1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "string.h" |
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5 #include "table/strings.h" |
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6 #include "debug.h" |
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7 #include "driver.h" |
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8 #include "saveload.h" |
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9 #include "strings.h" |
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10 #include "map.h" |
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11 #include "tile.h" |
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12 #include "void_map.h" |
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13 |
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14 #define VARDEF |
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15 #include "openttd.h" |
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16 #include "bridge_map.h" |
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17 #include "functions.h" |
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18 #include "mixer.h" |
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19 #include "spritecache.h" |
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20 #include "strings.h" |
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21 #include "gfx.h" |
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22 #include "gfxinit.h" |
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23 #include "gui.h" |
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24 #include "station.h" |
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25 #include "station_map.h" |
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26 #include "town_map.h" |
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27 #include "tunnel_map.h" |
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28 #include "vehicle.h" |
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29 #include "viewport.h" |
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30 #include "window.h" |
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31 #include "player.h" |
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32 #include "command.h" |
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33 #include "town.h" |
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34 #include "industry.h" |
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35 #include "news.h" |
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36 #include "engine.h" |
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37 #include "sound.h" |
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38 #include "economy.h" |
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39 #include "fileio.h" |
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40 #include "hal.h" |
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41 #include "airport.h" |
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42 #include "console.h" |
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43 #include "screenshot.h" |
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44 #include "network/network.h" |
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45 #include "signs.h" |
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46 #include "depot.h" |
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47 #include "waypoint.h" |
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48 #include "ai/ai.h" |
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49 #include "train.h" |
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50 #include "yapf/yapf.h" |
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51 #include "settings.h" |
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52 #include "genworld.h" |
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53 #include "date.h" |
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54 #include "clear_map.h" |
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55 #include "fontcache.h" |
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56 #include "newgrf_config.h" |
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57 |
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58 #include "bridge_map.h" |
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59 #include "clear_map.h" |
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60 #include "rail_map.h" |
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61 #include "road_map.h" |
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62 #include "water_map.h" |
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63 #include "industry_map.h" |
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64 |
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65 #include <stdarg.h> |
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66 |
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67 void CallLandscapeTick(void); |
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68 void IncreaseDate(void); |
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69 void DoPaletteAnimations(void); |
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70 void MusicLoop(void); |
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71 void ResetMusic(void); |
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72 void InitializeStations(void); |
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73 void DeleteAllPlayerStations(void); |
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74 |
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75 extern void SetDifficultyLevel(int mode, GameOptions *gm_opt); |
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76 extern void DoStartupNewPlayer(bool is_ai); |
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77 extern void ShowOSErrorBox(const char *buf); |
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78 |
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79 /* TODO: usrerror() for errors which are not of an internal nature but |
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80 * caused by the user, i.e. missing files or fatal configuration errors. |
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81 * Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ |
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82 |
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83 void CDECL error(const char *s, ...) |
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84 { |
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85 va_list va; |
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86 char buf[512]; |
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87 |
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88 va_start(va, s); |
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89 vsnprintf(buf, lengthof(buf), s, va); |
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90 va_end(va); |
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91 |
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92 ShowOSErrorBox(buf); |
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93 if (_video_driver != NULL) _video_driver->stop(); |
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94 |
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95 assert(0); |
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96 exit(1); |
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97 } |
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98 |
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99 void CDECL ShowInfoF(const char *str, ...) |
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100 { |
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101 va_list va; |
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102 char buf[1024]; |
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103 va_start(va, str); |
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104 vsnprintf(buf, lengthof(buf), str, va); |
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105 va_end(va); |
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106 ShowInfo(buf); |
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107 } |
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108 |
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109 |
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110 void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize) |
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111 { |
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112 FILE *in; |
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113 byte *mem; |
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114 size_t len; |
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115 |
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116 in = fopen(filename, "rb"); |
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117 if (in == NULL) return NULL; |
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118 |
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119 fseek(in, 0, SEEK_END); |
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120 len = ftell(in); |
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121 fseek(in, 0, SEEK_SET); |
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122 if (len > maxsize || (mem = malloc(len + 1)) == NULL) { |
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123 fclose(in); |
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124 return NULL; |
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125 } |
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126 mem[len] = 0; |
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127 if (fread(mem, len, 1, in) != 1) { |
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128 fclose(in); |
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129 free(mem); |
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130 return NULL; |
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131 } |
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132 fclose(in); |
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133 |
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134 *lenp = len; |
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135 return mem; |
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136 } |
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137 |
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138 static void showhelp(void) |
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139 { |
