1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "functions.h" |
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6 #include "bridge_map.h" |
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7 #include "clear_map.h" |
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8 #include "industry_map.h" |
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9 #include "station_map.h" |
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10 #include "table/strings.h" |
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11 #include "table/sprites.h" |
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12 #include "map.h" |
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13 #include "tile.h" |
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14 #include "gui.h" |
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15 #include "tree_map.h" |
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16 #include "tunnel_map.h" |
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17 #include "window.h" |
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18 #include "gfx.h" |
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19 #include "viewport.h" |
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20 #include "player.h" |
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21 #include "vehicle.h" |
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22 #include "town.h" |
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23 #include "sound.h" |
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24 #include "variables.h" |
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25 |
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26 static const Widget _smallmap_widgets[] = { |
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27 { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
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28 { WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
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29 { WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, |
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30 { WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, |
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31 { WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, |
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32 { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, |
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33 { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, |
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34 { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, |
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35 { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, |
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36 { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, |
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37 { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, |
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38 { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, |
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39 { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, |
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40 { WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, |
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41 { WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, |
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42 { WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, |
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43 { WIDGETS_END}, |
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44 }; |
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45 |
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46 static int _smallmap_type; |
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47 static bool _smallmap_show_towns = true; |
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48 |
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49 #define MK(a,b) a, b |
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50 #define MKEND() 0xFFFF |
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51 #define MS(a,b) (a | 0x100), b |
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52 |
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53 /* Legend text giving the colours to look for on the minimap */ |
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54 static const uint16 _legend_land_contours[] = { |
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55 MK(0x5A, STR_00F0_100M), |
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56 MK(0x5C, STR_00F1_200M), |
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57 MK(0x5E, STR_00F2_300M), |
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58 MK(0x1F, STR_00F3_400M), |
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59 MK(0x27, STR_00F4_500M), |
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60 |
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61 MS(0xD7, STR_00EB_ROADS), |
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62 MK(0x0A, STR_00EC_RAILROADS), |
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63 MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), |
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64 MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), |
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65 MK(0x0F, STR_00EF_VEHICLES), |
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66 MKEND() |
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67 }; |
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68 |
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69 static const uint16 _legend_vehicles[] = { |
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70 MK(0xB8, STR_00F5_TRAINS), |
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71 MK(0xBF, STR_00F6_ROAD_VEHICLES), |
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72 MK(0x98, STR_00F7_SHIPS), |
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73 MK(0x0F, STR_00F8_AIRCRAFT), |
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74 MS(0xD7, STR_00F9_TRANSPORT_ROUTES), |
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75 MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), |
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76 MKEND() |
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77 }; |
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78 |
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79 static const uint16 _legend_industries_normal[] = { |
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80 MK(0xD7, STR_00FA_COAL_MINE), |
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81 MK(0xB8, STR_00FB_POWER_STATION), |
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82 MK(0x56, STR_00FC_FOREST), |
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83 MK(0xC2, STR_00FD_SAWMILL), |
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84 MK(0xBF, STR_00FE_OIL_REFINERY), |
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85 MK(0x0F, STR_0105_BANK), |
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86 |
