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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "variables.h" |
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6 #include "debug.h" |
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7 #include "functions.h" |
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8 #include "engine.h" |
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9 #include "train.h" |
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10 #include "player.h" |
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11 #include "station.h" |
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12 #include "airport.h" |
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13 #include "newgrf.h" |
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14 #include "newgrf_callbacks.h" |
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15 #include "newgrf_engine.h" |
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16 #include "newgrf_station.h" |
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17 #include "newgrf_spritegroup.h" |
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18 #include "newgrf_cargo.h" |
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19 #include "date.h" |
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20 |
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21 |
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22 |
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23 /* Default cargo classes */ |
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24 static const uint16 _cargo_classes[NUM_GLOBAL_CID] = { |
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25 CC_PASSENGERS, |
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26 CC_BULK, |
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27 CC_MAIL, |
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28 CC_LIQUID, |
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29 CC_PIECE_GOODS, |
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30 CC_EXPRESS, |
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31 CC_BULK, |
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32 CC_PIECE_GOODS, |
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33 CC_BULK, |
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34 CC_PIECE_GOODS, |
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35 CC_ARMOURED, |
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36 CC_PIECE_GOODS, |
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37 CC_REFRIGERATED | CC_EXPRESS, |
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38 CC_REFRIGERATED | CC_EXPRESS, |
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39 CC_BULK, |
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40 CC_LIQUID, |
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41 CC_LIQUID, |
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42 CC_BULK, |
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43 CC_PIECE_GOODS, |
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44 CC_PIECE_GOODS, |
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45 CC_EXPRESS, |
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46 CC_BULK, |
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47 CC_LIQUID, |
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48 CC_BULK, |
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49 CC_PIECE_GOODS, |
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50 CC_LIQUID, |
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51 CC_PIECE_GOODS, |
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52 CC_PIECE_GOODS, |
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53 CC_NOAVAILABLE, |
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54 CC_NOAVAILABLE, |
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55 CC_NOAVAILABLE, |
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56 }; |
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57 |
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58 int _traininfo_vehicle_pitch = 0; |
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59 int _traininfo_vehicle_width = 29; |
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60 |
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61 typedef struct WagonOverride { |
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62 byte *train_id; |
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63 int trains; |
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64 CargoID cargo; |
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65 const SpriteGroup *group; |
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66 } WagonOverride; |
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67 |
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68 typedef struct WagonOverrides { |
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69 int overrides_count; |
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70 WagonOverride *overrides; |
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71 } WagonOverrides; |
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72 |
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73 static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES]; |
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74 |
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75 void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, byte *train_id, int trains) |
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76 { |
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77 WagonOverrides *wos; |
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78 WagonOverride *wo; |
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79 |
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80 assert(engine < TOTAL_NUM_ENGINES); |
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81 assert(cargo < NUM_GLOBAL_CID); |
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82 |
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83 wos = &_engine_wagon_overrides[engine]; |
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84 wos->overrides_count++; |
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85 wos->overrides = realloc(wos->overrides, |
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86 wos->overrides_count * sizeof(*wos->overrides)); |
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87 |
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88 wo = &wos->overrides[wos->overrides_count - 1]; |
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89 /* FIXME: If we are replacing an override, release original SpriteGroup |
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90 * to prevent leaks. But first we need to refcount the SpriteGroup. |
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91 * --pasky */ |
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92 wo->group = group; |
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93 wo->cargo = cargo; |
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94 wo->trains = trains; |
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95 wo->train_id = malloc(trains); |
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96 memcpy(wo->train_id, train_id, trains); |
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97 } |
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98 |
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99 static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine) |
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100 { |
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101 const WagonOverrides *wos = &_engine_wagon_overrides[engine]; |
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102 int i; |
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103 |
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104 // XXX: This could turn out to be a timesink on profiles. We could |
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105 // always just dedicate 65535 bytes for an [engine][train] trampoline |
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106 // for O(1). Or O(logMlogN) and searching binary tree or smt. like |
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107 // that. --pasky |
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108 |
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109 for (i = 0; i < wos->overrides_count; i++) { |
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110 const WagonOverride *wo = &wos->overrides[i]; |
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111 int j; |
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112 |
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113 for (j = 0; j < wo->trains; j++) { |
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114 if (wo->train_id[j] == overriding_engine && (wo->cargo == cargo || wo->cargo == GC_DEFAULT)) return wo->group; |
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115 } |
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116 } |
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117 return NULL; |
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118 } |
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119 |
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120 /** |
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121 * Unload all wagon override sprite groups. |
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122 */ |
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123 void UnloadWagonOverrides(void) |
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124 { |
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125 WagonOverrides *wos; |