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140 extern const char _openttd_revision[]; |
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141 char buf[4096], *p; |
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142 |
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143 p = buf; |
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144 |
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145 p += snprintf(p, lengthof(buf), "OpenTTD %s\n", _openttd_revision); |
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146 p = strecpy(p, |
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147 "\n" |
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148 "\n" |
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149 "Command line options:\n" |
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150 " -v drv = Set video driver (see below)\n" |
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151 " -s drv = Set sound driver (see below)\n" |
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152 " -m drv = Set music driver (see below)\n" |
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153 " -r res = Set resolution (for instance 800x600)\n" |
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154 " -h = Display this help text\n" |
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155 " -t year = Set starting year\n" |
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156 " -d [[fac=]lvl[,...]]= Debug mode\n" |
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157 " -e = Start Editor\n" |
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158 " -g [savegame] = Start new/save game immediately\n" |
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159 " -G seed = Set random seed\n" |
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160 " -n [ip:port#player] = Start networkgame\n" |
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161 " -D [ip][:port] = Start dedicated server\n" |
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162 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) |
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163 " -f = Fork into the background (dedicated only)\n" |
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164 #endif |
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165 " -i = Force to use the DOS palette\n" |
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166 " (use this if you see a lot of pink)\n" |
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167 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n" |
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168 " -x = Do not automatically save to config file on exit\n", |
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169 lastof(buf) |
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170 ); |
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171 |
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172 p = GetDriverList(p, lastof(buf)); |
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173 |
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174 ShowInfo(buf); |
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175 } |
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176 |
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177 |
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178 typedef struct { |
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179 char *opt; |
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180 int numleft; |
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181 char **argv; |
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182 const char *options; |
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183 char *cont; |
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184 } MyGetOptData; |
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185 |
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186 static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options) |
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187 { |
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188 md->cont = NULL; |
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189 md->numleft = argc; |
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190 md->argv = argv; |
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191 md->options = options; |
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192 } |
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193 |
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194 static int MyGetOpt(MyGetOptData *md) |
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195 { |
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196 char *s,*r,*t; |
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197 |
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198 s = md->cont; |
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199 if (s != NULL) |
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200 goto md_continue_here; |
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201 |
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202 for (;;) { |
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203 if (--md->numleft < 0) return -1; |
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204 |
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205 s = *md->argv++; |
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206 if (*s == '-') { |
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207 md_continue_here:; |
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208 s++; |
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209 if (*s != 0) { |
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210 // Found argument, try to locate it in options. |
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211 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) { |
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212 // ERROR! |
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213 return -2; |
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214 } |
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215 if (r[1] == ':') { |
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216 // Item wants an argument. Check if the argument follows, or if it comes as a separate arg. |
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217 if (!*(t = s + 1)) { |
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218 // It comes as a separate arg. Check if out of args? |
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219 if (--md->numleft < 0 || *(t = *md->argv) == '-') { |
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220 // Check if item is optional? |
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221 if (r[2] != ':') |
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222 return -2; |
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223 md->numleft++; |
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224 t = NULL; |
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225 } else { |
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226 md->argv++; |
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227 } |
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228 } |
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229 md->opt = t; |
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230 md->cont = NULL; |
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231 return *s; |
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232 } |
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233 md->opt = NULL; |
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234 md->cont = s; |
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235 return *s; |
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236 } |
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237 } else { |
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238 // This is currently not supported. |
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239 return -2; |
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240 } |
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241 } |
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242 } |
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243 |
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244 |
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245 static void ParseResolution(int res[2], const char *s) |
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246 { |
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247 char *t = strchr(s, 'x'); |
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248 if (t == NULL) { |
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249 ShowInfoF("Invalid resolution '%s'", s); |
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250 return; |
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251 } |
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252 |
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253 res[0] = clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH); |
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254 res[1] = clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT); |
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255 } |
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256 |
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257 static void InitializeDynamicVariables(void) |
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258 { |
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259 /* Dynamic stuff needs to be initialized somewhere... */ |
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260 _town_sort = NULL; |
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261 _industry_sort = NULL; |
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262 } |
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263 |
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264 static void UnInitializeDynamicVariables(void) |
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265 { |
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266 /* Dynamic stuff needs to be free'd somewhere... */ |
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267 CleanPool(&_Town_pool); |
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268 CleanPool(&_Industry_pool); |
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269 CleanPool(&_Station_pool); |
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270 CleanPool(&_Vehicle_pool); |