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87 MS(0x30, STR_00FF_FARM), |
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88 MK(0xAE, STR_0100_FACTORY), |
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89 MK(0x98, STR_0102_OIL_WELLS), |
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90 MK(0x37, STR_0103_IRON_ORE_MINE), |
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91 MK(0x0A, STR_0104_STEEL_MILL), |
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92 MKEND() |
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93 }; |
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94 |
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95 static const uint16 _legend_industries_hilly[] = { |
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96 MK(0xD7, STR_00FA_COAL_MINE), |
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97 MK(0xB8, STR_00FB_POWER_STATION), |
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98 MK(0x56, STR_00FC_FOREST), |
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99 MK(0x0A, STR_0106_PAPER_MILL), |
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100 MK(0xBF, STR_00FE_OIL_REFINERY), |
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101 MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), |
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102 MS(0x30, STR_00FF_FARM), |
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103 |
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104 MK(0xAE, STR_0101_PRINTING_WORKS), |
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105 MK(0x98, STR_0102_OIL_WELLS), |
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106 MK(0xC2, STR_0107_GOLD_MINE), |
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107 MK(0x0F, STR_0105_BANK), |
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108 MKEND() |
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109 }; |
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110 |
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111 static const uint16 _legend_industries_desert[] = { |
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112 MK(0xBF, STR_00FE_OIL_REFINERY), |
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113 MK(0x98, STR_0102_OIL_WELLS), |
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114 MK(0x0F, STR_0105_BANK), |
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115 MK(0xB8, STR_0109_DIAMOND_MINE), |
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116 MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), |
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117 MK(0x0A, STR_010A_COPPER_ORE_MINE), |
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118 MK(0x30, STR_00FF_FARM), |
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119 MS(0x56, STR_010B_FRUIT_PLANTATION), |
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120 |
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121 MK(0x27, STR_010C_RUBBER_PLANTATION), |
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122 MK(0x25, STR_010D_WATER_SUPPLY), |
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123 MK(0xD0, STR_010E_WATER_TOWER), |
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124 MK(0xAE, STR_0100_FACTORY), |
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125 MK(0xC2, STR_010F_LUMBER_MILL), |
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126 MKEND() |
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127 }; |
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128 |
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129 static const uint16 _legend_industries_candy[] = { |
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130 MK(0x30, STR_0110_COTTON_CANDY_FOREST), |
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131 MK(0xAE, STR_0111_CANDY_FACTORY), |
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132 MK(0x27, STR_0112_BATTERY_FARM), |
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133 MK(0x37, STR_0113_COLA_WELLS), |
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134 MK(0xD0, STR_0114_TOY_SHOP), |
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135 MK(0x0A, STR_0115_TOY_FACTORY), |
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136 MS(0x25, STR_0116_PLASTIC_FOUNTAINS), |
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137 |
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138 MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY), |
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139 MK(0x98, STR_0118_BUBBLE_GENERATOR), |
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140 MK(0xC2, STR_0119_TOFFEE_QUARRY), |
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141 MK(0x0F, STR_011A_SUGAR_MINE), |
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142 MKEND() |
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143 }; |
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144 |
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145 static const uint16 _legend_routes[] = { |
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146 MK(0xD7, STR_00EB_ROADS), |
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147 MK(0x0A, STR_00EC_RAILROADS), |
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148 MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), |
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149 MS(0x56, STR_011B_RAILROAD_STATION), |
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150 |
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151 MK(0xC2, STR_011C_TRUCK_LOADING_BAY), |
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152 MK(0xBF, STR_011D_BUS_STATION), |
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153 MK(0xB8, STR_011E_AIRPORT_HELIPORT), |
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154 MK(0x98, STR_011F_DOCK), |
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155 MKEND() |
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156 }; |
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157 |
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158 static const uint16 _legend_vegetation[] = { |
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159 MK(0x52, STR_0120_ROUGH_LAND), |
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160 MK(0x54, STR_0121_GRASS_LAND), |
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161 MK(0x37, STR_0122_BARE_LAND), |
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162 MK(0x25, STR_0123_FIELDS), |
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163 MK(0x57, STR_0124_TREES), |
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164 MK(0xD0, STR_00FC_FOREST), |
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165 MS(0x0A, STR_0125_ROCKS), |
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166 |
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167 MK(0xC2, STR_012A_DESERT), |
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168 MK(0x98, STR_012B_SNOW), |
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169 MK(0xD7, STR_00F9_TRANSPORT_ROUTES), |
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170 MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), |
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171 MKEND() |
