src/transparency_gui.cpp
branchNewGRF_ports
changeset 6719 4cc327ad39d5
child 6720 35756db7e577
equal deleted inserted replaced
6718:5a8b295aa345 6719:4cc327ad39d5
       
     1 /* $Id$ */
       
     2 
       
     3 #include "stdafx.h"
       
     4 #include "openttd.h"
       
     5 #include "table/sprites.h"
       
     6 #include "table/strings.h"
       
     7 #include "functions.h"
       
     8 #include "window.h"
       
     9 #include "gui.h"
       
    10 #include "viewport.h"
       
    11 #include "gfx.h"
       
    12 #include "sound.h"
       
    13 #include "variables.h"
       
    14 
       
    15 enum TransparencyToolbarWidgets{
       
    16 	/* Widgets not toggled when pressing the X key */
       
    17 	TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
       
    18 
       
    19 	/* Widgets toggled when pressing the X key */
       
    20 	TTW_WIDGET_TREES,        ///< Make trees transparent
       
    21 	TTW_WIDGET_HOUSES,       ///< Make houses transparent
       
    22 	TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
       
    23 	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
       
    24 	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
       
    25 	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
       
    26 	TTW_WIDGET_END,          ///< End of toggle buttons
       
    27 };
       
    28 
       
    29 /** Toggle the bits of the transparencies variable
       
    30  * when clicking on a widget, and play a sound
       
    31  * @param widget been clicked.
       
    32  */
       
    33 static void Transparent_Click(byte widget)
       
    34 {
       
    35 	TOGGLEBIT(_transparent_opt, widget);
       
    36 	SndPlayFx(SND_15_BEEP);
       
    37 }
       
    38 
       
    39 static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
       
    40 {
       
    41 	switch (e->event) {
       
    42 		case WE_PAINT:
       
    43 			/* must be sure that the widgets show the transparency variable changes
       
    44 			 * also when we use shortcuts */
       
    45 			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
       
    46 				SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS));
       
    47 			}
       
    48 			DrawWindowWidgets(w);
       
    49 			break;
       
    50 
       
    51 		case WE_CLICK:
       
    52 			if (e->we.click.widget >= TTW_WIDGET_SIGNS) {
       
    53 				Transparent_Click(e->we.click.widget - TTW_WIDGET_SIGNS);
       
    54 				MarkWholeScreenDirty();
       
    55 			}
       
    56 			break;
       
    57 	}
       
    58 }
       
    59 
       
    60 static const Widget _transparency_widgets[] = {
       
    61 { WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
       
    62 {  WWT_CAPTION,   RESIZE_NONE,  7,  11, 162,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
       
    63 {WWT_STICKYBOX,   RESIZE_NONE,  7, 163, 174,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},
       
    64 
       
    65 /* transparency widgets:
       
    66  * transparent signs, trees, houses, industries, player's buildings, bridges and unmovable structures */
       
    67 {   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
       
    68 {   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
       
    69 {   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
       
    70 {   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
       
    71 {   WWT_IMGBTN,   RESIZE_NONE,  7,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
       
    72 {   WWT_IMGBTN,   RESIZE_NONE,  7, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
       
    73 {   WWT_IMGBTN,   RESIZE_NONE,  7, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
       
    74 
       
    75 {   WIDGETS_END},
       
    76 };
       
    77 
       
    78 static const WindowDesc _transparency_desc = {
       
    79 	WDP_ALIGN_TBR, 58+36, 175, 36,
       
    80 	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
       
    81 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
       
    82 	_transparency_widgets,
       
    83 	TransparencyToolbWndProc
       
    84 };
       
    85 
       
    86 void ShowTransparencyToolbar(void)
       
    87 {
       
    88 	AllocateWindowDescFront(&_transparency_desc, 0);
       
    89 }