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271 CleanPool(&_Sign_pool); |
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272 CleanPool(&_Order_pool); |
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273 |
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274 free((void*)_town_sort); |
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275 free((void*)_industry_sort); |
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276 } |
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277 |
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278 static void UnInitializeGame(void) |
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279 { |
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280 UnInitWindowSystem(); |
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281 |
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282 free(_config_file); |
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283 } |
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284 |
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285 static void LoadIntroGame(void) |
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286 { |
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287 char filename[256]; |
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288 |
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289 _game_mode = GM_MENU; |
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290 CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro |
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291 _opt_ptr = &_opt_newgame; |
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292 ResetGRFConfig(false); |
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293 |
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294 // Setup main window |
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295 ResetWindowSystem(); |
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296 SetupColorsAndInitialWindow(); |
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297 |
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298 // Generate a world. |
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299 snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.data_dir); |
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300 #if defined SECOND_DATA_DIR |
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301 if (SaveOrLoad(filename, SL_LOAD) != SL_OK) { |
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302 snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.second_data_dir); |
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303 } |
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304 #endif |
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305 if (SaveOrLoad(filename, SL_LOAD) != SL_OK) { |
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306 GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world. |
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307 WaitTillGeneratedWorld(); |
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308 } |
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309 |
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310 _pause = 0; |
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311 SetLocalPlayer(0); |
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312 /* Make sure you can't scroll in the menu */ |
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313 _scrolling_viewport = 0; |
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314 _cursor.fix_at = false; |
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315 MarkWholeScreenDirty(); |
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316 |
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317 // Play main theme |
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318 if (_music_driver->is_song_playing()) ResetMusic(); |
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319 } |
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320 |
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321 #if defined(UNIX) && !defined(__MORPHOS__) |
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322 extern void DedicatedFork(void); |
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323 #endif |
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324 |
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325 int ttd_main(int argc, char *argv[]) |
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326 { |
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327 MyGetOptData mgo; |
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328 int i; |
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329 const char *optformat; |
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330 char musicdriver[16], sounddriver[16], videodriver[16]; |
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331 int resolution[2] = {0,0}; |
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332 Year startyear = INVALID_YEAR; |
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333 uint generation_seed = GENERATE_NEW_SEED; |
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334 bool dedicated = false; |
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335 bool network = false; |
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336 bool save_config = true; |
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337 char *network_conn = NULL; |
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338 char *dedicated_host = NULL; |
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339 uint16 dedicated_port = 0; |
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340 |
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341 musicdriver[0] = sounddriver[0] = videodriver[0] = 0; |
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342 |
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343 _game_mode = GM_MENU; |
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344 _switch_mode = SM_MENU; |
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345 _switch_mode_errorstr = INVALID_STRING_ID; |
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346 _dedicated_forks = false; |
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347 _config_file = NULL; |
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348 |
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349 // The last param of the following function means this: |
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350 // a letter means: it accepts that param (e.g.: -h) |
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351 // a ':' behind it means: it need a param (e.g.: -m<driver>) |
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352 // a '::' behind it means: it can optional have a param (e.g.: -d<debug>) |
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353 optformat = "m:s:v:hD::n::eit:d::r:g::G:c:x" |
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354 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) |
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355 "f" |
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356 #endif |
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357 ; |
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358 |
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359 MyGetOptInit(&mgo, argc-1, argv+1, optformat); |
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360 while ((i = MyGetOpt(&mgo)) != -1) { |
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361 switch (i) { |
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362 case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break; |
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363 case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break; |
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364 case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break; |
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365 case 'D': |
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366 strcpy(musicdriver, "null"); |
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367 strcpy(sounddriver, "null"); |
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368 strcpy(videodriver, "dedicated"); |
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369 dedicated = true; |
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370 if (mgo.opt != NULL) |
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371 { |
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372 /* Use the existing method for parsing (openttd -n). |
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373 * However, we do ignore the #player part. */ |
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374 const char *temp = NULL; |
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375 const char *port = NULL; |
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376 ParseConnectionString(&temp, &port, mgo.opt); |
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377 if (*mgo.opt != '\0') dedicated_host = mgo.opt; |
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378 if (port != NULL) dedicated_port = atoi(port); |
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379 } |
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380 break; |
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381 case 'f': _dedicated_forks = true; break; |
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382 case 'n': |
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383 network = true; |
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384 network_conn = mgo.opt; // optional IP parameter, NULL if unset |
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385 break; |
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386 case 'r': ParseResolution(resolution, mgo.opt); break; |
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387 case 't': startyear = atoi(mgo.opt); break; |
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388 case 'd': { |
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389 #if defined(WIN32) |
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390 CreateConsole(); |
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391 #endif |
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392 if (mgo.opt != NULL) SetDebugString(mgo.opt); |
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393 } break; |
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394 case 'e': _switch_mode = SM_EDITOR; break; |