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172 }; |
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173 |
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174 static const uint16 _legend_land_owners[] = { |
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175 MK(0xCA, STR_0126_WATER), |
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176 MK(0x54, STR_0127_NO_OWNER), |
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177 MK(0xB4, STR_0128_TOWNS), |
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178 MK(0x20, STR_0129_INDUSTRIES), |
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179 MKEND() |
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180 }; |
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181 #undef MK |
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182 #undef MS |
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183 #undef MKEND |
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184 |
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185 |
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186 enum { IND_OFFS = 6 }; |
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187 static const uint16 * const _legend_table[] = { |
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188 _legend_land_contours, |
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189 _legend_vehicles, |
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190 NULL, |
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191 _legend_routes, |
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192 _legend_vegetation, |
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193 _legend_land_owners, |
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194 |
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195 _legend_industries_normal, |
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196 _legend_industries_hilly, |
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197 _legend_industries_desert, |
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198 _legend_industries_candy, |
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199 }; |
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200 |
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201 #if defined(OTTD_ALIGNMENT) |
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202 static inline void WRITE_PIXELS(Pixel* d, uint32 val) |
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203 { |
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204 # if defined(TTD_BIG_ENDIAN) |
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205 d[0] = GB(val, 24, 8); |
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206 d[1] = GB(val, 16, 8); |
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207 d[2] = GB(val, 8, 8); |
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208 d[3] = GB(val, 0, 8); |
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209 # elif defined(TTD_LITTLE_ENDIAN) |
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210 d[0] = GB(val, 0, 8); |
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211 d[1] = GB(val, 8, 8); |
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212 d[2] = GB(val, 16, 8); |
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213 d[3] = GB(val, 24, 8); |
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214 # endif |
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215 } |
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216 |
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217 /* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ |
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218 static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val) |
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219 { |
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220 # if defined(TTD_BIG_ENDIAN) |
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221 d[0] |= GB(val, 24, 8); |
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222 d[1] |= GB(val, 16, 8); |
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223 d[2] |= GB(val, 8, 8); |
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224 d[3] |= GB(val, 0, 8); |
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225 # elif defined(TTD_LITTLE_ENDIAN) |
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226 d[0] |= GB(val, 0, 8); |
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227 d[1] |= GB(val, 8, 8); |
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228 d[2] |= GB(val, 16, 8); |
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229 d[3] |= GB(val, 24, 8); |
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230 # endif |
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231 } |
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232 #else |
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233 # define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); |
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234 # define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); |
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235 #endif |
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236 |
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237 #define MKCOLOR(x) TO_LE32X(x) |
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238 |
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239 /* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ |
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240 static const uint32 _map_height_bits[16] = { |
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241 MKCOLOR(0x5A5A5A5A), |
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242 MKCOLOR(0x5A5B5A5B), |
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243 MKCOLOR(0x5B5B5B5B), |
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244 MKCOLOR(0x5B5C5B5C), |
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245 MKCOLOR(0x5C5C5C5C), |
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246 MKCOLOR(0x5C5D5C5D), |
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247 MKCOLOR(0x5D5D5D5D), |
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248 MKCOLOR(0x5D5E5D5E), |
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249 MKCOLOR(0x5E5E5E5E), |
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250 MKCOLOR(0x5E5F5E5F), |
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251 MKCOLOR(0x5F5F5F5F), |
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252 MKCOLOR(0x5F1F5F1F), |
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253 MKCOLOR(0x1F1F1F1F), |
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254 MKCOLOR(0x1F271F27), |
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255 MKCOLOR(0x27272727), |
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256 MKCOLOR(0x27272727), |
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257 }; |
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258 |
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259 typedef struct AndOr { |
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260 uint32 mor; |
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261 uint32 mand; |
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262 } AndOr; |