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126 WagonOverride *wo; |
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127 EngineID engine; |
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128 int i; |
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129 |
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130 for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { |
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131 wos = &_engine_wagon_overrides[engine]; |
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132 for (i = 0; i < wos->overrides_count; i++) { |
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133 wo = &wos->overrides[i]; |
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134 wo->group = NULL; |
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135 free(wo->train_id); |
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136 } |
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137 free(wos->overrides); |
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138 wos->overrides_count = 0; |
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139 wos->overrides = NULL; |
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140 } |
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141 } |
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142 |
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143 // 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list) |
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144 // (It isn't and shouldn't be like this in the GRF files since new cargo types |
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145 // may appear in future - however it's more convenient to store it like this in |
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146 // memory. --pasky) |
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147 static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID]; |
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148 static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES]; |
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149 |
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150 void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group) |
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151 { |
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152 assert(engine < TOTAL_NUM_ENGINES); |
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153 assert(cargo < NUM_GLOBAL_CID); |
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154 |
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155 if (engine_custom_sprites[engine][cargo] != NULL) { |
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156 grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo); |
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157 } |
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158 engine_custom_sprites[engine][cargo] = group; |
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159 } |
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160 |
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161 /** |
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162 * Unload all engine sprite groups. |
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163 */ |
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164 void UnloadCustomEngineSprites(void) |
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165 { |
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166 EngineID engine; |
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167 CargoID cargo; |
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168 |
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169 for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { |
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170 for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) { |
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171 engine_custom_sprites[engine][cargo] = NULL; |
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172 } |
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173 _engine_grf[engine] = 0; |
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174 } |
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175 } |
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176 |
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177 static const SpriteGroup *heli_rotor_custom_sprites[NUM_AIRCRAFT_ENGINES]; |
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178 |
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179 /** Load a rotor override sprite group for an aircraft */ |
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180 void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group) |
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181 { |
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182 assert(engine >= AIRCRAFT_ENGINES_INDEX); |
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183 assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES); |
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184 |
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185 if (heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] != NULL) { |
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186 grfmsg(6, "SetRotorOverrideSprites: engine %d already has group -- replacing.", engine); |
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187 } |
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188 heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = group; |
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189 } |
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190 |
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191 /** Unload all rotor override sprite groups */ |
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192 void UnloadRotorOverrideSprites(void) |
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193 { |
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194 EngineID engine; |
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195 |
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196 /* Starting at AIRCRAFT_ENGINES_INDEX may seem pointless, but it means |
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197 * the context of EngineID is correct */ |
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198 for (engine = AIRCRAFT_ENGINES_INDEX; engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; engine++) { |
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199 heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = NULL; |
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200 } |
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201 } |
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202 |
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203 |
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204 /** |
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205 * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters |
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206 * etc during a game. |
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207 * @param engine Engine ID to tie the GRFFile to. |
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208 * @param file Pointer of GRFFile to tie. |
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209 */ |
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210 void SetEngineGRF(EngineID engine, const GRFFile *file) |
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211 { |
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212 assert(engine < TOTAL_NUM_ENGINES); |
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213 _engine_grf[engine] = file; |
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214 } |
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215 |
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216 |
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217 /** |
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218 * Retrieve the GRFFile tied to an engine |
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219 * @param engine Engine ID to retrieve. |
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220 * @return Pointer to GRFFile. |
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221 */ |
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222 const GRFFile *GetEngineGRF(EngineID engine) |
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223 { |
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224 assert(engine < TOTAL_NUM_ENGINES); |
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225 return _engine_grf[engine]; |
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226 } |
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227 |
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228 |
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229 /** |
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230 * Retrieve the GRF ID of the GRFFile tied to an engine |
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231 * @param engine Engine ID to retrieve. |
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232 * @return 32 bit GRFID value. |
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233 */ |
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234 uint32 GetEngineGRFID(EngineID engine) |
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235 { |
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236 assert(engine < TOTAL_NUM_ENGINES); |
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237 return _engine_grf[engine]->grfid; |
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238 } |