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395 case 'i': _use_dos_palette = true; break; |
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396 case 'g': |
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397 if (mgo.opt != NULL) { |
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398 strcpy(_file_to_saveload.name, mgo.opt); |
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399 _switch_mode = SM_LOAD; |
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400 } else { |
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401 _switch_mode = SM_NEWGAME; |
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402 } |
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403 break; |
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404 case 'G': generation_seed = atoi(mgo.opt); break; |
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405 case 'c': _config_file = strdup(mgo.opt); break; |
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406 case 'x': save_config = false; break; |
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407 case -2: |
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408 case 'h': |
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409 showhelp(); |
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410 return 0; |
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411 } |
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412 } |
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413 |
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414 DeterminePaths(); |
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415 CheckExternalFiles(); |
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416 |
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417 #if defined(UNIX) && !defined(__MORPHOS__) |
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418 // We must fork here, or we'll end up without some resources we need (like sockets) |
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419 if (_dedicated_forks) |
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420 DedicatedFork(); |
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421 #endif |
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422 |
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423 LoadFromConfig(); |
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424 CheckConfig(); |
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425 LoadFromHighScore(); |
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426 |
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427 // override config? |
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428 if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver)); |
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429 if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver)); |
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430 if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver)); |
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431 if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } |
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432 if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear; |
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433 if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed; |
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434 |
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435 if (dedicated_host) snprintf(_network_server_bind_ip_host, NETWORK_HOSTNAME_LENGTH, "%s", dedicated_host); |
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436 if (dedicated_port) _network_server_port = dedicated_port; |
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437 if (_dedicated_forks && !dedicated) _dedicated_forks = false; |
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438 |
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439 // enumerate language files |
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440 InitializeLanguagePacks(); |
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441 |
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442 // initialize screenshot formats |
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443 InitializeScreenshotFormats(); |
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444 |
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445 // initialize airport state machines |
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446 InitializeAirports(); |
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447 |
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448 /* initialize all variables that are allocated dynamically */ |
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449 InitializeDynamicVariables(); |
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450 |
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451 /* start the AI */ |
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452 AI_Initialize(); |
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453 |
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454 // Sample catalogue |
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455 DEBUG(misc, 1, "Loading sound effects..."); |
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456 MxInitialize(11025); |
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457 SoundInitialize("sample.cat"); |
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458 |
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459 /* Initialize FreeType */ |
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460 InitFreeType(); |
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461 |
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462 // This must be done early, since functions use the InvalidateWindow* calls |
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463 InitWindowSystem(); |
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464 |
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465 /* Initialize game palette */ |
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466 GfxInitPalettes(); |
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467 |
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468 DEBUG(driver, 1, "Loading drivers..."); |
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469 LoadDriver(SOUND_DRIVER, _ini_sounddriver); |
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470 LoadDriver(MUSIC_DRIVER, _ini_musicdriver); |
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471 LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads |
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472 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; |
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473 |
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474 // restore saved music volume |
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475 _music_driver->set_volume(msf.music_vol); |
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476 |
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477 NetworkStartUp(); // initialize network-core |
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478 |
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479 ScanNewGRFFiles(); |
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480 |
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481 _opt_ptr = &_opt_newgame; |
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482 ResetGRFConfig(false); |
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483 |
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484 /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ |
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485 if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame); |
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486 |
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487 /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */ |
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488 if (_switch_mode != SM_NONE) { |
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489 _opt = _opt_newgame; |
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490 UpdatePatches(); |
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491 } |
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492 |
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493 // initialize the ingame console |
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494 IConsoleInit(); |
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495 _cursor.in_window = true; |
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496 InitializeGUI(); |
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497 IConsoleCmdExec("exec scripts/autoexec.scr 0"); |
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498 |
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499 GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy |
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500 WaitTillGeneratedWorld(); |
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501 |
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502 #ifdef ENABLE_NETWORK |
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503 if (network && _network_available) { |
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504 if (network_conn != NULL) { |
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505 const char *port = NULL; |
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506 const char *player = NULL; |
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507 uint16 rport; |
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508 |
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509 rport = NETWORK_DEFAULT_PORT; |
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510 _network_playas = PLAYER_NEW_COMPANY; |
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511 |
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512 ParseConnectionString(&player, &port, network_conn); |
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513 |
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514 if (player != NULL) { |
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515 _network_playas = atoi(player); |
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516 |
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517 if (_network_playas != PLAYER_SPECTATOR) { |
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518 _network_playas--; |
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519 if (!IsValidPlayer(_network_playas)) return false; |