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263 |
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264 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) |
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265 { |
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266 return (colour & mask->mand) | mask->mor; |
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267 } |
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268 |
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269 |
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270 static const AndOr _smallmap_contours_andor[] = { |
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271 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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272 {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, |
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273 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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274 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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275 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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276 {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, |
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277 {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, |
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278 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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279 {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, |
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280 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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281 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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282 {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, |
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283 }; |
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284 |
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285 static const AndOr _smallmap_vehicles_andor[] = { |
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286 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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287 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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288 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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289 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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290 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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291 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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292 {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, |
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293 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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294 {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, |
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295 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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296 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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297 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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298 }; |
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299 |
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300 static const AndOr _smallmap_vegetation_andor[] = { |
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301 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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302 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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303 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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304 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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305 {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, |
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306 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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307 {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, |
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308 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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309 {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, |
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310 {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, |
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311 {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, |
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312 {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, |
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313 }; |
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314 |
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315 typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function |
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316 |
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317 /** |
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318 * Draws one column of the small map in a certain mode onto the screen buffer. This |
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319 * function looks exactly the same for all types |
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320 * |
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321 * @param dst Pointer to a part of the screen buffer to write to. |
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322 * @param xc The X coordinate of the first tile in the column. |
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323 * @param yc The Y coordinate of the first tile in the column |
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324 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. |
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325 * @param reps Number of lines to draw |
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326 * @param mask ? |
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327 * @param proc Pointer to the colour function |
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328 * @see GetSmallMapPixels(TileIndex) |
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329 */ |
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330 static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) |
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331 { |
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332 Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; |
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333 |
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334 do { |
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335 // check if the tile (xc,yc) is within the map range |
