9 #include "gfx.h" |
9 #include "gfx.h" |
10 #include "player.h" |
10 #include "player.h" |
11 #include "network.h" |
11 #include "network.h" |
12 #include "variables.h" |
12 #include "variables.h" |
13 #include "settings.h" |
13 #include "settings.h" |
14 |
14 #include "heightmap.h" |
15 extern void SwitchMode(int new_mode); |
15 #include "genworld.h" |
16 |
16 |
17 static const Widget _select_game_widgets[] = { |
17 static const Widget _select_game_widgets[] = { |
18 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
18 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
19 { WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL}, |
19 { WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 176, STR_NULL, STR_NULL}, |
20 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
20 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
21 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
21 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
22 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
22 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
23 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
23 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, |
24 { WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 59, 113, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
24 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
25 { WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 59, 113, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
25 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
26 { WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 59, 113, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
26 |
27 { WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 59, 113, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
27 { WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 77, 131, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
28 |
28 { WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 77, 131, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
29 { WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL, STR_NULL}, |
29 { WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 77, 131, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
30 { WWT_TEXTBTN, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225, STR_NULL}, |
30 { WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 77, 131, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
31 { WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL, STR_NULL}, |
31 |
32 { WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225, STR_NULL}, |
32 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
33 |
33 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
34 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 138, 149, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
34 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
35 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
35 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
36 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
|
37 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
|
38 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
|
39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
|
40 { WIDGETS_END }, |
36 { WIDGETS_END }, |
41 }; |
37 }; |
42 |
38 |
43 extern void HandleOnEditText(WindowEvent *e); |
39 extern void HandleOnEditText(WindowEvent *e); |
44 extern void HandleOnEditTextCancel(void); |
40 extern void HandleOnEditTextCancel(void); |
45 |
41 |
46 static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;} |
|
47 |
|
48 static inline void SetNewLandscapeType(byte landscape) |
42 static inline void SetNewLandscapeType(byte landscape) |
49 { |
43 { |
50 _opt_newgame.landscape = landscape; |
44 _opt_newgame.landscape = landscape; |
51 InvalidateWindowClasses(WC_SELECT_GAME); |
45 InvalidateWindowClasses(WC_SELECT_GAME); |
52 } |
46 } |
53 |
47 |
54 static void SelectGameWndProc(Window *w, WindowEvent *e) |
48 static void SelectGameWndProc(Window *w, WindowEvent *e) |
55 { |
49 { |
56 /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */ |
|
57 static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; |
|
58 |
|
59 switch (e->event) { |
50 switch (e->event) { |
60 case WE_PAINT: |
51 case WE_PAINT: |
61 w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14); |
52 w->click_state = (w->click_state & ~(0xF << 8)) | (1 << (_opt_newgame.landscape + 8)); |
62 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
53 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
63 DrawWindowWidgets(w); |
54 DrawWindowWidgets(w); |
64 |
|
65 DrawStringRightAligned(216, 121, STR_MAPSIZE, 0); |
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66 DrawString(223, 121, mapsizes[_patches_newgame.map_x - 6], 0x10); |
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67 DrawString(270, 121, STR_BY, 0); |
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68 DrawString(283, 121, mapsizes[_patches_newgame.map_y - 6], 0x10); |
|
69 break; |
55 break; |
70 |
56 |
71 case WE_CLICK: |
57 case WE_CLICK: |
72 switch (e->click.widget) { |
58 switch (e->click.widget) { |
73 case 2: AskForNewGameToStart(); break; |
59 case 2: ShowGenerateLandscape(); break; |
74 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
60 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
75 case 4: CreateScenario(); break; |
61 case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
76 case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
62 case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; |
77 case 6: case 7: case 8: case 9: |
63 case 6: ShowCreateScenario(); break; |
78 SetNewLandscapeType(e->click.widget - 6); |
64 case 7: |
79 break; |
|
80 case 10: case 11: /* Mapsize X */ |
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81 ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 11, 0, 0); |
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82 break; |
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83 case 12: case 13: /* Mapsize Y */ |
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84 ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 13, 0, 0); |
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85 break; |
|
86 case 15: |
|
87 #ifdef ENABLE_NETWORK |
65 #ifdef ENABLE_NETWORK |
88 if (!_network_available) { |
66 if (!_network_available) { |
89 ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
67 ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
90 } else { |
68 } else { |
91 ShowNetworkGameWindow(); |
69 ShowNetworkGameWindow(); |
92 } |
70 } |
93 #else |
71 #else |
94 ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
72 ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
95 #endif |
73 #endif |
96 break; |
74 break; |
97 case 16: ShowGameOptions(); break; |
75 case 8: case 9: case 10: case 11: |
98 case 17: ShowGameDifficulty(); break; |
76 SetNewLandscapeType(e->click.widget - 8); |
99 case 18: ShowPatchesSelection(); break; |
77 break; |
100 case 19: AskExitGame(); break; |
78 case 12: ShowGameOptions(); break; |
|
79 case 13: ShowGameDifficulty(); break; |
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80 case 14: ShowPatchesSelection(); break; |
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81 case 15: AskExitGame(); break; |
101 } |
82 } |
102 break; |
83 break; |
103 |
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104 case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; |
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105 case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; |
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106 |
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107 case WE_DROPDOWN_SELECT: /* Mapsize selection */ |
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108 switch (e->dropdown.button) { |
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109 /* We need a *hacky* here because generateworld is called with _patches |
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110 * but it only gets the new value INSIDE generateworld so not setting it would |
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111 * break generating a new game on the run (eg MP) */ |
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112 case 11: _patches.map_x = _patches_newgame.map_x = e->dropdown.index + 6; break; |
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113 case 13: _patches.map_y = _patches_newgame.map_y = e->dropdown.index + 6; break; |
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114 } |
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115 SetWindowDirty(w); |
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116 break; |
|
117 } |
84 } |
118 |
|
119 } |
85 } |
120 |
86 |
121 static const WindowDesc _select_game_desc = { |
87 static const WindowDesc _select_game_desc = { |
122 WDP_CENTER, WDP_CENTER, 336, 197, |
88 WDP_CENTER, WDP_CENTER, 336, 177, |
123 WC_SELECT_GAME,0, |
89 WC_SELECT_GAME,0, |
124 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
90 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
125 _select_game_widgets, |
91 _select_game_widgets, |
126 SelectGameWndProc |
92 SelectGameWndProc |
127 }; |
93 }; |
128 |
94 |
129 void ShowSelectGameWindow(void) |
95 void ShowSelectGameWindow(void) |
130 { |
96 { |
131 AllocateWindowDesc(&_select_game_desc); |
97 AllocateWindowDesc(&_select_game_desc); |
132 } |
|
133 |
|
134 void GenRandomNewGame(uint32 rnd1, uint32 rnd2) |
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135 { |
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136 _random_seeds[0][0] = rnd1; |
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137 _random_seeds[0][1] = rnd2; |
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138 |
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139 SwitchMode(SM_NEWGAME); |
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140 } |
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141 |
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142 void StartScenarioEditor(uint32 rnd1, uint32 rnd2) |
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143 { |
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144 _random_seeds[0][0] = rnd1; |
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145 _random_seeds[0][1] = rnd2; |
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146 |
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147 SwitchMode(SM_START_SCENARIO); |
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148 } |
98 } |
149 |
99 |
150 static const Widget _ask_abandon_game_widgets[] = { |
100 static const Widget _ask_abandon_game_widgets[] = { |
151 { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
101 { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
152 { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, |
102 { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, |