equal
deleted
inserted
replaced
626 STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land |
626 STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land |
627 STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape |
627 STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape |
628 STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape |
628 STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape |
629 STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap |
629 STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap |
630 STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap |
630 STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap |
631 STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape? |
|
632 STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation |
631 STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation |
633 STR_022F_TOWN_GENERATION :{BLACK}Town generation |
632 STR_022F_TOWN_GENERATION :{BLACK}Town generation |
634 STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation |
633 STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation |
635 STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction |
634 STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction |
636 STR_0233_TOWN_GENERATION :{WHITE}Town Generation |
635 STR_0233_TOWN_GENERATION :{WHITE}Town Generation |