equal
deleted
inserted
replaced
84 STR_SORT_BY_VALUE, |
84 STR_SORT_BY_VALUE, |
85 STR_SORT_BY_LENGTH, |
85 STR_SORT_BY_LENGTH, |
86 INVALID_STRING_ID |
86 INVALID_STRING_ID |
87 }; |
87 }; |
88 |
88 |
89 /** |
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90 * Set sort list flag for all vehicle list windows |
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91 * @param sl_flag Sort list flag to set |
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92 */ |
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93 static void SetVehicleListsFlag(SortListFlags sl_flag) |
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94 { |
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95 Window* const *wz; |
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96 |
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97 FOR_ALL_WINDOWS(wz) { |
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98 Window *w = *wz; |
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99 |
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100 switch (w->window_class) { |
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101 case WC_TRAINS_LIST: |
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102 case WC_ROADVEH_LIST: |
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103 case WC_SHIPS_LIST: |
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104 case WC_AIRCRAFT_LIST: |
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105 dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag; |
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106 w->SetDirty(); |
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107 break; |
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108 |
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109 default: break; |
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110 } |
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111 } |
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112 } |
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113 |
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114 /** |
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115 * Rebuild all vehicle list windows |
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116 */ |
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117 void RebuildVehicleLists() |
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118 { |
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119 SetVehicleListsFlag(VL_REBUILD); |
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120 } |
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121 |
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122 /** |
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123 * Resort all vehicle list windows |
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124 */ |
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125 void ResortVehicleLists() |
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126 { |
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127 SetVehicleListsFlag(VL_RESORT); |
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128 } |
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129 |
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130 void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type) |
89 void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type) |
131 { |
90 { |
132 if (!(vl->vehicles.flags & VL_REBUILD)) return; |
91 if (!(vl->vehicles.flags & VL_REBUILD)) return; |
133 |
92 |
134 DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index); |
93 DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index); |
1184 |
1143 |
1185 virtual void OnResize(Point new_size, Point delta) |
1144 virtual void OnResize(Point new_size, Point delta) |
1186 { |
1145 { |
1187 this->vscroll.cap += delta.y / (int)this->resize.step_height; |
1146 this->vscroll.cap += delta.y / (int)this->resize.step_height; |
1188 this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; |
1147 this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; |
|
1148 } |
|
1149 |
|
1150 virtual void OnInvalidateData(int data) |
|
1151 { |
|
1152 this->vehicles.flags |= (data == 0 ? VL_REBUILD : VL_RESORT); |
1189 } |
1153 } |
1190 }; |
1154 }; |
1191 |
1155 |
1192 static const WindowDesc _player_vehicle_list_train_desc = { |
1156 static const WindowDesc _player_vehicle_list_train_desc = { |
1193 WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, |
1157 WDP_AUTO, WDP_AUTO, 260, 182, 260, 182, |