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520 } |
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521 } |
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522 if (port != NULL) rport = atoi(port); |
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523 |
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524 LoadIntroGame(); |
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525 _switch_mode = SM_NONE; |
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526 NetworkClientConnectGame(network_conn, rport); |
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527 } |
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528 } |
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529 #endif /* ENABLE_NETWORK */ |
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530 |
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531 _video_driver->main_loop(); |
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532 |
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533 WaitTillSaved(); |
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534 IConsoleFree(); |
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535 |
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536 if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections |
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537 |
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538 _video_driver->stop(); |
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539 _music_driver->stop(); |
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540 _sound_driver->stop(); |
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541 |
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542 /* only save config if we have to */ |
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543 if (save_config) { |
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544 SaveToConfig(); |
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545 SaveToHighScore(); |
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546 } |
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547 |
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548 // uninitialize airport state machines |
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549 UnInitializeAirports(); |
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550 |
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551 /* uninitialize variables that are allocated dynamic */ |
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552 UnInitializeDynamicVariables(); |
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553 |
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554 /* stop the AI */ |
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555 AI_Uninitialize(); |
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556 |
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557 /* Close all and any open filehandles */ |
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558 FioCloseAll(); |
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559 UnInitializeGame(); |
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560 |
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561 return 0; |
|
562 } |
|
563 |
|
564 void HandleExitGameRequest(void) |
|
565 { |
|
566 if (_game_mode == GM_MENU) { // do not ask to quit on the main screen |
|
567 _exit_game = true; |
|
568 } else if (_patches.autosave_on_exit) { |
|
569 DoExitSave(); |
|
570 _exit_game = true; |
|
571 } else { |
|
572 AskExitGame(); |
|
573 } |
|
574 } |
|
575 |
|
576 |
|
577 /** Mutex so that only one thread can communicate with the main program |
|
578 * at any given time */ |
|
579 static ThreadMsg _message = MSG_OTTD_NO_MESSAGE; |
|
580 |
|
581 static inline void OTTD_ReleaseMutex(void) {_message = MSG_OTTD_NO_MESSAGE;} |
|
582 static inline ThreadMsg OTTD_PollThreadEvent(void) {return _message;} |
|
583 |
|
584 /** Called by running thread to execute some action in the main game. |
|
585 * It will stall as long as the mutex is not freed (handled) by the game */ |
|
586 void OTTD_SendThreadMessage(ThreadMsg msg) |
|
587 { |
|
588 if (_exit_game) return; |
|
589 while (_message != MSG_OTTD_NO_MESSAGE) CSleep(10); |
|
590 |
|
591 _message = msg; |
|
592 } |
|
593 |
|
594 |
|
595 /** Handle the user-messages sent to us |
|
596 * @param message message sent |
|
597 */ |
|
598 static void ProcessSentMessage(ThreadMsg message) |
|
599 { |
|
600 switch (message) { |
|
601 case MSG_OTTD_SAVETHREAD_DONE: SaveFileDone(); break; |
|
602 case MSG_OTTD_SAVETHREAD_ERROR: SaveFileError(); break; |
|
603 default: NOT_REACHED(); |
|
604 } |
|
605 |
|
606 OTTD_ReleaseMutex(); // release mutex so that other threads, messages can be handled |
|
607 } |
|
608 |
|
609 static void ShowScreenshotResult(bool b) |
|
610 { |
|
611 if (b) { |
|
612 SetDParamStr(0, _screenshot_name); |
|
613 ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0); |
|
614 } else { |
|
615 ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0); |
|
616 } |
|
617 |
|
618 } |
|
619 |
|
620 static void MakeNewGameDone(void) |
|
621 { |
|
622 /* In a dedicated server, the server does not play */ |
|
623 if (_network_dedicated) { |
|
624 SetLocalPlayer(PLAYER_SPECTATOR); |
|
625 return; |
|
626 } |
|
627 |
|
628 /* Create a single player */ |
|
629 DoStartupNewPlayer(false); |
|
630 |
|
631 SetLocalPlayer(0); |
|
632 _current_player = _local_player; |
|
633 DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); |
|
634 |
|
635 SettingsDisableElrail(_patches.disable_elrails); |
|
636 |
|
637 MarkWholeScreenDirty(); |
|
638 } |
|
639 |
|
640 static void MakeNewGame(bool from_heightmap) |
|
641 { |
|
642 _game_mode = GM_NORMAL; |
|
643 |
|
644 ResetGRFConfig(true); |
|
645 |
|
646 GenerateWorldSetCallback(&MakeNewGameDone); |
|
647 GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y); |
|
648 } |
|
649 |
|
650 static void MakeNewEditorWorldDone(void) |
|
651 { |
|
652 SetLocalPlayer(OWNER_NONE); |
|
653 |
|
654 MarkWholeScreenDirty(); |
|
655 } |
|
656 |
|
657 static void MakeNewEditorWorld(void) |
|
658 { |
|
659 _game_mode = GM_EDITOR; |
|
660 |
|
661 ResetGRFConfig(true); |
|
662 |
|
663 GenerateWorldSetCallback(&MakeNewEditorWorldDone); |
|
664 GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y); |
|
665 } |
|
666 |
|
667 void StartupPlayers(void); |
|
668 void StartupDisasters(void); |
|
669 extern void StartupEconomy(void); |
|
670 |
|
671 /** |
|
672 * Start Scenario starts a new game based on a scenario. |
|
673 * Eg 'New Game' --> select a preset scenario |
|
674 * This starts a scenario based on your current difficulty settings |
|
675 */ |
|
676 static void StartScenario(void) |
|
677 { |
|
678 _game_mode = GM_NORMAL; |
|
679 |
|
680 // invalid type |
|
681 if (_file_to_saveload.mode == SL_INVALID) { |
|
682 DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name); |
|
683 ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
684 _game_mode = GM_MENU; |
|
685 return; |
|
686 } |
|
687 |
|
688 // Reinitialize windows |
|
689 ResetWindowSystem(); |
|
690 |
|
691 SetupColorsAndInitialWindow(); |
|
692 |
|
693 ResetGRFConfig(true); |
|
694 |
|
695 // Load game |
|
696 if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) { |
|
697 LoadIntroGame(); |
|
698 ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
699 } |
|
700 |
|
701 _opt_ptr = &_opt; |
|
702 _opt_ptr->diff = _opt_newgame.diff; |
|
703 _opt.diff_level = _opt_newgame.diff_level; |
|
704 |
|
705 // Inititalize data |
|
706 StartupEconomy(); |
|
707 StartupPlayers(); |
|
708 StartupEngines(); |
|
709 StartupDisasters(); |
|
710 |
|
711 SetLocalPlayer(0); |
|
712 _current_player = _local_player; |
|
713 DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); |
|
714 |
|
715 MarkWholeScreenDirty(); |
|
716 } |
|
717 |
|
718 bool SafeSaveOrLoad(const char *filename, int mode, int newgm) |
|
719 { |
|
720 byte ogm = _game_mode; |
|
721 |
|
722 _game_mode = newgm; |
|
723 switch (SaveOrLoad(filename, mode)) { |
|
724 case SL_OK: return true; |
|
725 |
|
726 case SL_REINIT: |
|
727 switch (ogm) { |
|
728 case GM_MENU: LoadIntroGame(); break; |
|
729 case GM_EDITOR: MakeNewEditorWorld(); break; |
|
730 default: MakeNewGame(false); break; |
|
731 } |
|
732 return false; |
|
733 |
|
734 default: |
|
735 _game_mode = ogm; |
|
736 return false; |
|
737 } |
|
738 } |
|
739 |
|
740 void SwitchMode(int new_mode) |
|
741 { |
|
742 #ifdef ENABLE_NETWORK |
|
743 // If we are saving something, the network stays in his current state |
|
744 if (new_mode != SM_SAVE) { |
|
745 // If the network is active, make it not-active |
|
746 if (_networking) { |
|
747 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) { |
|
748 NetworkReboot(); |
|
749 NetworkUDPStop(); |
|
750 } else { |
|
751 NetworkDisconnect(); |
|
752 NetworkUDPStop(); |
|
753 } |
|
754 } |
|
755 |
|
756 // If we are a server, we restart the server |
|
757 if (_is_network_server) { |
|
758 // But not if we are going to the menu |
|
759 if (new_mode != SM_MENU) { |
|
760 NetworkServerStart(); |
|
761 } else { |
|
762 // This client no longer wants to be a network-server |
|
763 _is_network_server = false; |
|
764 } |
|
765 } |
|
766 } |
|
767 #endif /* ENABLE_NETWORK */ |
|
768 |
|
769 switch (new_mode) { |
|
770 case SM_EDITOR: /* Switch to scenario editor */ |
|
771 MakeNewEditorWorld(); |
|
772 break; |
|
773 |
|
774 case SM_NEWGAME: /* New Game --> 'Random game' */ |
|
775 #ifdef ENABLE_NETWORK |
|
776 if (_network_server) { |
|
777 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map"); |
|
778 } |
|
779 #endif /* ENABLE_NETWORK */ |
|
780 MakeNewGame(false); |
|
781 break; |
|
782 |
|
783 case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */ |
|
784 #ifdef ENABLE_NETWORK |
|
785 if (_network_server) { |
|
786 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title); |
|
787 } |
|
788 #endif /* ENABLE_NETWORK */ |
|
789 StartScenario(); |
|
790 break; |
|
791 |
|
792 case SM_LOAD: { /* Load game, Play Scenario */ |
|
793 _opt_ptr = &_opt; |
|
794 ResetGRFConfig(true); |
|
795 |
|
796 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { |
|
797 LoadIntroGame(); |
|
798 ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
799 } else { |
|
800 /* Update the local player for a loaded game. It is either always |
|
801 * player #1 (eg 0) or in the case of a dedicated server a spectator */ |
|
802 SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : 0); |
|
803 DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) |
|
804 #ifdef ENABLE_NETWORK |
