src/tilehighlight_type.h
branchNewGRF_ports
changeset 10724 68a692eacf22
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10349:ff900a23e102 10724:68a692eacf22
       
     1 /* $Id$ */
       
     2 
       
     3 /** @file tilehighlight_type.h Types related to highlighting tiles. */
       
     4 
       
     5 #ifndef TILEHIGHLIGHT_TYPE_H
       
     6 #define TILEHIGHLIGHT_TYPE_H
       
     7 
       
     8 #include "core/geometry_type.hpp"
       
     9 #include "zoom_type.h"
       
    10 #include "window_type.h"
       
    11 #include "tile_type.h"
       
    12 
       
    13 /** Viewport highlight mode (for highlighting tiles below cursor) */
       
    14 enum ViewportHighlightMode {
       
    15 	VHM_NONE    = 0, ///< default
       
    16 	VHM_RECT    = 1, ///< rectangle (stations, depots, ...)
       
    17 	VHM_POINT   = 2, ///< point (lower land, raise land, level land, ...)
       
    18 	VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
       
    19 	VHM_DRAG    = 4, ///< dragging items in the depot windows
       
    20 	VHM_RAIL    = 5, ///< rail pieces
       
    21 };
       
    22 
       
    23 /** Highlighting draw styles */
       
    24 enum HighLightStyle {
       
    25 	HT_NONE   = 0x00,
       
    26 	HT_RECT   = 0x80,
       
    27 	HT_POINT  = 0x40,
       
    28 	HT_LINE   = 0x20,    ///< used for autorail highlighting (longer streches)
       
    29 	                     ///< (uses lower bits to indicate direction)
       
    30 	HT_RAIL   = 0x10,    ///< autorail (one piece)
       
    31 	                     ///< (uses lower bits to indicate direction)
       
    32 	HT_DRAG_MASK = 0xF0, ///< masks the drag-type
       
    33 
       
    34 	/* lower bits (used with HT_LINE and HT_RAIL):
       
    35 	 * (see ASCII art in autorail.h for a visual interpretation) */
       
    36 	HT_DIR_X  = 0,    ///< X direction
       
    37 	HT_DIR_Y  = 1,    ///< Y direction
       
    38 	HT_DIR_HU = 2,    ///< horizontal upper
       
    39 	HT_DIR_HL = 3,    ///< horizontal lower
       
    40 	HT_DIR_VL = 4,    ///< vertical left
       
    41 	HT_DIR_VR = 5,    ///< vertical right
       
    42 	HT_DIR_MASK = 0x7 ///< masks the drag-direction
       
    43 };
       
    44 DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
       
    45 
       
    46 
       
    47 struct TileHighlightData {
       
    48 	Point size;
       
    49 	Point outersize;
       
    50 	Point pos;
       
    51 	Point offs;
       
    52 
       
    53 	Point new_pos;
       
    54 	Point new_size;
       
    55 	Point new_outersize;
       
    56 
       
    57 	Point selend, selstart;
       
    58 
       
    59 	byte dirty;
       
    60 	byte sizelimit;
       
    61 
       
    62 	byte drawstyle;      // lower bits 0-3 are reserved for detailed highlight information information
       
    63 	byte new_drawstyle;  // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
       
    64 	byte next_drawstyle; // queued, but not yet drawn style
       
    65 
       
    66 	ViewportHighlightMode place_mode;
       
    67 	bool make_square_red;
       
    68 	WindowClass window_class;
       
    69 	WindowNumber window_number;
       
    70 
       
    71 	ViewportPlaceMethod select_method;
       
    72 	ViewportDragDropSelectionProcess select_proc;
       
    73 
       
    74 	TileIndex redsq;
       
    75 
       
    76 	FSMportsLayout *FSMportLayout;
       
    77 	FSMportsLayout *FSMportMask;
       
    78 };
       
    79 
       
    80 #endif /* TILEHIGHLIGHT_TYPE_H */