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239 |
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240 |
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241 static int MapOldSubType(const Vehicle *v) |
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242 { |
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243 if (v->type != VEH_Train) return v->subtype; |
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244 if (IsTrainEngine(v)) return 0; |
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245 if (IsFreeWagon(v)) return 4; |
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246 return 2; |
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247 } |
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248 |
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249 |
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250 /* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */ |
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251 enum { |
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252 AMS_TTDP_HANGAR, |
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253 AMS_TTDP_TO_HANGAR, |
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254 AMS_TTDP_TO_PAD1, |
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255 AMS_TTDP_TO_PAD2, |
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256 AMS_TTDP_TO_PAD3, |
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257 AMS_TTDP_TO_ENTRY_2_AND_3, |
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258 AMS_TTDP_TO_ENTRY_2_AND_3_AND_H, |
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259 AMS_TTDP_TO_JUNCTION, |
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260 AMS_TTDP_LEAVE_RUNWAY, |
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261 AMS_TTDP_TO_INWAY, |
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262 AMS_TTDP_TO_RUNWAY, |
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263 AMS_TTDP_TO_OUTWAY, |
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264 AMS_TTDP_WAITING, |
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265 AMS_TTDP_TAKEOFF, |
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266 AMS_TTDP_TO_TAKEOFF, |
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267 AMS_TTDP_CLIMBING, |
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268 AMS_TTDP_FLIGHT_APPROACH, |
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269 AMS_TTDP_UNUSED_0x11, |
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270 AMS_TTDP_FLIGHT_TO_TOWER, |
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271 AMS_TTDP_UNUSED_0x13, |
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272 AMS_TTDP_FLIGHT_FINAL, |
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273 AMS_TTDP_FLIGHT_DESCENT, |
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274 AMS_TTDP_BRAKING, |
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275 AMS_TTDP_HELI_TAKEOFF_AIRPORT, |
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276 AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT, |
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277 AMS_TTDP_HELI_LAND_AIRPORT, |
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278 AMS_TTDP_HELI_TAKEOFF_HELIPORT, |
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279 AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT, |
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280 AMS_TTDP_HELI_LAND_HELIPORT, |
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281 }; |
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282 |
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283 |
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284 /** |
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285 * Map OTTD aircraft movement states to TTDPatch style movement states |
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286 * (VarAction 2 Variable 0xE2) |
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287 */ |
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288 static byte MapAircraftMovementState(const Vehicle *v) |
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289 { |
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290 const Station *st = GetStation(v->u.air.targetairport); |
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291 byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag; |
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292 |
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293 switch (v->u.air.state) { |
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294 case HANGAR: |
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295 /* The international airport is a special case as helicopters can land in |
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296 * front of the hanger. Helicopters also change their air.state to |
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297 * AMED_HELI_LOWER some time before actually descending. */ |
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298 |
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299 /* This condition only occurs for helicopters, during descent, |
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300 * to a landing by the hanger of an international airport. */ |
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301 if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; |
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302 |
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303 /* This condition only occurs for helicopters, before starting descent, |
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304 * to a landing by the hanger of an international airport. */ |
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305 if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; |
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306 |
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307 // The final two conditions apply to helicopters or aircraft. |
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308 /* Has reached hanger? */ |
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309 if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR; |
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310 |
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311 // Still moving towards hanger. |
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312 return AMS_TTDP_TO_HANGAR; |
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313 |
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314 case TERM1: |
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315 if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1; |
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316 return AMS_TTDP_TO_JUNCTION; |
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317 |
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318 case TERM2: |
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319 if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2; |
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320 return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; |
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321 |
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322 case TERM3: |
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323 case TERM4: |
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324 case TERM5: |
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325 case TERM6: |
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326 case TERM7: |
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327 case TERM8: |
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328 /* TTDPatch only has 3 terminals, so treat these states the same */ |
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329 if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3; |
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330 return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; |
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331 |
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332 case HELIPAD1: |
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333 case HELIPAD2: |
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334 case HELIPAD3: |
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335 case HELIPAD4: // Will only occur for helicopters. |
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336 if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending. |
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337 if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent. |
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338 return AMS_TTDP_TO_JUNCTION; // On the ground. |
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339 |
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340 case TAKEOFF: // Moving to takeoff position. |
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341 return AMS_TTDP_TO_OUTWAY; |
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342 |
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343 case STARTTAKEOFF: // Accelerating down runway. |
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344 return AMS_TTDP_TAKEOFF; |
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345 |
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346 case ENDTAKEOFF: // Ascent |
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347 return AMS_TTDP_CLIMBING; |
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348 |
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349 case HELITAKEOFF: // Helicopter is moving to take off position. |
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350 switch (st->airport_type) { |
