src/network/network_gamelist.cpp
changeset 6447 3b71e57fd22b
parent 6168 b587bfc4e44e
child 6298 c30fe89622df
equal deleted inserted replaced
6446:47d704c76f88 6447:3b71e57fd22b
     1 /* $Id$ */
     1 /* $Id$ */
       
     2 
       
     3 /**
       
     4  * @file network_gamelist.cpp This file handles the GameList
       
     5  * Also, it handles the request to a server for data about the server
       
     6  */
     2 
     7 
     3 #ifdef ENABLE_NETWORK
     8 #ifdef ENABLE_NETWORK
     4 
     9 
     5 #include "../stdafx.h"
    10 #include "../stdafx.h"
     6 #include "../debug.h"
    11 #include "../debug.h"
     8 #include "../helpers.hpp"
    13 #include "../helpers.hpp"
     9 #include "core/game.h"
    14 #include "core/game.h"
    10 #include "network_udp.h"
    15 #include "network_udp.h"
    11 #include "network_gamelist.h"
    16 #include "network_gamelist.h"
    12 #include "network_gui.h"
    17 #include "network_gui.h"
    13 
       
    14 /**
       
    15  * @file network_gamelist.cpp This file handles the GameList
       
    16  * Also, it handles the request to a server for data about the server
       
    17  */
       
    18 
    18 
    19 NetworkGameList *_network_game_list = NULL;
    19 NetworkGameList *_network_game_list = NULL;
    20 
    20 
    21 /** Should we stop/contiue requerying of offline servers? */
    21 /** Should we stop/contiue requerying of offline servers? */
    22 static bool _stop_requerying = false;
    22 static bool _stop_requerying = false;