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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "table/sprites.h" |
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6 #include "table/strings.h" |
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7 #include "functions.h" |
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8 #include "window.h" |
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9 #include "gui.h" |
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10 #include "viewport.h" |
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11 #include "gfx.h" |
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12 #include "sound.h" |
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13 #include "variables.h" |
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14 |
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15 enum TransparencyToolbarWidgets{ |
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16 /* Widgets not toggled when pressing the X key */ |
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17 TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent |
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18 |
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19 /* Widgets toggled when pressing the X key */ |
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20 TTW_WIDGET_TREES, ///< Make trees transparent |
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21 TTW_WIDGET_HOUSES, ///< Make houses transparent |
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22 TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent |
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23 TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent |
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24 TTW_WIDGET_BRIDGES, ///< Make bridges transparent |
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25 TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent |
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26 TTW_WIDGET_END, ///< End of toggle buttons |
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27 }; |
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28 |
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29 /** Toggle the bits of the transparencies variable |
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30 * when clicking on a widget, and play a sound |
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31 * @param widget been clicked. |
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32 */ |
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33 static void Transparent_Click(byte widget) |
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34 { |
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35 TOGGLEBIT(_transparent_opt, widget); |
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36 SndPlayFx(SND_15_BEEP); |
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37 } |
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38 |
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39 static void TransparencyToolbWndProc(Window *w, WindowEvent *e) |
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40 { |
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41 switch (e->event) { |
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42 case WE_PAINT: |
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43 /* must be sure that the widgets show the transparency variable changes |
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44 * also when we use shortcuts */ |
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45 for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { |
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46 SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS)); |
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47 } |
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48 DrawWindowWidgets(w); |
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49 break; |
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50 |
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51 case WE_CLICK: |
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52 if (e->we.click.widget >= TTW_WIDGET_SIGNS) { |
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53 Transparent_Click(e->we.click.widget - TTW_WIDGET_SIGNS); |
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54 MarkWholeScreenDirty(); |
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55 } |
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56 break; |
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57 } |
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58 } |
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59 |
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60 static const Widget _transparency_widgets[] = { |
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61 { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
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62 { WWT_CAPTION, RESIZE_NONE, 7, 11, 162, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
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63 {WWT_STICKYBOX, RESIZE_NONE, 7, 163, 174, 0, 13, STR_NULL, STR_STICKY_BUTTON}, |
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64 |
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65 /* transparency widgets: |
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66 * transparent signs, trees, houses, industries, player's buildings, bridges and unmovable structures */ |
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67 { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, |
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68 { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, |
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69 { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, |
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70 { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, |
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71 { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, |
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72 { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, |
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73 { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, |
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74 |
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75 { WIDGETS_END}, |
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76 }; |
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77 |
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78 static const WindowDesc _transparency_desc = { |
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79 WDP_ALIGN_TBR, 58+36, 175, 36, |
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80 WC_TRANSPARENCY_TOOLBAR, WC_NONE, |
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81 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, |
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82 _transparency_widgets, |
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83 TransparencyToolbWndProc |
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84 }; |
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85 |
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86 void ShowTransparencyToolbar(void) |
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87 { |
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88 AllocateWindowDescFront(&_transparency_desc, 0); |
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89 } |