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336 if (xc < MapMaxX() && yc < MapMaxY()) { |
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337 // check if the dst pointer points to a pixel inside the screen buffer |
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338 if (dst > _screen.dst_ptr && dst < dst_ptr_end) |
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339 WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); |
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340 } |
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341 // switch to next tile in the column |
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342 } while (xc++, yc++, dst += pitch, --reps != 0); |
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343 } |
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344 |
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345 |
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346 static inline TileType GetEffectiveTileType(TileIndex tile) |
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347 { |
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348 switch (GetTileType(tile)) { |
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349 case MP_STREET_BRIDGE: return MP_STREET; |
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350 case MP_RAILWAY_BRIDGE: return MP_RAILWAY; |
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351 case MP_TUNNEL: |
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352 if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) return MP_RAILWAY; |
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353 return MP_STREET; |
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354 default: return GetTileType(tile); |
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355 } |
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356 } |
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357 |
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358 /** |
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359 * Return the color a tile would be displayed with in the small map in mode "Contour". |
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360 * @param tile The tile of which we would like to get the color. |
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361 * @return The color of tile in the small map in mode "Contour" |
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362 */ |
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363 static inline uint32 GetSmallMapContoursPixels(TileIndex tile) |
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364 { |
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365 TileType t = GetEffectiveTileType(tile); |
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366 |
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367 return |
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368 ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); |
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369 } |
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370 |
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371 /** |
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372 * Return the color a tile would be displayed with in the small map in mode "Vehicles". |
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373 * |
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374 * @param t The tile of which we would like to get the color. |
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375 * @return The color of tile in the small map in mode "Vehicles" |
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376 */ |
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377 static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) |
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378 { |
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379 TileType t = GetEffectiveTileType(tile); |
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380 |
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381 return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); |
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382 } |
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383 |
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384 /* Industry colours... a total of 175 gfx - XXX - increase if more industries */ |
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385 static const byte _industry_smallmap_colors[175] = { |
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386 215, 215, 215, 215, 215, 215, 215, 184, |
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387 184, 184, 184, 194, 194, 194, 194, 194, |
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388 86, 86, 191, 191, 191, 191, 191, 191, |
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389 152, 152, 152, 152, 152, 152, 152, 152, |
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390 152, 48, 48, 48, 48, 48, 48, 174, |
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391 174, 174, 174, 174, 174, 174, 174, 10, |
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392 10, 10, 10, 10, 10, 10, 10, 10, |
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393 10, 10, 15, 15, 55, 55, 55, 55, |
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394 10, 10, 10, 10, 10, 10, 10, 10, |
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395 194, 194, 194, 194, 194, 194, 194, 194, |
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396 194, 194, 194, 194, 194, 194, 194, 194, |
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397 194, 15, 15, 184, 184, 184, 184, 184, |
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398 184, 184, 184, 184, 55, 55, 55, 55, |
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399 55, 55, 55, 55, 55, 55, 55, 55, |
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400 55, 55, 55, 55, 86, 39, 37, 37, |
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401 208, 174, 174, 174, 174, 194, 194, 194, |
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402 194, 48, 48, 174, 174, 174, 174, 39, |
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403 39, 55, 208, 208, 208, 208, 10, 10, |
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404 10, 10, 10, 10, 37, 37, 37, 37, |
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405 37, 37, 37, 37, 184, 184, 184, 184, |
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406 152, 152, 152, 152, 194, 194, 194, 15, |
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407 15, 15, 15, 15, 15, 15, 15, |
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408 }; |
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409 |
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410 /** |
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411 * Return the color a tile would be displayed with in the small map in mode "Industries". |
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412 * |
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413 * @param tile The tile of which we would like to get the color. |
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414 * @return The color of tile in the small map in mode "Industries" |
