equal
deleted
inserted
replaced
1109 return; |
1109 return; |
1110 } |
1110 } |
1111 } |
1111 } |
1112 |
1112 |
1113 // There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p) |
1113 // There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p) |
1114 if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction))) |
1114 if (!EnsureNoVehicleOnGround(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction))) |
1115 return; |
1115 return; |
1116 |
1116 |
1117 res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); |
1117 res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); |
1118 if (CmdFailed(res)) { |
1118 if (CmdFailed(res)) { |
1119 DEBUG(ai, 0, "[BuildDepot] depot could not be built (0x%X)", p->ainew.depot_tile); |
1119 DEBUG(ai, 0, "[BuildDepot] depot could not be built (0x%X)", p->ainew.depot_tile); |