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351 case AT_SMALL: |
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352 case AT_LARGE: |
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353 case AT_METROPOLITAN: |
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354 case AT_INTERNATIONAL: |
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355 case AT_COMMUTER: |
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356 case AT_INTERCON: |
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357 /* Note, Helidepot and Helistation are treated as airports as |
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358 * helicopters are taking off from ground level. */ |
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359 case AT_HELIDEPOT: |
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360 case AT_HELISTATION: |
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361 if (amdflag & AMED_HELI_RAISE) return AMS_TTDP_HELI_TAKEOFF_AIRPORT; |
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362 return AMS_TTDP_TO_JUNCTION; |
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363 |
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364 case AT_HELIPORT: |
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365 case AT_OILRIG: |
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366 return AMS_TTDP_HELI_TAKEOFF_HELIPORT; |
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367 |
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368 default: |
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369 return AMS_TTDP_HELI_TAKEOFF_AIRPORT; |
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370 } |
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371 |
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372 case FLYING: |
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373 return AMS_TTDP_FLIGHT_TO_TOWER; |
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374 |
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375 case LANDING: // Descent |
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376 return AMS_TTDP_FLIGHT_DESCENT; |
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377 |
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378 case ENDLANDING: // On the runway braking |
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379 if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING; |
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380 // Landed - moving off runway |
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381 return AMS_TTDP_TO_INWAY; |
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382 |
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383 case HELILANDING: |
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384 case HELIENDLANDING: // Helicoptor is decending. |
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385 if (amdflag & AMED_HELI_LOWER) { |
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386 switch (st->airport_type) { |
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387 case AT_HELIPORT: |
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388 case AT_OILRIG: |
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389 return AMS_TTDP_HELI_LAND_HELIPORT; |
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390 |
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391 default: |
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392 /* Note, Helidepot and Helistation are treated as airports as |
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393 * helicopters are landing at ground level. */ |
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394 return AMS_TTDP_HELI_LAND_AIRPORT; |
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395 } |
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396 } |
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397 return AMS_TTDP_FLIGHT_TO_TOWER; |
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398 |
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399 default: |
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400 return AMS_TTDP_HANGAR; |
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401 } |
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402 } |
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403 |
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404 |
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405 /* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */ |
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406 enum { |
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407 AMA_TTDP_IN_HANGAR, |
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408 AMA_TTDP_ON_PAD1, |
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409 AMA_TTDP_ON_PAD2, |
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410 AMA_TTDP_ON_PAD3, |
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411 AMA_TTDP_HANGAR_TO_PAD1, |
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412 AMA_TTDP_HANGAR_TO_PAD2, |
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413 AMA_TTDP_HANGAR_TO_PAD3, |
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414 AMA_TTDP_LANDING_TO_PAD1, |
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415 AMA_TTDP_LANDING_TO_PAD2, |
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416 AMA_TTDP_LANDING_TO_PAD3, |
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417 AMA_TTDP_PAD1_TO_HANGAR, |
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418 AMA_TTDP_PAD2_TO_HANGAR, |
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419 AMA_TTDP_PAD3_TO_HANGAR, |
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420 AMA_TTDP_PAD1_TO_TAKEOFF, |
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421 AMA_TTDP_PAD2_TO_TAKEOFF, |
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422 AMA_TTDP_PAD3_TO_TAKEOFF, |
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423 AMA_TTDP_HANGAR_TO_TAKOFF, |
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424 AMA_TTDP_LANDING_TO_HANGAR, |
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425 AMA_TTDP_IN_FLIGHT, |
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426 }; |
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427 |
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428 |
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429 /** |
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430 * Map OTTD aircraft movement states to TTDPatch style movement actions |
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431 * (VarAction 2 Variable 0xE6) |
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432 * This is not fully supported yet but it's enough for Planeset. |
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433 */ |
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434 static byte MapAircraftMovementAction(const Vehicle *v) |
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435 { |
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436 switch (v->u.air.state) { |
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437 case HANGAR: |
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438 return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR; |
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439 |
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440 case TERM1: |
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441 case HELIPAD1: |
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442 return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1; |
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443 |
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444 case TERM2: |
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445 case HELIPAD2: |
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446 return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2; |
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447 |
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448 case TERM3: |
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449 case TERM4: |
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450 case TERM5: |
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451 case TERM6: |
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452 case TERM7: |
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453 case TERM8: |
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454 case HELIPAD3: |
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455 case HELIPAD4: |
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456 return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3; |
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457 |
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458 case TAKEOFF: // Moving to takeoff position |
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459 case STARTTAKEOFF: // Accelerating down runway |
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460 case ENDTAKEOFF: // Ascent |
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461 case HELITAKEOFF: |
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462 // TODO Need to find which terminal (or hanger) we've come from. How? |
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463 return AMA_TTDP_PAD1_TO_TAKEOFF; |
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464 |
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465 case FLYING: |
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466 return AMA_TTDP_IN_FLIGHT; |
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467 |
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468 case LANDING: // Descent |
