1173 * @param s3 text for production down |
1173 * @param s3 text for production down |
1174 */ |
1174 */ |
1175 |
1175 |
1176 #define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \ |
1176 #define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \ |
1177 c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \ |
1177 c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \ |
1178 {tbl, lengthof(tbl), min(255, d), d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \ |
1178 {tbl, lengthof(tbl), min(255, d), 0, d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \ |
1179 {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ |
1179 {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \ |
1180 sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}} |
1180 sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}} |
1181 /* Format: |
1181 /* Format: |
1182 tile table count and sounds table |
1182 tile table count and sounds table |
1183 cost multiplier appear chances(4ingame, 4random) map colour |
1183 cost multiplier appear chances(4ingame, 4random) map colour |