equal
deleted
inserted
replaced
221 |
221 |
222 byte spritenum; // currently displayed sprite index |
222 byte spritenum; // currently displayed sprite index |
223 // 0xfd == custom sprite, 0xfe == custom second head sprite |
223 // 0xfd == custom sprite, 0xfe == custom second head sprite |
224 // 0xff == reserved for another custom sprite |
224 // 0xff == reserved for another custom sprite |
225 uint16 cur_image; // sprite number for this vehicle |
225 uint16 cur_image; // sprite number for this vehicle |
226 byte sprite_width; // width of vehicle sprite |
226 byte x_extent; // x-extent of vehicle bounding box |
227 byte sprite_height; // height of vehicle sprite |
227 byte y_extent; // y-extent of vehicle bounding box |
228 byte z_height; // z-height of vehicle sprite |
228 byte z_extent; // z-extent of vehicle bounding box |
229 int8 x_offs; // x offset for vehicle sprite |
229 int8 x_offs; // x offset for vehicle sprite |
230 int8 y_offs; // y offset for vehicle sprite |
230 int8 y_offs; // y offset for vehicle sprite |
231 EngineID engine_type; |
231 EngineID engine_type; |
232 |
232 |
233 TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object |
233 TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object |
486 * @return true if there are other vehicles sharing the same order |
486 * @return true if there are other vehicles sharing the same order |
487 */ |
487 */ |
488 inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; }; |
488 inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; }; |
489 |
489 |
490 bool NeedsAutorenewing(const Player *p) const; |
490 bool NeedsAutorenewing(const Player *p) const; |
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491 |
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492 /** |
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493 * Determine the location for the station where the vehicle goes to next. |
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494 * Things done for example are allocating slots in a road stop or exact |
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495 * location of the platform is determined for ships. |
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496 * @param station the station to make the next location of the vehicle. |
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497 * @return the location (tile) to aim for. |
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498 */ |
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499 virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; } |
491 }; |
500 }; |
492 |
501 |
493 /** |
502 /** |
494 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
503 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
495 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
504 * You create a Vehicle using AllocateVehicle, so it is added to the pool |