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415 */ |
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416 static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) |
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417 { |
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418 TileType t = GetEffectiveTileType(tile); |
|
419 |
|
420 if (t == MP_INDUSTRY) { |
|
421 return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101; |
|
422 } |
|
423 |
|
424 return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); |
|
425 } |
|
426 |
|
427 /** |
|
428 * Return the color a tile would be displayed with in the small map in mode "Routes". |
|
429 * |
|
430 * @param t The tile of which we would like to get the color. |
|
431 * @return The color of tile in the small map in mode "Routes" |
|
432 */ |
|
433 static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) |
|
434 { |
|
435 TileType t = GetEffectiveTileType(tile); |
|
436 uint32 bits; |
|
437 |
|
438 if (t == MP_STATION) { |
|
439 switch (GetStationType(tile)) { |
|
440 case STATION_RAIL: bits = MKCOLOR(0x56565656); break; |
|
441 case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; |
|
442 case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; |
|
443 case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; |
|
444 case STATION_DOCK: bits = MKCOLOR(0x98989898); break; |
|
445 default: bits = MKCOLOR(0xFFFFFFFF); break; |
|
446 } |
|
447 } else { |
|
448 // ground color |
|
449 bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); |
|
450 } |
|
451 return bits; |
|
452 } |
|
453 |
|
454 |
|
455 static const uint32 _vegetation_clear_bits[] = { |
|
456 MKCOLOR(0x54545454), ///< full grass |
|
457 MKCOLOR(0x52525252), ///< rough land |
|
458 MKCOLOR(0x0A0A0A0A), ///< rocks |
|
459 MKCOLOR(0x25252525), ///< fields |
|
460 MKCOLOR(0x98989898), ///< snow |
|
461 MKCOLOR(0xC2C2C2C2), ///< desert |
|
462 MKCOLOR(0x54545454), ///< unused |
|
463 MKCOLOR(0x54545454), ///< unused |
|
464 }; |
|
465 |
|
466 static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) |
|
467 { |
|
468 TileType t = GetEffectiveTileType(tile); |
|
469 uint32 bits; |
|
470 |
|
471 switch (t) { |
|
472 case MP_CLEAR: |
|
473 if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { |
|
474 bits = MKCOLOR(0x37373737); |
|
475 } else { |
|
476 bits = _vegetation_clear_bits[GetClearGround(tile)]; |
|
477 } |
|
478 break; |
|
479 |
|
480 case MP_INDUSTRY: |
|
481 bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); |
|
482 break; |
|
483 |
|
484 case MP_TREES: |
|
485 if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { |
|
486 bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); |
|
487 } else { |
|
488 bits = MKCOLOR(0x54575754); |
|
489 } |
|
490 break; |
|
491 |
|
492 default: |
|
493 bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); |
|
494 break; |
|
495 } |
|
496 |
|
497 return bits; |
|
498 } |
|
499 |
|
500 |
|
501 static uint32 _owner_colors[OWNER_END + 1]; |
|
502 |
|
503 /** |
|
504 * Return the color a tile would be displayed with in the small map in mode "Owner". |
|
505 * |
|
506 * @param t The tile of which we would like to get the color. |
|
507 * @return The color of tile in the small map in mode "Owner" |
|
508 */ |
|
509 static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) |
|
510 { |
|
511 Owner o; |
|
512 |
|
513 switch (GetTileType(tile)) { |
|
514 case MP_INDUSTRY: o = OWNER_END; break; |
|
515 case MP_HOUSE: o = OWNER_TOWN; break; |
|
516 default: o = GetTileOwner(tile); break; |
|
517 } |
|
518 |
|
519 return _owner_colors[o]; |
|
520 } |
|
521 |
|
522 |
|
523 static const uint32 _smallmap_mask_left[3] = { |
|
524 MKCOLOR(0xFF000000), |
|
525 MKCOLOR(0xFFFF0000), |
|
526 MKCOLOR(0xFFFFFF00), |
|
527 }; |
|
528 |
|
529 static const uint32 _smallmap_mask_right[] = { |
|
530 MKCOLOR(0x000000FF), |
|
531 MKCOLOR(0x0000FFFF), |
|
532 MKCOLOR(0x00FFFFFF), |
|
533 }; |
|
534 |
|
535 /* each tile has 4 x pixels and 1 y pixel */ |
|
536 |
|
537 static GetSmallMapPixels *_smallmap_draw_procs[] = { |
|
538 GetSmallMapContoursPixels, |
|
539 GetSmallMapVehiclesPixels, |
|
540 GetSmallMapIndustriesPixels, |
|
541 GetSmallMapRoutesPixels, |
|
542 GetSmallMapVegetationPixels, |
|
543 GetSmallMapOwnerPixels, |
|
544 }; |
|
545 |
|
546 static const byte _vehicle_type_colors[6] = { |
|
547 184, 191, 152, 15, 215, 184 |
|
548 }; |
|
549 |
|
550 |
|
551 static void DrawVertMapIndicator(int x, int y, int x2, int y2) |
|
552 { |
|
553 GfxFillRect(x, y, x2, y + 3, 69); |
|
554 GfxFillRect(x, y2 - 3, x2, y2, 69); |
|
555 } |
|
556 |
|
557 static void DrawHorizMapIndicator(int x, int y, int x2, int y2) |
|
558 { |
|
559 GfxFillRect(x, y, x + 3, y2, 69); |
|
560 GfxFillRect(x2 - 3, y, x2, y2, 69); |
|
561 } |
|
562 |
|
563 /** |
|
564 * Draws the small map. |
|
565 * |
|
566 * Basically, the small map is draw column of pixels by column of pixels. The pixels |
|
567 * are drawn directly into the screen buffer. The final map is drawn in multiple passes. |
|
568 * The passes are: |
|
569 * <ol><li>The colors of tiles in the different modes.</li> |
|
570 * <li>Town names (optional)</li> |
|
571 * |
|
572 * @param dpi pointer to pixel to write onto |
|
573 * @param w pointer to Window struct |
|
574 * @param type type of map requested (vegetation, owners, routes, etc) |
|
575 * @param show_towns true if the town names should be displayed, false if not. |
|
576 */ |
|
577 static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) |
|
578 { |
|
579 DrawPixelInfo *old_dpi; |
|
580 int dx,dy, x, y, x2, y2; |
|
581 Pixel *ptr; |
|
582 int tile_x; |
|
583 int tile_y; |
|
584 ViewPort *vp; |
|
585 |
|
586 old_dpi = _cur_dpi; |
|
587 _cur_dpi = dpi; |
|
588 |
|
589 /* clear it */ |
|
590 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); |
|
591 |
|
592 /* setup owner table */ |
|
593 if (type == 5) { |
|
594 const Player *p; |
|
595 |
|
596 /* fill with some special colors */ |
|
597 _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4); |
|
598 _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454); |
|
599 _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA); |
|
600 _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */ |
|
601 |
|
602 /* now fill with the player colors */ |
|
603 FOR_ALL_PLAYERS(p) { |
|
604 if (p->is_active) { |
|
605 _owner_colors[p->index] = |
|
606 _colour_gradient[p->player_color][5] * 0x01010101; |
|
607 } |
|
608 } |
|
609 } |
|
610 |
|
611 tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE; |
|
612 tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE; |
|
613 |
|
614 dx = dpi->left + WP(w,smallmap_d).subscroll; |
|
615 tile_x -= dx / 4; |
|
616 tile_y += dx / 4; |
|
617 dx &= 3; |
|
618 |
|
619 dy = dpi->top; |
|
620 tile_x += dy / 2; |
|
621 tile_y += dy / 2; |
|
622 |
|
623 if (dy & 1) { |
|
624 tile_x++; |
|
625 dx += 2; |
|
626 if (dx > 3) { |
|
627 dx -= 4; |
|
628 tile_x--; |
|
629 tile_y++; |
|
630 } |
|
631 } |
|
632 |
|
633 ptr = dpi->dst_ptr - dx - 4; |
|
634 x = - dx - 4; |
|
635 y = 0; |
|
636 |
|
637 for (;;) { |
|
638 uint32 mask = 0xFFFFFFFF; |
|
639 int reps; |
|
640 int t; |
|
641 |
|
642 /* distance from left edge */ |
|
643 if (x < 0) { |
|
644 if (x < -3) goto skip_column; |
