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25 #include "bridge.h" |
25 #include "bridge.h" |
26 |
26 |
27 /** Destroy a HQ. |
27 /** Destroy a HQ. |
28 * During normal gameplay you can only implicitely destroy a HQ when you are |
28 * During normal gameplay you can only implicitely destroy a HQ when you are |
29 * rebuilding it. Otherwise, only water can destroy it. |
29 * rebuilding it. Otherwise, only water can destroy it. |
30 * @param tile tile coordinates where HQ is located to destroy |
30 * @param pid Player requesting the destruction of his HQ |
31 * @param flags docommand flags of calling function |
31 * @param flags docommand flags of calling function |
|
32 * @return cost of the operation |
32 */ |
33 */ |
33 static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) |
34 static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) |
34 { |
35 { |
35 Player* p = GetPlayer(pid); |
36 Player* p = GetPlayer(pid); |
36 |
37 |