src/openttd.cpp
branchNewGRF_ports
changeset 6780 6483de08de63
parent 6777 529c5c2735a8
child 6782 1d546cb63611
equal deleted inserted replaced
6779:4a31f2e9a591 6780:6483de08de63
  1336 	/* Update all waypoints */
  1336 	/* Update all waypoints */
  1337 	if (CheckSavegameVersion(12)) FixOldWaypoints();
  1337 	if (CheckSavegameVersion(12)) FixOldWaypoints();
  1338 
  1338 
  1339 	UpdateAllWaypointSigns();
  1339 	UpdateAllWaypointSigns();
  1340 
  1340 
  1341 	/* in version 2.2 of the savegame, we have new airports */
       
  1342 	if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
       
  1343 
       
  1344 	UpdateAllStationVirtCoord();
  1341 	UpdateAllStationVirtCoord();
  1345 
  1342 
  1346 	/* Setup town coords */
  1343 	/* Setup town coords */
  1347 	AfterLoadTown();
  1344 	AfterLoadTown();
  1348 	UpdateAllSignVirtCoords();
  1345 	UpdateAllSignVirtCoords();
  1520 
  1517 
  1521 			default: break;
  1518 			default: break;
  1522 		}
  1519 		}
  1523 	}
  1520 	}
  1524 
  1521 
       
  1522 	/* after savegame version 74, we have newgrf airports. make aircraft safe (either to hangar or bounce into air) */
       
  1523 	if (CheckSavegameVersion(74)) UpdateOldAircraft();
       
  1524 
  1525 	/* In version 6.1 we put the town index in the map-array. To do this, we need
  1525 	/* In version 6.1 we put the town index in the map-array. To do this, we need
  1526 	 *  to use m2 (16bit big), so we need to clean m2, and that is where this is
  1526 	 *  to use m2 (16bit big), so we need to clean m2, and that is where this is
  1527 	 *  all about ;) */
  1527 	 *  all about ;) */
  1528 	if (CheckSavegameVersionOldStyle(6, 1)) {
  1528 	if (CheckSavegameVersionOldStyle(6, 1)) {
  1529 		for (TileIndex t = 0; t < map_size; t++) {
  1529 		for (TileIndex t = 0; t < map_size; t++) {