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469 case ENDLANDING: // On the runway braking |
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470 case HELILANDING: |
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471 case HELIENDLANDING: |
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472 // TODO Need to check terminal we're landing to. Is it known yet? |
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473 return (v->current_order.type == OT_GOTO_DEPOT) ? |
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474 AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1; |
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475 |
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476 default: |
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477 return AMA_TTDP_IN_HANGAR; |
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478 } |
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479 } |
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480 |
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481 |
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482 /* TTDP airport types. Used to map our types to TTDPatch's */ |
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483 enum { |
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484 ATP_TTDP_SMALL, |
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485 ATP_TTDP_LARGE, |
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486 ATP_TTDP_HELIPORT, |
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487 ATP_TTDP_OILRIG, |
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488 }; |
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489 |
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490 |
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491 /* Vehicle Resolver Functions */ |
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492 static inline const Vehicle *GRV(const ResolverObject *object) |
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493 { |
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494 return object->scope == VSG_SCOPE_SELF ? object->u.vehicle.self : object->u.vehicle.parent; |
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495 } |
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496 |
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497 |
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498 static uint32 VehicleGetRandomBits(const ResolverObject *object) |
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499 { |
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500 return GRV(object) == NULL ? 0 : GRV(object)->random_bits; |
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501 } |
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502 |
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503 |
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504 static uint32 VehicleGetTriggers(const ResolverObject *object) |
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505 { |
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506 return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers; |
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507 } |
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508 |
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509 |
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510 static void VehicleSetTriggers(const ResolverObject *object, int triggers) |
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511 { |
|
512 /* Evil cast to get around const-ness. This used to be achieved by an |
|
513 * innocent looking function pointer cast... Currently I cannot see a |
|
514 * way of avoiding this without removing consts deep within gui code. |
|
515 */ |
|
516 Vehicle *v = (Vehicle*)GRV(object); |
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517 |
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518 /* This function must only be called when processing triggers -- any |
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519 * other time is an error. */ |
|
520 assert(object->trigger != 0); |
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521 |
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522 if (v != NULL) v->waiting_triggers = triggers; |
|
523 } |
|
524 |
|
525 |
|
526 static uint32 GetVehicleTypeInfo(EngineID engine_type) |
|
527 { |
|
528 /* Bit 0 Vehicle type is available on the market |
|
529 * Bit 1 Vehicle type is in the testing phase |
|
530 * Bit 2 Exclusive testing offer for a human player active */ |
|
531 const Engine *e = GetEngine(engine_type); |
|
532 uint32 var = 0; |
|
533 |
|
534 if (e->player_avail == 0xFF) SETBIT(var, 0); |
|
535 if (e->age < e->duration_phase_1) SETBIT(var, 1); |
|
536 if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2); |
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537 return var; |
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538 } |
|
539 |
|
540 |
|
541 static uint32 GetGRFParameter(EngineID engine_type, byte parameter) |
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542 { |
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543 const GRFFile *file = GetEngineGRF(engine_type); |
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544 |
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545 if (parameter >= file->param_end) return 0; |
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546 return file->param[parameter]; |
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547 } |
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548 |
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549 |
|
550 static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) |
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551 { |
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552 const Vehicle *v = GRV(object); |
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553 |
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554 if (v == NULL) { |
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555 /* Vehicle does not exist, so we're in a purchase list */ |
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556 switch (variable) { |
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557 case 0x43: return _current_player; /* Owner information */ |
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558 case 0x46: return 0; /* Motion counter */ |
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559 case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */ |
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560 case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; /* Build year */ |
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561 case 0xDA: return INVALID_VEHICLE; /* Next vehicle */ |
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562 case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */ |
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563 } |
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564 |
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565 *available = false; |
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566 return -1; |
|
567 } |
|
568 |
|
569 /* Calculated vehicle parameters */ |
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570 switch (variable) { |
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571 case 0x40: /* Get length of consist */ |
|
572 case 0x41: /* Get length of same consecutive wagons */ |
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573 if (v->type != VEH_Train) return 1; |
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574 |
|
575 { |
|
576 const Vehicle* u; |
|
577 byte chain_before = 0; |
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578 byte chain_after = 0; |
|
579 |
|
580 for (u = GetFirstVehicleInChain(v); u != v; u = u->next) { |
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581 chain_before++; |
|
582 if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0; |
|
583 } |
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584 |
|
585 while (u->next != NULL && (variable == 0x40 || u->next->engine_type == v->engine_type)) { |
|
586 chain_after++; |
|
587 u = u->next; |
|
588 } |
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589 |
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590 return chain_before | chain_after << 8 | (chain_before + chain_after + (variable == 0x41)) << 16; |
|
591 } |
|
592 |
|
593 case 0x42: { /* Consist cargo information */ |
|
594 /* XXX Missing support for common refit cycle and property 25 */ |
|
595 const Vehicle *u; |
|
596 byte cargo_classes = 0; |
|
597 uint common_cargo_best = 0; |
|
598 uint common_cargos[NUM_GLOBAL_CID]; |
|
599 byte user_def_data = 0; |
|
600 CargoID cargo; |
|
601 CargoID common_cargo_type = GC_PASSENGERS; |
|
602 |
|
603 /* Reset our arrays */ |
|
604 memset(common_cargos, 0, sizeof(common_cargos)); |
|
605 |
|
606 for (u = v; u != NULL; u = u->next) { |
|
607 /* Skip empty engines */ |
|
608 if (u->cargo_cap == 0) continue; |
|
609 /* Map from climate to global cargo ID */ |
|
610 cargo = _global_cargo_id[_opt.landscape][u->cargo_type]; |
|
611 cargo_classes |= _cargo_classes[cargo]; |
|
612 common_cargos[cargo]++; |
|
613 user_def_data |= RailVehInfo(u->engine_type)->user_def_data; |
|
614 } |
|
615 |
|
616 /* Pick the most common cargo type */ |
|
617 for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) { |
|
618 if (common_cargos[cargo] > common_cargo_best) { |
|
619 common_cargo_best = common_cargos[cargo]; |
|
620 common_cargo_type = cargo; |
|
621 } |
|
622 } |
|
623 |
|
624 return cargo_classes | (common_cargo_type << 8) | (user_def_data << 24); |
|
625 } |
|