|
645 /* mask to use at the left edge */ |
|
646 mask = _smallmap_mask_left[x + 3]; |
|
647 } |
|
648 |
|
649 /* distance from right edge */ |
|
650 t = dpi->width - x; |
|
651 if (t < 4) { |
|
652 if (t <= 0) break; /* exit loop */ |
|
653 /* mask to use at the right edge */ |
|
654 mask &= _smallmap_mask_right[t - 1]; |
|
655 } |
|
656 |
|
657 /* number of lines */ |
|
658 reps = (dpi->height - y + 1) / 2; |
|
659 if (reps > 0) { |
|
660 // assert(ptr >= dpi->dst_ptr); |
|
661 DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]); |
|
662 } |
|
663 |
|
664 skip_column: |
|
665 if (y == 0) { |
|
666 tile_y++; |
|
667 y++; |
|
668 ptr += dpi->pitch; |
|
669 } else { |
|
670 tile_x--; |
|
671 y--; |
|
672 ptr -= dpi->pitch; |
|
673 } |
|
674 ptr += 2; |
|
675 x += 2; |
|
676 } |
|
677 |
|
678 /* draw vehicles? */ |
|
679 if (type == 0 || type == 1) { |
|
680 Vehicle *v; |
|
681 bool skip; |
|
682 byte color; |
|
683 |
|
684 FOR_ALL_VEHICLES(v) { |
|
685 if (v->type != VEH_Special && |
|
686 (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { |
|
687 // Remap into flat coordinates. |
|
688 Point pt = RemapCoords( |
|
689 v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world |
|
690 v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto |
|
691 0); |
|
692 x = pt.x; |
|
693 y = pt.y; |
|
694 |
|
695 // Check if y is out of bounds? |
|
696 y -= dpi->top; |
|
697 if (!IS_INT_INSIDE(y, 0, dpi->height)) continue; |
|
698 |
|
699 // Default is to draw both pixels. |
|
700 skip = false; |
|
701 |
|
702 // Offset X coordinate |
|
703 x -= WP(w,smallmap_d).subscroll + 3 + dpi->left; |
|
704 |
|
705 if (x < 0) { |
|
706 // if x+1 is 0, that means we're on the very left edge, |
|
707 // and should thus only draw a single pixel |
|
708 if (++x != 0) continue; |
|
709 skip = true; |
|
710 } else if (x >= dpi->width - 1) { |
|
711 // Check if we're at the very right edge, and if so draw only a single pixel |
|
712 if (x != dpi->width - 1) continue; |
|
713 skip = true; |
|
714 } |
|
715 |
|
716 // Calculate pointer to pixel and the color |
|
717 ptr = dpi->dst_ptr + y * dpi->pitch + x; |
|
718 color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF; |
|
719 |
|
720 // And draw either one or two pixels depending on clipping |
|
721 ptr[0] = color; |
|
722 if (!skip) ptr[1] = color; |
|
723 } |
|
724 } |
|
725 } |
|
726 |
|
727 if (show_towns) { |
|
728 const Town *t; |
|
729 |
|
730 FOR_ALL_TOWNS(t) { |
|
731 // Remap the town coordinate |
|
732 Point pt = RemapCoords( |
|
733 (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE, |
|
734 (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE, |
|
735 0); |
|
736 x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1); |
|
737 y = pt.y; |
|
738 |
|
739 // Check if the town sign is within bounds |
|
740 if (x + t->sign.width_2 > dpi->left && |
|
741 x < dpi->left + dpi->width && |
|
742 y + 6 > dpi->top && |
|
743 y < dpi->top + dpi->height) { |
|
744 // And draw it. |
|
745 SetDParam(0, t->index); |
|
746 DrawString(x, y, STR_2056, 12); |
|
747 } |
|
748 } |
|
749 } |
|
750 |
|
751 // Draw map indicators |
|
752 { |
|
753 Point pt; |
|
754 |
|
755 // Find main viewport. |
|
756 vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; |
|
757 |
|
758 pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0); |
|
759 |
|
760 x = vp->virtual_left - pt.x; |
|
761 y = vp->virtual_top - pt.y; |
|
762 x2 = (x + vp->virtual_width) / TILE_SIZE; |
|
763 y2 = (y + vp->virtual_height) / TILE_SIZE; |
|
764 x /= TILE_SIZE; |
|
765 y /= TILE_SIZE; |
|
766 |
|
767 x -= WP(w,smallmap_d).subscroll; |
|
768 x2 -= WP(w,smallmap_d).subscroll; |
|
769 |
|
770 DrawVertMapIndicator(x, y, x, y2); |
|
771 DrawVertMapIndicator(x2, y, x2, y2); |
|
772 |
|
773 DrawHorizMapIndicator(x, y, x2, y); |
|
774 DrawHorizMapIndicator(x, y2, x2, y2); |
|
775 } |
|
776 _cur_dpi = old_dpi; |
|
777 } |
|
778 |
|
779 void SmallMapCenterOnCurrentPos(Window *w) |
|
780 { |
|
781 int x, y; |
|
782 ViewPort *vp; |
|
783 vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; |
|
784 |
|
785 x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; |
|
786 y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; |
|
787 WP(w, smallmap_d).scroll_x = (y - x) & ~0xF; |
|
788 WP(w, smallmap_d).scroll_y = (x + y) & ~0xF; |
|
789 SetWindowDirty(w); |
|
790 } |
|
791 |
|
792 static void SmallMapWindowProc(Window *w, WindowEvent *e) |
|
793 { |
|
794 switch (e->event) { |
|
795 case WE_PAINT: { |
|
796 const uint16 *tbl; |
|
797 int x, y, y_org; |
|
798 DrawPixelInfo new_dpi; |
|
799 |
|
800 /* draw the window */ |
|
801 SetDParam(0, STR_00E5_CONTOURS + _smallmap_type); |
|
802 DrawWindowWidgets(w); |
|
803 |
|
804 /* draw the legend */ |
|
805 tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)]; |
|
806 x = 4; |
|
807 y_org = w->height - 44 - 11; |
|
808 y = y_org; |
|
809 for (;;) { |
|
810 GfxFillRect(x, y + 1, x + 8, y + 5, 0); |
|
811 GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]); |
|
812 DrawString(x + 11, y, tbl[1], 0); |
|
813 |
|
814 tbl += 2; |
|
815 y += 6; |
|
816 |
|
817 if (tbl[0] == 0xFFFF) { |
|
818 break; |
|
819 } else if (tbl[0] & 0x100) { |
|
820 x += 123; |
|
821 y = y_org; |
|
822 } |
|
823 } |
|
824 |
|
825 if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11)) |
|
826 return; |
|
827 |
|
828 DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns); |
|
829 } break; |
|
830 |
|
831 case WE_CLICK: |
|
832 switch (e->we.click.widget) { |
|
833 case 4: { // Map window |
|
834 Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); |
|
835 Point pt; |
|
836 |
|
837 /* |
|
838 * XXX: scrolling with the left mouse button is done by subsequently |
|
839 * clicking with the left mouse button; clicking once centers the |
|
840 * large map at the selected point. So by unclicking the left mouse |
|
841 * button here, it gets reclicked during the next inputloop, which |
|
842 * would make it look like the mouse is being dragged, while it is |
|
843 * actually being (virtually) clicked every inputloop. |
|
844 */ |
|
845 _left_button_clicked = false; |
|
846 |
|
847 pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0); |
|
848 WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1); |
|
849 WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); |
|
850 |
|
851 SetWindowDirty(w); |
|
852 } break; |
|
853 |
|
854 case 5: // Show land contours |
|
855 case 6: // Show vehicles |
|
856 case 7: // Show industries |
|
857 case 8: // Show transport routes |
|
858 case 9: // Show vegetation |
|
859 case 10: // Show land owners |
|
860 RaiseWindowWidget(w, _smallmap_type + 5); |
|
861 _smallmap_type = e->we.click.widget - 5; |
|
862 LowerWindowWidget(w, _smallmap_type + 5); |
|
863 |
|
864 SetWindowDirty(w); |
|
865 SndPlayFx(SND_15_BEEP); |
|
866 break; |
|
867 |
|
868 case 11: // Center the smallmap again |
|
869 SmallMapCenterOnCurrentPos(w); |
|
870 |
|
871 SetWindowDirty(w); |
|
872 SndPlayFx(SND_15_BEEP); |
|
873 break; |
|
874 |
|
875 case 12: // Toggle town names |
|
876 ToggleWidgetLoweredState(w, 12); |
|
877 _smallmap_show_towns = IsWindowWidgetLowered(w, 12); |
|
878 |
|
879 SetWindowDirty(w); |
|
880 SndPlayFx(SND_15_BEEP); |
|
881 break; |
|
882 } |
|
883 break; |
