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5 #include "stdafx.h" |
5 #include "stdafx.h" |
6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "clear_map.h" |
7 #include "clear_map.h" |
8 #include "table/strings.h" |
8 #include "table/strings.h" |
9 #include "player.h" |
9 #include "player.h" |
10 #include "viewport.h" |
|
11 #include "command_func.h" |
10 #include "command_func.h" |
12 #include "bridge.h" |
11 #include "bridge.h" |
13 #include "landscape.h" |
12 #include "landscape.h" |
14 #include "variables.h" |
13 #include "variables.h" |
15 #include "table/sprites.h" |
14 #include "table/sprites.h" |
19 #include "water_map.h" |
18 #include "water_map.h" |
20 #include "tile_cmd.h" |
19 #include "tile_cmd.h" |
21 #include "functions.h" |
20 #include "functions.h" |
22 #include "economy_func.h" |
21 #include "economy_func.h" |
23 #include "table/clear_land.h" |
22 #include "table/clear_land.h" |
|
23 #include "viewport_func.h" |
24 |
24 |
25 static CommandCost ClearTile_Clear(TileIndex tile, byte flags) |
25 static CommandCost ClearTile_Clear(TileIndex tile, byte flags) |
26 { |
26 { |
27 static const Money* clear_price_table[] = { |
27 static const Money* clear_price_table[] = { |
28 &_price.clear_grass, |
28 &_price.clear_grass, |