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4 |
4 |
5 #include "stdafx.h" |
5 #include "stdafx.h" |
6 #include <math.h> |
6 #include <math.h> |
7 #include "openttd.h" |
7 #include "openttd.h" |
8 #include "clear_map.h" |
8 #include "clear_map.h" |
9 #include "functions.h" |
|
10 #include "map.h" |
9 #include "map.h" |
11 #include "table/strings.h" |
10 #include "table/strings.h" |
12 #include "clear_map.h" |
11 #include "clear_map.h" |
13 #include "variables.h" |
12 #include "variables.h" |
14 #include "void_map.h" |
13 #include "void_map.h" |
15 #include "tgp.h" |
14 #include "tgp.h" |
16 #include "console.h" |
15 #include "console.h" |
17 #include "genworld.h" |
16 #include "genworld.h" |
18 #include "core/alloc_func.hpp" |
17 #include "core/alloc_func.hpp" |
|
18 #include "core/random_func.hpp" |
19 |
19 |
20 /* |
20 /* |
21 * |
21 * |
22 * Quickie guide to Perlin Noise |
22 * Quickie guide to Perlin Noise |
23 * Perlin noise is a predictable pseudo random number sequence. By generating |
23 * Perlin noise is a predictable pseudo random number sequence. By generating |