626 |
|
627 case 0x43: /* Player information */ |
|
628 return v->owner; |
|
629 |
|
630 case 0x44: /* Aircraft information */ |
|
631 if (v->type != VEH_Aircraft) return -1; |
|
632 |
|
633 { |
|
634 const Vehicle *w = v->next; |
|
635 uint16 altitude = v->z_pos - w->z_pos; /* Aircraft height - shadow height */ |
|
636 byte airporttype; |
|
637 |
|
638 switch (GetStation(v->u.air.targetairport)->airport_type) { |
|
639 /* Note, Helidepot and Helistation are treated as small airports |
|
640 * as they are at ground level. */ |
|
641 case AT_HELIDEPOT: |
|
642 case AT_HELISTATION: |
|
643 case AT_COMMUTER: |
|
644 case AT_SMALL: airporttype = ATP_TTDP_SMALL; break; |
|
645 case AT_METROPOLITAN: |
|
646 case AT_INTERNATIONAL: |
|
647 case AT_INTERCON: |
|
648 case AT_LARGE: airporttype = ATP_TTDP_LARGE; break; |
|
649 case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break; |
|
650 case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break; |
|
651 default: airporttype = ATP_TTDP_LARGE; break; |
|
652 } |
|
653 |
|
654 return (altitude << 8) | airporttype; |
|
655 } |
|
656 |
|
657 case 0x46: /* Motion counter */ |
|
658 return v->motion_counter; |
|
659 |
|
660 case 0x47: { /* Vehicle cargo info */ |
|
661 /* Format: ccccwwtt |
|
662 * tt - the cargo type transported by the vehicle, |
|
663 * translated if a translation table has been installed. |
|
664 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F. |
|
665 * cccc - the cargo class value of the cargo transported by the vehicle. |
|
666 */ |
|
667 CargoID cid = _global_cargo_id[_opt.landscape][v->cargo_type]; |
|
668 |
|
669 return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid; |
|
670 } |
|
671 |
|
672 case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */ |
|
673 |
|
674 /* Variables which use the parameter */ |
|
675 case 0x60: /* Count consist's engine ID occurance */ |
|
676 if (v->type != VEH_Train) return v->engine_type == parameter; |
|
677 |
|
678 { |
|
679 uint count = 0; |
|
680 for (; v != NULL; v = v->next) { |
|
681 if (v->engine_type == parameter) count++; |
|
682 } |
|
683 return count; |
|
684 } |
|
685 |
|
686 case 0x7F: return GetGRFParameter(v->engine_type, parameter); /* Read GRF parameter */ |
|
687 } |
|
688 |
|
689 /* General vehicle properties */ |
|
690 switch (variable - 0x80) { |
|
691 case 0x00: return v->type; |
|
692 case 0x01: return MapOldSubType(v); |
|
693 case 0x04: return v->index; |
|
694 case 0x05: return GB(v->index, 8, 8); |
|
695 case 0x0A: return PackOrder(&v->current_order); |
|
696 case 0x0B: return GB(PackOrder(&v->current_order), 8, 8); |
|
697 case 0x0C: return v->num_orders; |
|
698 case 0x0D: return v->cur_order_index; |
|
699 case 0x10: return v->load_unload_time_rem; |
|
700 case 0x11: return GB(v->load_unload_time_rem, 8, 8); |
|
701 case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0); |
|
702 case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8); |
|
703 case 0x14: return v->service_interval; |
|
704 case 0x15: return GB(v->service_interval, 8, 8); |
|
705 case 0x16: return v->last_station_visited; |
|
706 case 0x17: return v->tick_counter; |
|
707 case 0x18: return v->max_speed; |
|
708 case 0x19: return GB(v->max_speed, 8, 8); |
|
709 case 0x1A: return v->x_pos; |
|
710 case 0x1B: return GB(v->x_pos, 8, 8); |
|
711 case 0x1C: return v->y_pos; |
|
712 case 0x1D: return GB(v->y_pos, 8, 8); |
|
713 case 0x1E: return v->z_pos; |
|
714 case 0x1F: return object->info_view ? DIR_W : v->direction; |
|
715 case 0x28: return v->cur_image; |
|
716 case 0x29: return GB(v->cur_image, 8, 8); |
|
717 case 0x32: return v->vehstatus; |
|
718 case 0x33: return 0; // non-existent high byte of vehstatus |
|
719 case 0x34: return v->cur_speed; |
|
720 case 0x35: return GB(v->cur_speed, 8, 8); |
|
721 case 0x36: return v->subspeed; |
|
722 case 0x37: return v->acceleration; |
|
723 case 0x39: return v->cargo_type; |
|
724 case 0x3A: return v->cargo_cap; |
|
725 case 0x3B: return GB(v->cargo_cap, 8, 8); |
|
726 case 0x3C: return v->cargo_count; |
|
727 case 0x3D: return GB(v->cargo_count, 8, 8); |
|
728 case 0x3E: return v->cargo_source; |
|
729 case 0x3F: return v->cargo_days; |
|
730 case 0x40: return v->age; |
|
731 case 0x41: return GB(v->age, 8, 8); |
|
732 case 0x42: return v->max_age; |
|
733 case 0x43: return GB(v->max_age, 8, 8); |
|
734 case 0x44: return clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; |
|
735 case 0x45: return v->unitnumber; |
|
736 case 0x46: return v->engine_type; |
|
737 case 0x47: return GB(v->engine_type, 8, 8); |
|
738 case 0x48: return v->spritenum; |
|
739 case 0x49: return v->day_counter; |
|
740 case 0x4A: return v->breakdowns_since_last_service; |
|
741 case 0x4B: return v->breakdown_ctr; |
|
742 case 0x4C: return v->breakdown_delay; |
|
743 case 0x4D: return v->breakdown_chance; |
|
744 case 0x4E: return v->reliability; |
|
745 case 0x4F: return GB(v->reliability, 8, 8); |
|
746 case 0x50: return v->reliability_spd_dec; |
|
747 case 0x51: return GB(v->reliability_spd_dec, 8, 8); |
|
748 case 0x52: return v->profit_this_year; |
|
749 case 0x53: return GB(v->profit_this_year, 8, 24); |
|
750 case 0x54: return GB(v->profit_this_year, 16, 16); |
|
751 case 0x55: return GB(v->profit_this_year, 24, 8); |
|
752 case 0x56: return v->profit_last_year; |
|
753 case 0x57: return GB(v->profit_last_year, 8, 24); |
|
754 case 0x58: return GB(v->profit_last_year, 16, 16); |
|
755 case 0x59: return GB(v->profit_last_year, 24, 8); |
|
756 case 0x5A: return v->next == NULL ? INVALID_VEHICLE : v->next->index; |
|
757 case 0x5C: return v->value; |
|
758 case 0x5D: return GB(v->value, 8, 24); |
|
759 case 0x5E: return GB(v->value, 16, 16); |
|
760 case 0x5F: return GB(v->value, 24, 8); |
|
761 case 0x60: return v->string_id; |
|
762 case 0x61: return GB(v->string_id, 8, 8); |
|
763 case 0x72: return v->cargo_subtype; |
|
764 case 0x7A: return v->random_bits; |
|
765 case 0x7B: return v->waiting_triggers; |
|
766 } |
|
767 |
|
768 /* Vehicle specific properties */ |
|
769 switch (v->type) { |
|
770 case VEH_Train: |
|
771 switch (variable - 0x80) { |
|
772 case 0x62: return v->u.rail.track; |
|
773 case 0x66: return v->u.rail.railtype; |
|
774 case 0x73: return v->u.rail.cached_veh_length; |
|
775 case 0x74: return v->u.rail.cached_power; |
|
776 case 0x75: return GB(v->u.rail.cached_power, 8, 24); |
|
777 case 0x76: return GB(v->u.rail.cached_power, 16, 16); |
|
778 case 0x77: return GB(v->u.rail.cached_power, 24, 8); |
|
779 case 0x7C: return v->first->index; |
|
780 case 0x7D: return GB(v->first->index, 8, 8); |
|
781 case 0x7F: return 0; // Used for vehicle reversing hack in TTDP |
|
782 } |
|
783 break; |
|
784 |
|
785 case VEH_Road: |
|
786 switch (variable - 0x80) { |
|
787 case 0x62: return v->u.road.state; |
|
788 case 0x64: return v->u.road.blocked_ctr; |
|
789 case 0x65: return GB(v->u.road.blocked_ctr, 8, 8); |
|
790 case 0x66: return v->u.road.overtaking; |
|
791 case 0x67: return v->u.road.overtaking_ctr; |
|
792 case 0x68: return v->u.road.crashed_ctr; |
|
793 case 0x69: return GB(v->u.road.crashed_ctr, 8, 8); |
|
794 } |
|
795 break; |
|
796 |
|
797 case VEH_Aircraft: |
|
798 switch (variable - 0x80) { |
|
799 case 0x62: return MapAircraftMovementState(v); // Current movement state |
|
800 case 0x63: return v->u.air.targetairport; // Airport to which the action refers |
|
801 case 0x66: return MapAircraftMovementAction(v); // Current movement action |
|
802 } |
|
803 break; |
|
804 } |
|
805 |
|
806 DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, v->type); |
|
807 |
|
808 *available = false; |
|
809 return -1; |
|
810 } |
|
811 |
|
812 |
|
813 static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group) |
|
814 { |
|
815 const Vehicle *v = object->u.vehicle.self; |
|
816 uint totalsets; |
|
817 uint set; |
|
818 bool in_motion; |
|
819 |
|
820 if (v == NULL) return group->g.real.loading[0]; |
|
821 |
|
822 if (v->type == VEH_Train) { |
|
823 in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING; |
|
824 } else { |
|
825 in_motion = v->current_order.type != OT_LOADING; |
|
826 } |
|
827 |
|
828 totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading; |
|
829 |
|
830 if (v->cargo_count == v->cargo_cap || totalsets == 1) { |
|
831 set = totalsets - 1; |
|
832 } else if (v->cargo_count == 0 || totalsets == 2) { |
|
833 set = 0; |
|
834 } else { |
|
835 set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1; |
|
836 } |
|
837 |
|
838 return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set]; |
|
839 } |
|
840 |
|
841 |
|
842 static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v) |
|
843 { |
|
844 res->GetRandomBits = &VehicleGetRandomBits; |
|
845 res->GetTriggers = &VehicleGetTriggers; |
|
846 res->SetTriggers = &VehicleSetTriggers; |
|
847 res->GetVariable = &VehicleGetVariable; |
|
848 res->ResolveReal = &VehicleResolveReal; |
|
849 |
|
850 res->u.vehicle.self = v; |
|
851 res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v; |
|
852 |
|
853 res->u.vehicle.self_type = engine_type; |
|
854 |
|
855 res->info_view = false; |
|
856 |
|
857 res->callback = 0; |
|
858 res->callback_param1 = 0; |
|
859 res->callback_param2 = 0; |
|
860 res->last_value = 0; |
|
861 res->trigger = 0; |
|
862 res->reseed = 0; |
|
863 } |
|
864 |
|
865 |
|
866 /** Retrieve the SpriteGroup for the specified vehicle. |
|
867 * If the vehicle is not specified, the purchase list group for the engine is |
|
868 * chosen. For trains, an additional engine override lookup is performed. |
|
869 * @param engine Engine type of the vehicle. |
|
870 * @param v The vehicle itself. |
|
871 * @returns The selected SpriteGroup for the vehicle. |
