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33 #include "sound_func.h" |
33 #include "sound_func.h" |
34 #include "signal_func.h" |
34 #include "signal_func.h" |
35 #include "tunnelbridge.h" |
35 #include "tunnelbridge.h" |
36 #include "player_base.h" |
36 #include "player_base.h" |
37 #include "engine_func.h" |
37 #include "engine_func.h" |
|
38 #include "economy_func.h" |
|
39 #include "rail.h" |
|
40 #include "cheat_func.h" |
38 |
41 |
39 #include "table/sprites.h" |
42 #include "table/sprites.h" |
40 #include "table/strings.h" |
43 #include "table/strings.h" |
41 #include "table/bridge_land.h" |
44 #include "table/bridge_land.h" |
42 |
45 |
43 BridgeSpec _bridge[MAX_BRIDGES]; |
46 BridgeSpec _bridge[MAX_BRIDGES]; |
|
47 TileIndex _build_tunnel_endtile; |
44 |
48 |
45 /** Reset the data been eventually changed by the grf loaded. */ |
49 /** Reset the data been eventually changed by the grf loaded. */ |
46 void ResetBridges() |
50 void ResetBridges() |
47 { |
51 { |
48 /* First, free sprite table data */ |
52 /* First, free sprite table data */ |