equal
deleted
inserted
replaced
10 /** |
10 /** |
11 * Class that handles all AI settings related functions. |
11 * Class that handles all AI settings related functions. |
12 */ |
12 */ |
13 class AISettings : public AIObject { |
13 class AISettings : public AIObject { |
14 public: |
14 public: |
|
15 /** |
|
16 * The name of the class, needed by several sub-processes. |
|
17 */ |
|
18 static const char *GetClassName() { return "AISettings"; } |
|
19 |
15 /** |
20 /** |
16 * Change the minimum amount of time the AI should be put in suspend mode |
21 * Change the minimum amount of time the AI should be put in suspend mode |
17 * when you execute a command. Normally in SP this is 1, and in MP it is |
22 * when you execute a command. Normally in SP this is 1, and in MP it is |
18 * what ever delay the server has been programmed to delay commands |
23 * what ever delay the server has been programmed to delay commands |
19 * (normally between 1 and 5). To give a more 'real' effect to your AI, |
24 * (normally between 1 and 5). To give a more 'real' effect to your AI, |