|
884 |
|
885 case WE_RCLICK: |
|
886 if (e->we.click.widget == 4) { |
|
887 if (_scrolling_viewport) return; |
|
888 _scrolling_viewport = true; |
|
889 _cursor.delta.x = 0; |
|
890 _cursor.delta.y = 0; |
|
891 } |
|
892 break; |
|
893 |
|
894 case WE_MOUSELOOP: |
|
895 /* update the window every now and then */ |
|
896 if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); |
|
897 break; |
|
898 |
|
899 case WE_SCROLL: { |
|
900 int x; |
|
901 int y; |
|
902 int sub; |
|
903 int hx; |
|
904 int hy; |
|
905 int hvx; |
|
906 int hvy; |
|
907 |
|
908 _cursor.fix_at = true; |
|
909 |
|
910 x = WP(w, smallmap_d).scroll_x; |
|
911 y = WP(w, smallmap_d).scroll_y; |
|
912 |
|
913 sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x; |
|
914 |
|
915 x -= (sub >> 2) << 4; |
|
916 y += (sub >> 2) << 4; |
|
917 sub &= 3; |
|
918 |
|
919 x += (e->we.scroll.delta.y >> 1) << 4; |
|
920 y += (e->we.scroll.delta.y >> 1) << 4; |
|
921 |
|
922 if (e->we.scroll.delta.y & 1) { |
|
923 x += TILE_SIZE; |
|
924 sub += 2; |
|
925 if (sub > 3) { |
|
926 sub -= 4; |
|
927 x -= TILE_SIZE; |
|
928 y += TILE_SIZE; |
|
929 } |
|
930 } |
|
931 |
|
932 hx = (w->widget[4].right - w->widget[4].left) / 2; |
|
933 hy = (w->widget[4].bottom - w->widget[4].top ) / 2; |
|
934 hvx = hx * -4 + hy * 8; |
|
935 hvy = hx * 4 + hy * 8; |
|
936 if (x < -hvx) { |
|
937 x = -hvx; |
|
938 sub = 0; |
|
939 } |
|
940 if (x > (int)MapMaxX() * TILE_SIZE - hvx) { |
|
941 x = MapMaxX() * TILE_SIZE - hvx; |
|
942 sub = 0; |
|
943 } |
|
944 if (y < -hvy) { |
|
945 y = -hvy; |
|
946 sub = 0; |
|
947 } |
|
948 if (y > (int)MapMaxY() * TILE_SIZE - hvy) { |
|
949 y = MapMaxY() * TILE_SIZE - hvy; |
|
950 sub = 0; |
|
951 } |
|
952 |
|
953 WP(w, smallmap_d).scroll_x = x; |
|
954 WP(w, smallmap_d).scroll_y = y; |
|
955 WP(w, smallmap_d).subscroll = sub; |
|
956 |
|
957 SetWindowDirty(w); |
|
958 } break; |
|
959 } |
|
960 } |
|
961 |
|
962 static const WindowDesc _smallmap_desc = { |
|
963 WDP_AUTO, WDP_AUTO, 446, 314, |
|
964 WC_SMALLMAP,0, |
|
965 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
|
966 _smallmap_widgets, |
|
967 SmallMapWindowProc |
|
968 }; |
|
969 |
|
970 void ShowSmallMap(void) |
|
971 { |
|
972 Window *w; |
|
973 |
|
974 w = AllocateWindowDescFront(&_smallmap_desc, 0); |
|
975 if (w == NULL) return; |
|
976 |
|
977 LowerWindowWidget(w, _smallmap_type + 5); |
|
978 SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns); |
|
979 w->resize.width = 350; |
|
980 w->resize.height = 250; |
|
981 |
|
982 SmallMapCenterOnCurrentPos(w); |
|
983 } |
|
984 |
|
985 /* Extra ViewPort Window Stuff */ |
|
986 static const Widget _extra_view_port_widgets[] = { |
|
987 { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
|
988 { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
|
989 { WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON}, |
|
990 { WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL}, |
|
991 { WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL}, |
|
992 { WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, |
|
993 { WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, |
|
994 { WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT}, |
|
995 { WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT}, |
|
996 { WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL}, |
|
997 { WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL}, |
|
998 { WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON}, |
|
999 { WIDGETS_END}, |
|
1000 }; |
|
1001 |
|
1002 static void ExtraViewPortWndProc(Window *w, WindowEvent *e) |
|
1003 { |
|
1004 switch (e->event) { |
|
1005 case WE_CREATE: /* Disable zoom in button */ |
|
1006 DisableWindowWidget(w, 5); |
|
1007 break; |
|
1008 |
|
1009 case WE_PAINT: |
|
1010 // set the number in the title bar |
|
1011 SetDParam(0, w->window_number + 1); |
|
1012 |
|
1013 DrawWindowWidgets(w); |
|
1014 DrawWindowViewport(w); |
|
1015 break; |
|
1016 |
|
1017 case WE_CLICK: |
|
1018 switch (e->we.click.widget) { |
|
1019 case 5: DoZoomInOutWindow(ZOOM_IN, w); break; |
|
1020 case 6: DoZoomInOutWindow(ZOOM_OUT, w); break; |
|
1021 |
|
1022 case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */ |
|
1023 Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1024 int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at |
|
1025 int y = WP(w, vp_d).scrollpos_y; |
|
1026 |
|
1027 // set this view to same location. Based on the center, adjusting for zoom |
|
1028 WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; |
|
1029 WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; |
|
1030 } break; |
|
1031 |
|
1032 case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */ |
|
1033 const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1034 int x = WP(w2, const vp_d).scrollpos_x; |
|
1035 int y = WP(w2, const vp_d).scrollpos_y; |
|
1036 |
|
1037 WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; |
|
1038 WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; |
|
1039 } break; |
|
1040 } |
|
1041 break; |
|
1042 |
|
1043 case WE_RESIZE: |
|
1044 w->viewport->width += e->we.sizing.diff.x; |
|
1045 w->viewport->height += e->we.sizing.diff.y; |
|
1046 w->viewport->virtual_width += e->we.sizing.diff.x; |
|
1047 w->viewport->virtual_height += e->we.sizing.diff.y; |
|
1048 break; |
|
1049 |
|
1050 case WE_SCROLL: { |
|
1051 ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); |
|
1052 |
|
1053 if (vp == NULL) { |
|
1054 _cursor.fix_at = false; |
|
1055 _scrolling_viewport = false; |
|
1056 } |
|
1057 |
|
1058 WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; |
|
1059 WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; |
|
1060 } break; |
|
1061 |
|
1062 case WE_MOUSEWHEEL: |
|
1063 ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); |
|
1064 break; |
|
1065 |
|
1066 |
|
1067 case WE_MESSAGE: |
|
1068 /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */ |
|
1069 if (e->we.message.wparam != w->window_number) break; |
|
1070 HandleZoomMessage(w, w->viewport, 5, 6); |
|
1071 break; |
|
1072 } |
|
1073 } |
|
1074 |
|
1075 static const WindowDesc _extra_view_port_desc = { |
|
1076 WDP_AUTO, WDP_AUTO, 300, 268, |
|
1077 WC_EXTRA_VIEW_PORT,0, |
|
1078 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
|
1079 _extra_view_port_widgets, |
|
1080 ExtraViewPortWndProc |
|
1081 }; |
|
1082 |
|
1083 void ShowExtraViewPortWindow(void) |
|
1084 { |
|
1085 Window *w, *v; |
|
1086 int i = 0; |
|
1087 |
|
1088 // find next free window number for extra viewport |
|
1089 while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++; |
|
1090 |
|
1091 w = AllocateWindowDescFront(&_extra_view_port_desc, i); |
|
1092 if (w != NULL) { |
|
1093 int x, y; |
|
1094 // the main window with the main view |
|
1095 v = FindWindowById(WC_MAIN_WINDOW, 0); |
|
1096 // New viewport start ats (zero,zero) |
|
1097 AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0); |
|
1098 |
|
1099 // center on same place as main window (zoom is maximum, no adjustment needed) |
|
1100 x = WP(v, vp_d).scrollpos_x; |
|
1101 y = WP(v, vp_d).scrollpos_y; |
|
1102 WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2; |
|
1103 WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2; |
|
1104 } |
|
1105 } |
|