|
872 */ |
|
873 static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v) |
|
874 { |
|
875 const SpriteGroup *group; |
|
876 CargoID cargo; |
|
877 |
|
878 if (v == NULL) { |
|
879 cargo = GC_PURCHASE; |
|
880 } else { |
|
881 cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; |
|
882 assert(cargo != GC_INVALID); |
|
883 |
|
884 if (v->type == VEH_Train) { |
|
885 group = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine); |
|
886 |
|
887 if (group != NULL) return group; |
|
888 } |
|
889 } |
|
890 |
|
891 group = engine_custom_sprites[engine][cargo]; |
|
892 if (group != NULL) return group; |
|
893 |
|
894 /* Fall back to the default set if the selected cargo type is not defined */ |
|
895 return engine_custom_sprites[engine][GC_DEFAULT]; |
|
896 } |
|
897 |
|
898 |
|
899 SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction) |
|
900 { |
|
901 const SpriteGroup *group; |
|
902 ResolverObject object; |
|
903 |
|
904 NewVehicleResolver(&object, engine, v); |
|
905 |
|
906 group = Resolve(GetVehicleSpriteGroup(engine, v), &object); |
|
907 if (group == NULL || group->type != SGT_RESULT) return 0; |
|
908 |
|
909 return group->g.result.sprite + (direction % group->g.result.num_sprites); |
|
910 } |
|
911 |
|
912 |
|
913 SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view) |
|
914 { |
|
915 const SpriteGroup *group; |
|
916 ResolverObject object; |
|
917 |
|
918 assert(engine >= AIRCRAFT_ENGINES_INDEX); |
|
919 assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES); |
|
920 |
|
921 /* Only valid for helicopters */ |
|
922 assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL)); |
|
923 |
|
924 NewVehicleResolver(&object, engine, v); |
|
925 |
|
926 object.info_view = info_view; |
|
927 |
|
928 group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX]; |
|
929 group = Resolve(group, &object); |
|
930 |
|
931 if (group == NULL || group->type != SGT_RESULT) return 0; |
|
932 |
|
933 if (v == NULL) return group->g.result.sprite; |
|
934 |
|
935 return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites)); |
|
936 } |
|
937 |
|
938 |
|
939 /** |
|
940 * Check if a wagon is currently using a wagon override |
|
941 * @param v The wagon to check |
|
942 * @return true if it is using an override, false otherwise |
|
943 */ |
|
944 bool UsesWagonOverride(const Vehicle* v) |
|
945 { |
|
946 assert(v->type == VEH_Train); |
|
947 return GetWagonOverrideSpriteSet(v->engine_type, _global_cargo_id[_opt.landscape][v->cargo_type], v->u.rail.first_engine) != NULL; |
|
948 } |
|
949 |
|
950 /** |
|
951 * Evaluate a newgrf callback for vehicles |
|
952 * @param callback The callback to evalute |
|
953 * @param param1 First parameter of the callback |
|
954 * @param param2 Second parameter of the callback |
|
955 * @param engine Engine type of the vehicle to evaluate the callback for |
|
956 * @param vehicle The vehicle to evaluate the callback for, or NULL if it doesnt exist yet |
|
957 * @return The value the callback returned, or CALLBACK_FAILED if it failed |
|
958 */ |
|
959 uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v) |
|
960 { |
|
961 const SpriteGroup *group; |
|
962 ResolverObject object; |
|
963 |
|
964 NewVehicleResolver(&object, engine, v); |
|
965 |
|
966 object.callback = callback; |
|
967 object.callback_param1 = param1; |
|
968 object.callback_param2 = param2; |
|
969 |
|
970 group = Resolve(GetVehicleSpriteGroup(engine, v), &object); |
|
971 if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; |
|
972 |
|
973 return group->g.callback.result; |
|
974 } |
|
975 |
|
976 /** |
|
977 * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope. |
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978 * @param callback The callback to evalute |
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979 * @param param1 First parameter of the callback |
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980 * @param param2 Second parameter of the callback |
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981 * @param engine Engine type of the vehicle to evaluate the callback for |
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982 * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet |
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983 * @param parent The vehicle to use for parent scope |
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984 * @return The value the callback returned, or CALLBACK_FAILED if it failed |
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985 */ |
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986 uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent) |
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987 { |
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988 const SpriteGroup *group; |
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989 ResolverObject object; |
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990 |
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991 NewVehicleResolver(&object, engine, v); |
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992 |
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993 object.callback = callback; |
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994 object.callback_param1 = param1; |
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995 object.callback_param2 = param2; |
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996 |
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997 object.u.vehicle.parent = parent; |
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998 |
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999 group = Resolve(GetVehicleSpriteGroup(engine, v), &object); |
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1000 if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; |
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1001 |
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1002 return group->g.callback.result; |
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1003 } |
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1004 |
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1005 static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first) |
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1006 { |
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1007 const SpriteGroup *group; |
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1008 ResolverObject object; |
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1009 byte new_random_bits; |
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1010 |
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1011 /* We can't trigger a non-existent vehicle... */ |
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1012 assert(v != NULL); |
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1013 |
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1014 NewVehicleResolver(&object, v->engine_type, v); |
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1015 |
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1016 object.trigger = trigger; |
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1017 |
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1018 group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object); |
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1019 |
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1020 new_random_bits = Random(); |
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1021 v->random_bits &= ~object.reseed; |
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1022 v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed; |
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1023 |
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1024 switch (trigger) { |
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1025 case VEHICLE_TRIGGER_NEW_CARGO: |
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1026 /* All vehicles in chain get ANY_NEW_CARGO trigger now. |
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1027 * So we call it for the first one and they will recurse. */ |
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1028 /* Indexing part of vehicle random bits needs to be |
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1029 * same for all triggered vehicles in the chain (to get |
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1030 * all the random-cargo wagons carry the same cargo, |
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1031 * i.e.), so we give them all the NEW_CARGO triggered |
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1032 * vehicle's portion of random bits. */ |
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1033 assert(first); |
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1034 DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); |
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1035 break; |
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1036 |
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1037 case VEHICLE_TRIGGER_DEPOT: |
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1038 /* We now trigger the next vehicle in chain recursively. |
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1039 * The random bits portions may be different for each |
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1040 * vehicle in chain. */ |
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1041 if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true); |
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1042 break; |
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1043 |
