src/table/build_industry.h
changeset 8474 358b35762f02
parent 8348 0e073a15c792
child 8794 ccb35d65645b
equal deleted inserted replaced
8473:773b817b64d0 8474:358b35762f02
  1173  * @param s3   text for production down
  1173  * @param s3   text for production down
  1174  */
  1174  */
  1175 
  1175 
  1176 #define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \
  1176 #define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \
  1177            c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
  1177            c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
  1178 	 {tbl, lengthof(tbl), min(255, d), d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m,            \
  1178 	 {tbl, lengthof(tbl), min(255, d), 0, d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m,            \
  1179 	 {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
  1179 	 {a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
  1180 	 sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
  1180 	 sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
  1181 	/* Format:
  1181 	/* Format:
  1182 	   tile table                              count and sounds table
  1182 	   tile table                              count and sounds table
  1183 	   cost multiplier                         appear chances(4ingame, 4random)  map colour
  1183 	   cost multiplier                         appear chances(4ingame, 4random)  map colour