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
       
    62 	for (int i = 0; i < sprite->height * sprite->width; i++) {
       
    63 		dest_sprite->data[i] = sprite->data[i].m;
       
    64 	}
       
    65 
       
    66 	return dest_sprite;
       
    67 }