|
805 if (_network_server) { |
|
806 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title); |
|
807 } |
|
808 #endif /* ENABLE_NETWORK */ |
|
809 } |
|
810 break; |
|
811 } |
|
812 |
|
813 case SM_START_HEIGHTMAP: /* Load a heightmap and start a new game from it */ |
|
814 #ifdef ENABLE_NETWORK |
|
815 if (_network_server) { |
|
816 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title); |
|
817 } |
|
818 #endif /* ENABLE_NETWORK */ |
|
819 MakeNewGame(true); |
|
820 break; |
|
821 |
|
822 case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ |
|
823 SetLocalPlayer(OWNER_NONE); |
|
824 |
|
825 GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y); |
|
826 MarkWholeScreenDirty(); |
|
827 break; |
|
828 |
|
829 case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ |
|
830 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) { |
|
831 Player *p; |
|
832 |
|
833 _opt_ptr = &_opt; |
|
834 |
|
835 SetLocalPlayer(OWNER_NONE); |
|
836 _generating_world = true; |
|
837 /* Delete all players */ |
|
838 FOR_ALL_PLAYERS(p) { |
|
839 if (p->is_active) { |
|
840 ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); |
|
841 p->is_active = false; |
|
842 } |
|
843 } |
|
844 _generating_world = false; |
|
845 _patches_newgame.starting_year = _cur_year; |
|
846 // delete all stations owned by a player |
|
847 DeleteAllPlayerStations(); |
|
848 } else { |
|
849 ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0); |
|
850 } |
|
851 break; |
|
852 } |
|
853 |
|
854 case SM_MENU: /* Switch to game intro menu */ |
|
855 LoadIntroGame(); |
|
856 break; |
|
857 |
|
858 case SM_SAVE: /* Save game */ |
|
859 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) { |
|
860 ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0); |
|
861 } else { |
|
862 DeleteWindowById(WC_SAVELOAD, 0); |
|
863 } |
|
864 break; |
|
865 |
|
866 case SM_GENRANDLAND: /* Generate random land within scenario editor */ |
|
867 SetLocalPlayer(OWNER_NONE); |
|
868 GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y); |
|
869 // XXX: set date |
|
870 MarkWholeScreenDirty(); |
|
871 break; |
|
872 } |
|
873 |
|
874 if (_switch_mode_errorstr != INVALID_STRING_ID) { |
|
875 ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0); |
|
876 } |
|
877 } |
|
878 |
|
879 |
|
880 // State controlling game loop. |
|
881 // The state must not be changed from anywhere |
|
882 // but here. |
|
883 // That check is enforced in DoCommand. |
|
884 void StateGameLoop(void) |
|
885 { |
|
886 // dont execute the state loop during pause |
|
887 if (_pause) return; |
|
888 if (IsGeneratingWorld()) return; |
|
889 |
|
890 if (_game_mode == GM_EDITOR) { |
|
891 RunTileLoop(); |
|
892 CallVehicleTicks(); |
|
893 CallLandscapeTick(); |
|
894 CallWindowTickEvent(); |
|
895 NewsLoop(); |
|
896 } else { |
|
897 // All these actions has to be done from OWNER_NONE |
|
898 // for multiplayer compatibility |
|
899 PlayerID p = _current_player; |
|
900 _current_player = OWNER_NONE; |
|
901 |
|
902 AnimateAnimatedTiles(); |
|
903 IncreaseDate(); |
|
904 RunTileLoop(); |
|
905 CallVehicleTicks(); |
|
906 CallLandscapeTick(); |
|
907 |
|
908 AI_RunGameLoop(); |
|
909 |
|
910 CallWindowTickEvent(); |
|
911 NewsLoop(); |
|
912 _current_player = p; |
|
913 } |
|
914 } |
|
915 |
|
916 static void DoAutosave(void) |
|
917 { |
|
918 char buf[200]; |
|
919 |
|
920 if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { |
|
921 const Player *p = GetPlayer(_local_player); |
|
922 char* s = buf; |
|
923 |
|
924 s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP); |
|
925 |
|
926 SetDParam(0, p->name_1); |
|
927 SetDParam(1, p->name_2); |
|
928 SetDParam(2, _date); |
|
929 s = GetString(s, STR_4004, lastof(buf)); |
|
930 strecpy(s, ".sav", lastof(buf)); |
|
931 } else { /* generate a savegame name and number according to _patches.max_num_autosaves */ |
|
932 snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr); |
|
933 |
|
934 _autosave_ctr++; |
|
935 if (_autosave_ctr >= _patches.max_num_autosaves) { |
|
936 // we reached the limit for numbers of autosaves. We will start over |
|
937 _autosave_ctr = 0; |
|
938 } |
|
939 } |
|
940 |
|
941 DEBUG(sl, 2, "Autosaving to '%s'", buf); |
|
942 if (SaveOrLoad(buf, SL_SAVE) != SL_OK) |
|
943 ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0); |
|
944 } |
|
945 |
|
946 static void ScrollMainViewport(int x, int y) |
|
947 { |
|
948 if (_game_mode != GM_MENU) { |
|
949 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
950 assert(w); |
|
951 |
|
952 WP(w,vp_d).scrollpos_x += x << w->viewport->zoom; |
|
953 WP(w,vp_d).scrollpos_y += y << w->viewport->zoom; |
|
954 } |
|
955 } |
|
956 |
|
957 static const int8 scrollamt[16][2] = { |
|
958 { 0, 0}, |
|
959 {-2, 0}, // 1 : left |
|
960 { 0, -2}, // 2 : up |
|
961 {-2, -1}, // 3 : left + up |
|
962 { 2, 0}, // 4 : right |
|
963 { 0, 0}, // 5 : left + right |
|
964 { 2, -1}, // 6 : right + up |
|
965 { 0, -2}, // 7 : left + right + up = up |
|
966 { 0 ,2}, // 8 : down |
|
967 {-2 ,1}, // 9 : down+left |
|
968 { 0, 0}, // 10 : impossible |
|
969 {-2, 0}, // 11 : left + up + down = left |
|
970 { 2, 1}, // 12 : down+right |
|
971 { 0, 2}, // 13 : left + right + down = down |
|
972 { 0, -2}, // 14 : left + right + up = up |
|
973 { 0, 0}, // 15 : impossible |
|
974 }; |
|
975 |
|
976 static void HandleKeyScrolling(void) |
|
977 { |
|
978 if (_dirkeys && !_no_scroll) { |
|
979 int factor = _shift_pressed ? 50 : 10; |
|
980 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); |
|
981 } |
|
982 } |
|
983 |
|
984 void GameLoop(void) |
|
985 { |
|
986 ThreadMsg message; |
|
987 |
|
988 if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message); |
|
989 |
|
990 // autosave game? |
|
991 if (_do_autosave) { |
|
992 _do_autosave = false; |
|
993 DoAutosave(); |
|
994 RedrawAutosave(); |
|
995 } |
|
996 |
|
997 // handle scrolling of the main window |
|
998 HandleKeyScrolling(); |
|
999 |
|
1000 // make a screenshot? |
|
1001 if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot()); |
|
1002 |
|
1003 // switch game mode? |
|
1004 if (_switch_mode != SM_NONE) { |
|
1005 SwitchMode(_switch_mode); |
|
1006 _switch_mode = SM_NONE; |
|
1007 } |
|
1008 |
|
1009 IncreaseSpriteLRU(); |
|
1010 InteractiveRandom(); |
|
1011 |
|
1012 if (_scroller_click_timeout > 3) { |
|
1013 _scroller_click_timeout -= 3; |
|
1014 } else { |
|
1015 _scroller_click_timeout = 0; |
|
1016 } |
|
1017 |
|
1018 _caret_timer += 3; |
|
1019 _timer_counter += 8; |
|
1020 CursorTick(); |
|
1021 |
|
1022 #ifdef ENABLE_NETWORK |
|
1023 // Check for UDP stuff |
|
1024 if (_network_available) NetworkUDPGameLoop(); |
|
1025 |
|
1026 if (_networking && !IsGeneratingWorld()) { |
|
1027 // Multiplayer |
|
1028 NetworkGameLoop(); |
|
1029 } else { |
|
1030 if (_network_reconnect > 0 && --_network_reconnect == 0) { |
|
1031 // This means that we want to reconnect to the last host |
|
1032 // We do this here, because it means that the network is really closed |
|
1033 NetworkClientConnectGame(_network_last_host, _network_last_port); |
|
1034 } |
|
1035 // Singleplayer |
|
1036 StateGameLoop(); |
|
1037 } |
|
1038 #else |
|
1039 StateGameLoop(); |
|
1040 #endif /* ENABLE_NETWORK */ |
|
1041 |
|
1042 if (!_pause && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations(); |
|
1043 |
|
1044 if (!_pause || _cheats.build_in_pause.value) MoveAllTextEffects(); |
|
1045 |
|
1046 InputLoop(); |
|
1047 |
|
1048 MusicLoop(); |
|
1049 } |
|
1050 |
|
1051 void BeforeSaveGame(void) |
|
1052 { |
|
1053 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1054 |
|
1055 if (w != NULL) { |
|
1056 _saved_scrollpos_x = WP(w, const vp_d).scrollpos_x; |
|
1057 _saved_scrollpos_y = WP(w, const vp_d).scrollpos_y; |
|
1058 _saved_scrollpos_zoom = w->viewport->zoom; |
|
1059 } |
|
1060 } |
|
1061 |
|
1062 static void ConvertTownOwner(void) |
|
1063 { |
|
1064 TileIndex tile; |
|
1065 |
|
1066 for (tile = 0; tile != MapSize(); tile++) { |
|
1067 switch (GetTileType(tile)) { |
|
1068 case MP_STREET: |
|
1069 if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) & 0x80) { |
|
1070 SetCrossingRoadOwner(tile, OWNER_TOWN); |
|
1071 } |
|
1072 /* FALLTHROUGH */ |
|
1073 |
|
1074 case MP_TUNNEL: case MP_STREET_BRIDGE: |
|
1075 if (GetTileOwner(tile) & 0x80) SetTileOwner(tile, OWNER_TOWN); |
|
1076 break; |
|
1077 |
|
1078 default: break; |
|
1079 } |
|
1080 } |
|
1081 } |
|
1082 |
|
1083 // before savegame version 4, the name of the company determined if it existed |
|
1084 static void CheckIsPlayerActive(void) |
|
1085 { |
|
1086 Player *p; |
|
1087 |
|
1088 FOR_ALL_PLAYERS(p) { |
|
1089 if (p->name_1 != 0) p->is_active = true; |
|
1090 } |
|
1091 } |
|
1092 |
|
1093 // since savegame version 4.1, exclusive transport rights are stored at towns |
|
1094 static void UpdateExclusiveRights(void) |
|
1095 { |
|
1096 Town *t; |
|
1097 |
|
1098 FOR_ALL_TOWNS(t) { |
|
1099 t->exclusivity = (byte)-1; |
|
1100 } |
|
1101 |
|
1102 /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete) |
|
1103 * could be implemented this way: |
|
1104 * 1.) Go through all stations |
|
1105 * Build an array town_blocked[ town_id ][ player_id ] |
|
1106 * that stores if at least one station in that town is blocked for a player |
|
1107 * 2.) Go through that array, if you find a town that is not blocked for |
|
1108 * one player, but for all others, then give him exclusivity. |
|
1109 */ |
|
1110 } |
|
1111 |
|
1112 static const byte convert_currency[] = { |
|
1113 0, 1, 12, 8, 3, |
|
1114 10, 14, 19, 4, 5, |
|
1115 9, 11, 13, 6, 17, |
|
1116 16, 22, 21, 7, 15, |
|
1117 18, 2, 20, }; |
|
1118 |
|
1119 // since savegame version 4.2 the currencies are arranged differently |
|
1120 static void UpdateCurrencies(void) |
|
1121 { |
|
1122 _opt.currency = convert_currency[_opt.currency]; |
|
1123 } |
|
1124 |
|
1125 /* Up to revision 1413 the invisible tiles at the southern border have not been |
|
1126 * MP_VOID, even though they should have. This is fixed by this function |
|
1127 */ |
|
1128 static void UpdateVoidTiles(void) |
|
1129 { |
|
1130 uint i; |
|
1131 |
|
1132 for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX()); |
|
1133 for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i); |
|
1134 } |
|
1135 |
|
1136 // since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) |
|
1137 static void UpdateSignOwner(void) |
|
1138 { |
|
1139 Sign *si; |
|
1140 |
|
1141 FOR_ALL_SIGNS(si) si->owner = OWNER_NONE; |
|
1142 } |
|
1143 |
|
1144 extern void UpdateOldAircraft( void ); |
|
