equal
deleted
inserted
replaced
107 bool bribe; // enable bribing the local authority |
107 bool bribe; // enable bribing the local authority |
108 bool new_depot_finding; // use new algorithm to find a depot. |
108 bool new_depot_finding; // use new algorithm to find a depot. |
109 bool nonuniform_stations;// allow nonuniform train stations |
109 bool nonuniform_stations;// allow nonuniform train stations |
110 bool always_small_airport; // always allow small airports |
110 bool always_small_airport; // always allow small airports |
111 bool realistic_acceleration; // realistic acceleration for trains |
111 bool realistic_acceleration; // realistic acceleration for trains |
|
112 bool invisible_trees; // don't show trees when buildings are transparent |
112 |
113 |
113 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
114 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
114 |
115 |
115 byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more) |
116 byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more) |
116 byte max_roadveh; //max trucks in game per player |
117 byte max_roadveh; //max trucks in game per player |