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1 /* $Id$ */ |
1 /* $Id$ */ |
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2 |
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3 /** |
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4 * @file network_gamelist.cpp This file handles the GameList |
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5 * Also, it handles the request to a server for data about the server |
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6 */ |
2 |
7 |
3 #ifdef ENABLE_NETWORK |
8 #ifdef ENABLE_NETWORK |
4 |
9 |
5 #include "../stdafx.h" |
10 #include "../stdafx.h" |
6 #include "../debug.h" |
11 #include "../debug.h" |
8 #include "../helpers.hpp" |
13 #include "../helpers.hpp" |
9 #include "core/game.h" |
14 #include "core/game.h" |
10 #include "network_udp.h" |
15 #include "network_udp.h" |
11 #include "network_gamelist.h" |
16 #include "network_gamelist.h" |
12 #include "network_gui.h" |
17 #include "network_gui.h" |
13 |
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14 /** |
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15 * @file network_gamelist.cpp This file handles the GameList |
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16 * Also, it handles the request to a server for data about the server |
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17 */ |
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18 |
18 |
19 NetworkGameList *_network_game_list = NULL; |
19 NetworkGameList *_network_game_list = NULL; |
20 |
20 |
21 /** Should we stop/contiue requerying of offline servers? */ |
21 /** Should we stop/contiue requerying of offline servers? */ |
22 static bool _stop_requerying = false; |
22 static bool _stop_requerying = false; |