1145 extern void UpdateOilRig( void ); |
|
1146 |
|
1147 |
|
1148 static inline RailType UpdateRailType(RailType rt, RailType min) |
|
1149 { |
|
1150 return rt >= min ? (RailType)(rt + 1): rt; |
|
1151 } |
|
1152 |
|
1153 bool AfterLoadGame(void) |
|
1154 { |
|
1155 Window *w; |
|
1156 ViewPort *vp; |
|
1157 Player *p; |
|
1158 |
|
1159 // in version 2.1 of the savegame, town owner was unified. |
|
1160 if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner(); |
|
1161 |
|
1162 // from version 4.1 of the savegame, exclusive rights are stored at towns |
|
1163 if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights(); |
|
1164 |
|
1165 // from version 4.2 of the savegame, currencies are in a different order |
|
1166 if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies(); |
|
1167 |
|
1168 // from version 6.1 of the savegame, signs have an "owner" |
|
1169 if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner(); |
|
1170 |
|
1171 /* In old version there seems to be a problem that water is owned by |
|
1172 OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current |
|
1173 (4.3) version, so I just check when versions are older, and then |
|
1174 walk through the whole map.. */ |
|
1175 if (CheckSavegameVersionOldStyle(4, 3)) { |
|
1176 TileIndex tile = TileXY(0, 0); |
|
1177 uint w = MapSizeX(); |
|
1178 uint h = MapSizeY(); |
|
1179 |
|
1180 BEGIN_TILE_LOOP(tile_cur, w, h, tile) |
|
1181 if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS) |
|
1182 SetTileOwner(tile_cur, OWNER_WATER); |
|
1183 END_TILE_LOOP(tile_cur, w, h, tile) |
|
1184 } |
|
1185 |
|
1186 // convert road side to my format. |
|
1187 if (_opt.road_side) _opt.road_side = 1; |
|
1188 |
|
1189 /* Check all NewGRFs are present */ |
|
1190 if (!IsGoodGRFConfigList()) return false; |
|
1191 |
|
1192 /* Update current year |
|
1193 * must be done before loading sprites as some newgrfs check it */ |
|
1194 SetDate(_date); |
|
1195 |
|
1196 // Load the sprites |
|
1197 GfxLoadSprites(); |
|
1198 LoadStringWidthTable(); |
|
1199 |
|
1200 /* Connect front and rear engines of multiheaded trains and converts |
|
1201 * subtype to the new format */ |
|
1202 if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew(); |
|
1203 |
|
1204 /* Connect front and rear engines of multiheaded trains */ |
|
1205 ConnectMultiheadedTrains(); |
|
1206 |
|
1207 // reinit the landscape variables (landscape might have changed) |
|
1208 InitializeLandscapeVariables(true); |
|
1209 |
|
1210 // Update all vehicles |
|
1211 AfterLoadVehicles(); |
|
1212 |
|
1213 // Update all waypoints |
|
1214 if (CheckSavegameVersion(12)) FixOldWaypoints(); |
|
1215 |
|
1216 UpdateAllWaypointSigns(); |
|
1217 |
|
1218 // in version 2.2 of the savegame, we have new airports |
|
1219 if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft(); |
|
1220 |
|
1221 UpdateAllStationVirtCoord(); |
|
1222 |
|
1223 // Setup town coords |
|
1224 AfterLoadTown(); |
|
1225 UpdateAllSignVirtCoords(); |
|
1226 |
|
1227 // make sure there is a town in the game |
|
1228 if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) { |
|
1229 _error_message = STR_NO_TOWN_IN_SCENARIO; |
|
1230 return false; |
|
1231 } |
|
1232 |
|
1233 // Initialize windows |
|
1234 ResetWindowSystem(); |
|
1235 SetupColorsAndInitialWindow(); |
|
1236 |
|
1237 w = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1238 |
|
1239 WP(w,vp_d).scrollpos_x = _saved_scrollpos_x; |
|
1240 WP(w,vp_d).scrollpos_y = _saved_scrollpos_y; |
|
1241 |
|
1242 vp = w->viewport; |
|
1243 vp->zoom = _saved_scrollpos_zoom; |
|
1244 vp->virtual_width = vp->width << vp->zoom; |
|
1245 vp->virtual_height = vp->height << vp->zoom; |
|
1246 |
|
1247 // in version 4.1 of the savegame, is_active was introduced to determine |
|
1248 // if a player does exist, rather then checking name_1 |
|
1249 if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive(); |
|
1250 |
|
1251 // the void tiles on the southern border used to belong to a wrong class (pre 4.3). |
|
1252 if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles(); |
|
1253 |
|
1254 // If Load Scenario / New (Scenario) Game is used, |
|
1255 // a player does not exist yet. So create one here. |
|
1256 // 1 exeption: network-games. Those can have 0 players |
|
1257 // But this exeption is not true for network_servers! |
|
1258 if (!_players[0].is_active && (!_networking || (_networking && _network_server))) |
|
1259 DoStartupNewPlayer(false); |
|
1260 |
|
1261 DoZoomInOutWindow(ZOOM_NONE, w); // update button status |
|
1262 MarkWholeScreenDirty(); |
|
1263 |
|
1264 // In 5.1, Oilrigs have been moved (again) |
|
1265 if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig(); |
|
1266 |
|
1267 /* In version 6.1 we put the town index in the map-array. To do this, we need |
|
1268 * to use m2 (16bit big), so we need to clean m2, and that is where this is |
|
1269 * all about ;) */ |
|
1270 if (CheckSavegameVersionOldStyle(6, 1)) { |
|
1271 BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) { |
|
1272 switch (GetTileType(tile)) { |
|
1273 case MP_HOUSE: |
|
1274 _m[tile].m4 = _m[tile].m2; |
|
1275 SetTownIndex(tile, CalcClosestTownFromTile(tile, (uint)-1)->index); |
|
1276 break; |
|
1277 |
|
1278 case MP_STREET: |
|
1279 _m[tile].m4 |= (_m[tile].m2 << 4); |
|
1280 if (IsTileOwner(tile, OWNER_TOWN)) { |
|
1281 SetTownIndex(tile, CalcClosestTownFromTile(tile, (uint)-1)->index); |
|
1282 } else { |
|
1283 SetTownIndex(tile, 0); |
|
1284 } |
|
1285 break; |
|
1286 |
|
1287 default: break; |
|
1288 } |
|
1289 } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); |
|
1290 } |
|
1291 |
|
1292 /* From version 9.0, we update the max passengers of a town (was sometimes negative |
|
1293 * before that. */ |
|
1294 if (CheckSavegameVersion(9)) { |
|
1295 Town *t; |
|
1296 FOR_ALL_TOWNS(t) UpdateTownMaxPass(t); |
|
1297 } |
|
1298 |
|
1299 /* From version 16.0, we included autorenew on engines, which are now saved, but |
|
1300 * of course, we do need to initialize them for older savegames. */ |
|
1301 if (CheckSavegameVersion(16)) { |
|
1302 FOR_ALL_PLAYERS(p) { |
|
1303 p->engine_renew_list = NULL; |
|
1304 p->engine_renew = false; |
|
1305 p->engine_renew_months = -6; |
|
1306 p->engine_renew_money = 100000; |
|
1307 } |
|
1308 |
|
1309 /* When loading a game, _local_player is not yet set to the correct value. |
|
1310 * However, in a dedicated server we are a spectator, so nothing needs to |
|
1311 * happen. In case we are not a dedicated server, the local player always |
|
1312 * becomes player 0, unless we are in the scenario editor where all the |
|
1313 * players are 'invalid'. |
|
1314 */ |
|
1315 if (!_network_dedicated && IsValidPlayer(0)) { |
|
1316 p = GetPlayer(0); |
|
1317 p->engine_renew = _patches.autorenew; |
|
1318 p->engine_renew_months = _patches.autorenew_months; |
|
1319 p->engine_renew_money = _patches.autorenew_money; |
|
1320 } |
|
1321 } |
|
1322 |
|
1323 if (CheckSavegameVersion(42)) { |
|
1324 TileIndex map_end = MapSize(); |
|
1325 TileIndex tile; |
|
1326 |
|
1327 for (tile = 0; tile != map_end; tile++) { |
|
1328 if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile); |
|
1329 if (IsTileType(tile, MP_TUNNEL) && HASBIT(_m[tile].m5, 7)) { |
|
1330 if (HASBIT(_m[tile].m5, 6)) { // middle part |
|
1331 Axis axis = (Axis)GB(_m[tile].m5, 0, 1); |
|
1332 |
|
1333 if (HASBIT(_m[tile].m5, 5)) { // transport route under bridge? |
|
1334 if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) { |
|
1335 MakeRailNormal( |
|
1336 tile, |
|
1337 GetTileOwner(tile), |
|
1338 axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X, |
|
1339 GetRailType(tile) |
|
1340 ); |
|
1341 } else { |
|
1342 TownID town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0; |
|
1343 |
|
1344 MakeRoadNormal( |
|
1345 tile, |
|
1346 GetTileOwner(tile), |
|
1347 axis == AXIS_X ? ROAD_Y : ROAD_X, |
|
1348 town |
|
1349 ); |
|
1350 } |
|
1351 } else { |
|
1352 if (GB(_m[tile].m5, 3, 2) == 0) { |
|
1353 MakeClear(tile, CLEAR_GRASS, 3); |
|
1354 } else { |
|
1355 MakeCanal(tile, GetTileOwner(tile)); |
|
1356 } |
|
1357 } |
|
1358 SetBridgeMiddle(tile, axis); |
|
1359 } else { // ramp |
|
1360 Axis axis = (Axis)GB(_m[tile].m5, 0, 1); |
|
1361 uint north_south = GB(_m[tile].m5, 5, 1); |
|
1362 DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south)); |
|
1363 TransportType type = (TransportType)GB(_m[tile].m5, 1, 2); |
|
1364 |
|
1365 _m[tile].m5 = 1 << 7 | type << 2 | dir; |
|
1366 } |
|
1367 } |
|
1368 } |
|
1369 } |
|
1370 |
|
1371 /* Divide MP_TUNNELBRIDGE into more tile types */ |
|
1372 if (CheckSavegameVersion(43)) { |
|
1373 TileIndex tile; |
|
1374 |
|
1375 for (tile = 0; tile != MapSize(); tile++) { |
|
1376 if (IsTileType(tile, MP_TUNNEL)) { |
|
1377 if (HASBIT(_m[tile].m5, 7)) { /* Bridge */ |
|
1378 DiagDirection dd = GB(_m[tile].m5, 0, 2); |
|
1379 SB(_m[tile].m5, 0, 2, 0); |
|
1380 if (GB(_m[tile].m5, 2, 2) == 0) { /* Railway Bridge */ |
|
1381 SetTileType(tile, MP_RAILWAY_BRIDGE); |
|
1382 if (dd == DIAGDIR_NE || dd == DIAGDIR_SW) { |
|
1383 SETBIT(_m[tile].m5, 0); |
|
1384 } else { |
|
1385 SETBIT(_m[tile].m5, 1); |
|
1386 } |
|
1387 } else { |
|
1388 SetTileType(tile, MP_STREET_BRIDGE); |
|
1389 } |
|
1390 CLRBIT(_m[tile].m5, 7); |
|
1391 SB(_m[tile].m5, 2, 2, 0); |
|
1392 SB(_m[tile].m4, 5, 2, dd); |
|
1393 /* Move the bridge type around */ |
|
1394 SB(_m[tile].m2, 12, 4, GB(_m[tile].m2, 4, 4)); |
|
1395 SB(_m[tile].m2, 4, 4, 0); |
|
1396 } else { /* Tunnel */ |
|
1397 SetTileType(tile, MP_TUNNEL); |
|
1398 } |
|
1399 } |
|
1400 } |
|
1401 } |
|
1402 |
|
1403 if (CheckSavegameVersion(42)) { |
|
1404 Vehicle* v; |
|
1405 FOR_ALL_VEHICLES(v) { |
|
1406 if (v->type != VEH_Train && v->type != VEH_Road) continue; |
|
1407 if (IsBridgeTile(v->tile)) { |
|
1408 DiagDirection dir = GetBridgeRampDirection(v->tile); |
|
1409 |
|
1410 if (dir != DirToDiagDir(v->direction)) continue; |
|
1411 switch (dir) { |
|
1412 default: NOT_REACHED(); |
|
1413 case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break; |
|
1414 case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break; |
|
1415 case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break; |
|
1416 case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break; |
|
1417 } |
|
1418 } else if (v->z_pos > GetSlopeZ(v->x_pos, v->y_pos)) { |
|
1419 v->tile = GetNorthernBridgeEnd(v->tile); |
|
1420 } else { |
|
1421 continue; |
|
1422 } |
|
1423 if (v->type == VEH_Train) { |
|
1424 v->u.rail.track = 0x40; |
|
1425 } else { |
|