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1044 case VEHICLE_TRIGGER_EMPTY: |
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1045 /* We now trigger the next vehicle in chain |
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1046 * recursively. The random bits portions must be same |
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1047 * for each vehicle in chain, so we give them all |
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1048 * first chained vehicle's portion of random bits. */ |
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1049 if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false); |
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1050 break; |
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1051 |
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1052 case VEHICLE_TRIGGER_ANY_NEW_CARGO: |
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1053 /* Now pass the trigger recursively to the next vehicle |
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1054 * in chain. */ |
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1055 assert(!first); |
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1056 if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); |
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1057 break; |
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1058 } |
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1059 } |
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1060 |
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1061 void TriggerVehicle(Vehicle *v, VehicleTrigger trigger) |
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1062 { |
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1063 if (trigger == VEHICLE_TRIGGER_DEPOT) { |
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1064 // store that the vehicle entered a depot this tick |
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1065 VehicleEnteredDepotThisTick(v); |
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1066 } |
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1067 |
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1068 DoTriggerVehicle(v, trigger, 0, true); |
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1069 } |
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1070 |
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1071 StringID _engine_custom_names[TOTAL_NUM_ENGINES]; |
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1072 |
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1073 void SetCustomEngineName(EngineID engine, StringID name) |
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1074 { |
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1075 assert(engine < lengthof(_engine_custom_names)); |
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1076 _engine_custom_names[engine] = name; |
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1077 } |
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1078 |
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1079 void UnloadCustomEngineNames(void) |
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1080 { |
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1081 EngineID i; |
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1082 for (i = 0; i < TOTAL_NUM_ENGINES; i++) { |
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1083 _engine_custom_names[i] = 0; |
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1084 } |
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1085 } |
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1086 |
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1087 StringID GetCustomEngineName(EngineID engine) |
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1088 { |
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1089 return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine]; |
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1090 } |
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1091 |
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1092 // Functions for changing the order of vehicle purchase lists |
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1093 // This is currently only implemented for rail vehicles. |
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1094 static EngineID _engine_list_order[NUM_TRAIN_ENGINES]; |
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1095 static byte _engine_list_position[NUM_TRAIN_ENGINES]; |
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1096 |
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1097 void ResetEngineListOrder(void) |
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1098 { |
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1099 EngineID i; |
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1100 |
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1101 for (i = 0; i < NUM_TRAIN_ENGINES; i++) { |
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1102 _engine_list_order[i] = i; |
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1103 _engine_list_position[i] = i; |
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1104 } |
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1105 } |
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1106 |
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1107 /** |
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1108 * Get the EngineID at position pos. |
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1109 * Used when drawing a(n unsorted) list of engines. |
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1110 * @param pos List position/ |
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1111 * @return The EngineID at the requested position. |
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1112 */ |
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1113 EngineID GetRailVehAtPosition(EngineID pos) |
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1114 { |
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1115 if (pos < NUM_TRAIN_ENGINES) return _engine_list_order[pos]; |
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1116 return pos; |
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1117 } |
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1118 |
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1119 /** |
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1120 * Get the list position of an engine. |
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1121 * Used when sorting a list of engines. |
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1122 * @param engine ID of the engine. |
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1123 * @return The list position of the engine. |
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1124 */ |
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1125 uint16 ListPositionOfEngine(EngineID engine) |
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1126 { |
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1127 if (engine < NUM_TRAIN_ENGINES) return _engine_list_position[engine]; |
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1128 return engine; |
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1129 } |
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1130 |
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1131 void AlterRailVehListOrder(EngineID engine, EngineID target) |
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1132 { |
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1133 EngineID i; |
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1134 bool moving = false; |
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1135 |
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1136 if (engine == target) return; |
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1137 |
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1138 // First, remove our ID from the list. |
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1139 for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) { |
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1140 if (_engine_list_order[i] == engine) moving = true; |
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1141 if (moving) _engine_list_order[i] = _engine_list_order[i + 1]; |
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1142 } |
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1143 |
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1144 // Now, insert it again, before the target engine. |
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1145 for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) { |
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1146 _engine_list_order[i] = _engine_list_order[i - 1]; |
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1147 if (_engine_list_order[i] == target) { |
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1148 _engine_list_order[i - 1] = engine; |
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1149 break; |
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1150 } |
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1151 } |
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1152 |
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1153 // Update the engine list position (a reverse of engine list order) |
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1154 for (i = 0; i < NUM_TRAIN_ENGINES; i++) { |
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1155 _engine_list_position[_engine_list_order[i]] = i; |
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1156 } |
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1157 } |