1426 v->u.road.state = 0xFF; |
|
1427 } |
|
1428 } |
|
1429 } |
|
1430 |
|
1431 /* Elrails got added in rev 24 */ |
|
1432 if (CheckSavegameVersion(24)) { |
|
1433 Vehicle *v; |
|
1434 uint i; |
|
1435 TileIndex t; |
|
1436 RailType min_rail = RAILTYPE_ELECTRIC; |
|
1437 |
|
1438 for (i = 0; i < lengthof(_engines); i++) { |
|
1439 Engine *e = GetEngine(i); |
|
1440 if (e->type == VEH_Train && |
|
1441 (e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) { |
|
1442 e->railtype++; |
|
1443 } |
|
1444 } |
|
1445 |
|
1446 FOR_ALL_VEHICLES(v) { |
|
1447 if (v->type == VEH_Train) { |
|
1448 RailType rt = GetEngine(v->engine_type)->railtype; |
|
1449 |
|
1450 v->u.rail.railtype = rt; |
|
1451 if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL; |
|
1452 } |
|
1453 } |
|
1454 |
|
1455 /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */ |
|
1456 for (t = 0; t < MapSize(); t++) { |
|
1457 switch (GetTileType(t)) { |
|
1458 case MP_RAILWAY: |
|
1459 SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); |
|
1460 break; |
|
1461 |
|
1462 case MP_STREET: |
|
1463 if (IsLevelCrossing(t)) { |
|
1464 SetRailTypeCrossing(t, UpdateRailType(GetRailTypeCrossing(t), min_rail)); |
|
1465 } |
|
1466 break; |
|
1467 |
|
1468 case MP_STATION: |
|
1469 if (IsRailwayStation(t)) { |
|
1470 SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); |
|
1471 } |
|
1472 break; |
|
1473 |
|
1474 case MP_TUNNEL: |
|
1475 if (GetTunnelTransportType(t) == TRANSPORT_RAIL) SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); |
|
1476 break; |
|
1477 |
|
1478 case MP_RAILWAY_BRIDGE: |
|
1479 SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); |
|
1480 break; |
|
1481 |
|
1482 default: |
|
1483 break; |
|
1484 } |
|
1485 } |
|
1486 |
|
1487 FOR_ALL_VEHICLES(v) { |
|
1488 if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v); |
|
1489 } |
|
1490 |
|
1491 } |
|
1492 |
|
1493 /* In version 16.1 of the savegame a player can decide if trains, which get |
|
1494 * replaced, shall keep their old length. In all prior versions, just default |
|
1495 * to false */ |
|
1496 if (CheckSavegameVersionOldStyle(16, 1)) { |
|
1497 FOR_ALL_PLAYERS(p) p->renew_keep_length = false; |
|
1498 } |
|
1499 |
|
1500 /* In version 17, ground type is moved from m2 to m4 for depots and |
|
1501 * waypoints to make way for storing the index in m2. The custom graphics |
|
1502 * id which was stored in m4 is now saved as a grf/id reference in the |
|
1503 * waypoint struct. */ |
|
1504 if (CheckSavegameVersion(17)) { |
|
1505 Waypoint *wp; |
|
1506 |
|
1507 FOR_ALL_WAYPOINTS(wp) { |
|
1508 if (wp->deleted == 0) { |
|
1509 const StationSpec *statspec = NULL; |
|
1510 |
|
1511 if (HASBIT(_m[wp->xy].m3, 4)) |
|
1512 statspec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1); |
|
1513 |
|
1514 if (statspec != NULL) { |
|
1515 wp->stat_id = _m[wp->xy].m4 + 1; |
|
1516 wp->grfid = statspec->grfid; |
|
1517 wp->localidx = statspec->localidx; |
|
1518 } else { |
|
1519 // No custom graphics set, so set to default. |
|
1520 wp->stat_id = 0; |
|
1521 wp->grfid = 0; |
|
1522 wp->localidx = 0; |
|
1523 } |
|
1524 |
|
1525 // Move ground type bits from m2 to m4. |
|
1526 _m[wp->xy].m4 = GB(_m[wp->xy].m2, 0, 4); |
|
1527 // Store waypoint index in the tile. |
|
1528 _m[wp->xy].m2 = wp->index; |
|
1529 } |
|
1530 } |
|
1531 } else { |
|
1532 /* As of version 17, we recalculate the custom graphic ID of waypoints |
|
1533 * from the GRF ID / station index. */ |
|
1534 AfterLoadWaypoints(); |
|
1535 } |
|
1536 |
|
1537 /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making |
|
1538 * room for PBS. Now in version 21 move it back :P. */ |
|
1539 if (CheckSavegameVersion(21) && !CheckSavegameVersion(15)) { |
|
1540 BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) { |
|
1541 if (IsTileType(tile, MP_RAILWAY)) { |
|
1542 if (HasSignals(tile)) { |
|
1543 // convert PBS signals to combo-signals |
|
1544 if (HASBIT(_m[tile].m4, 2)) SetSignalType(tile, SIGTYPE_COMBO); |
|
1545 |
|
1546 // move the signal variant back |
|
1547 SetSignalVariant(tile, HASBIT(_m[tile].m4, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC); |
|
1548 CLRBIT(_m[tile].m4, 3); |
|
1549 } |
|
1550 |
|
1551 // Clear PBS reservation on track |
|
1552 if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { |
|
1553 SB(_m[tile].m4, 4, 4, 0); |
|
1554 } else { |
|
1555 CLRBIT(_m[tile].m3, 6); |
|
1556 } |
|
1557 } |
|
1558 |
|
1559 // Clear PBS reservation on crossing |
|
1560 if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) |
|
1561 CLRBIT(_m[tile].m5, 0); |
|
1562 |
|
1563 // Clear PBS reservation on station |
|
1564 if (IsTileType(tile, MP_STATION)) |
|
1565 CLRBIT(_m[tile].m3, 6); |
|
1566 } END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0); |
|
1567 } |
|
1568 |
|
1569 if (CheckSavegameVersion(22)) UpdatePatches(); |
|
1570 |
|
1571 if (CheckSavegameVersion(25)) { |
|
1572 Vehicle *v; |
|
1573 FOR_ALL_VEHICLES(v) { |
|
1574 if (v->type == VEH_Road) { |
|
1575 v->vehstatus &= ~0x40; |
|
1576 v->u.road.slot = NULL; |
|
1577 v->u.road.slot_age = 0; |
|
1578 } |
|
1579 } |
|
1580 } |
|
1581 |
|
1582 if (CheckSavegameVersion(26)) { |
|
1583 Station *st; |
|
1584 FOR_ALL_STATIONS(st) { |
|
1585 st->last_vehicle_type = VEH_Invalid; |
|
1586 } |
|
1587 } |
|
1588 |
|
1589 YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); |
|
1590 |
|
1591 if (CheckSavegameVersion(34)) FOR_ALL_PLAYERS(p) ResetPlayerLivery(p); |
|
1592 |
|
1593 FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); |
|
1594 |
|
1595 if (!CheckSavegameVersion(27)) AfterLoadStations(); |
|
1596 |
|
1597 { |
|
1598 /* Set up the engine count for all players */ |
|
1599 Player *players[MAX_PLAYERS]; |
|
1600 int i; |
|
1601 const Vehicle *v; |
|
1602 |
|
1603 for (i = 0; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i); |
|
1604 |
|
1605 FOR_ALL_VEHICLES(v) { |
|
1606 if (!IsEngineCountable(v)) continue; |
|
1607 players[v->owner]->num_engines[v->engine_type]++; |
|
1608 } |
|
1609 } |
|
1610 |
|
1611 /* Time starts at 0 instead of 1920. |
|
1612 * Account for this in older games by adding an offset */ |
|
1613 if (CheckSavegameVersion(31)) { |
|
1614 Station *st; |
|
1615 Waypoint *wp; |
|
1616 Engine *e; |
|
1617 Player *player; |
|
1618 Industry *i; |
|
1619 Vehicle *v; |
|
1620 |
|
1621 _date += DAYS_TILL_ORIGINAL_BASE_YEAR; |
|
1622 _cur_year += ORIGINAL_BASE_YEAR; |
|
1623 |
|
1624 FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; |
|
1625 FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; |
|
1626 FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; |
|
1627 FOR_ALL_PLAYERS(player) player->inaugurated_year += ORIGINAL_BASE_YEAR; |
|
1628 FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR; |
|
1629 |
|
1630 FOR_ALL_VEHICLES(v) { |
|
1631 v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR; |
|
1632 v->build_year += ORIGINAL_BASE_YEAR; |
|
1633 } |
|
1634 } |
|
1635 |
|
1636 /* From 32 on we save the industry who made the farmland. |
|
1637 * To give this prettyness to old savegames, we remove all farmfields and |
|
1638 * plant new ones. */ |
|
1639 if (CheckSavegameVersion(32)) { |
|
1640 Industry *i; |
|
1641 |
|
1642 BEGIN_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) { |
|
1643 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS)) { |
|
1644 MakeClear(tile_cur, CLEAR_GRASS, 3); |
|
1645 } |
|
1646 } END_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) |
|
1647 |
|
1648 FOR_ALL_INDUSTRIES(i) { |
|
1649 uint j; |
|
1650 |
|
1651 if (i->type == IT_FARM || i->type == IT_FARM_2) { |
|
1652 for (j = 0; j != 50; j++) PlantRandomFarmField(i); |
|
1653 } |
|
1654 } |
|
1655 } |
|
1656 |
|
1657 /* Setting no refit flags to all orders in savegames from before refit in orders were added */ |
|
1658 if (CheckSavegameVersion(36)) { |
|
1659 Order *order; |
|
1660 Vehicle *v; |
|
1661 |
|
1662 FOR_ALL_ORDERS(order) { |
|
1663 order->refit_cargo = CT_NO_REFIT; |
|
1664 order->refit_subtype = CT_NO_REFIT; |
|
1665 } |
|
1666 |
|
1667 FOR_ALL_VEHICLES(v) { |
|
1668 v->current_order.refit_cargo = CT_NO_REFIT; |
|
1669 v->current_order.refit_subtype = CT_NO_REFIT; |
|
1670 } |
|
1671 } |
|
1672 |
|
1673 if (CheckSavegameVersion(37)) { |
|
1674 ConvertNameArray(); |
|
1675 } |
|
1676 |
|
1677 /* from version 38 we have optional elrails, since we cannot know the |
|
1678 * preference of a user, let elrails enabled; it can be disabled manually */ |
|
1679 if (CheckSavegameVersion(38)) { |
|
1680 _patches.disable_elrails = false; // enable elrails |
|
1681 /* do the same as when elrails were enabled/disabled manually just now */ |
|
1682 SettingsDisableElrail(_patches.disable_elrails); |
|
1683 } |
|
1684 |
|
1685 if (CheckSavegameVersion(43)) { |
|
1686 BEGIN_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) { |
|
1687 if (IsTileType(tile_cur, MP_INDUSTRY)) { |
|
1688 switch (GetIndustryGfx(tile_cur)) { |
|
1689 case GFX_POWERPLANT_SPARKS: |
|
1690 SetIndustryAnimationState(tile_cur, GB(_m[tile_cur].m1, 2, 5)); |
|
1691 break; |
|
1692 |
|
1693 case GFX_OILWELL_ANIMATED_1: |
|
1694 case GFX_OILWELL_ANIMATED_2: |
|
1695 case GFX_OILWELL_ANIMATED_3: |
|
1696 SetIndustryAnimationState(tile_cur, GB(_m[tile_cur].m1, 0, 2)); |
|
1697 break; |
|
1698 |
|
1699 case GFX_COAL_MINE_TOWER_ANIMATED: |
|
1700 case GFX_COPPER_MINE_TOWER_ANIMATED: |
|
1701 case GFX_GOLD_MINE_TOWER_ANIMATED: |
|
1702 SetIndustryAnimationState(tile_cur, _m[tile_cur].m1); |
|
1703 break; |
|
1704 |
|
1705 default: /* No animation states to change */ |
|
1706 break; |
|
1707 } |
|
1708 } |
|
1709 } END_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) |
|
1710 } |
|
1711 |
|
1712 return true; |
|
1713 } |
|
1714 |
|
1715 /** Reload all NewGRF files during a running game. This is a cut-down |
|
1716 * version of AfterLoadGame(). |
|
1717 * XXX - We need to reset the vehicle position hash because with a non-empty |
|
1718 * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles() |
|
1719 * to recalculate vehicle data as some NewGRF vehicle sets could have been |
|
1720 * removed or added and changed statistics */ |
|
1721 void ReloadNewGRFData(void) |
|
1722 { |
|
1723 /* reload grf data */ |
|
1724 GfxLoadSprites(); |
|
1725 LoadStringWidthTable(); |
|
1726 /* reload vehicles */ |
|
1727 ResetVehiclePosHash(); |
|
1728 AfterLoadVehicles(); |
|
1729 /* update station and waypoint graphics */ |
|
1730 AfterLoadWaypoints(); |
|
1731 AfterLoadStations(); |
|
1732 /* redraw the whole screen */ |
|
1733 MarkWholeScreenDirty(); |
|
1734 } |
|