src/transparency_gui.cpp
branchNewGRF_ports
changeset 10724 68a692eacf22
parent 10184 fcf5fb2548eb
child 10731 67db0d431d5e
equal deleted inserted replaced
10349:ff900a23e102 10724:68a692eacf22
     1 /* $Id$ */
     1 /* $Id$ */
       
     2 
       
     3 /** @file transparency_gui.cpp The transparency GUI. */
     2 
     4 
     3 #include "stdafx.h"
     5 #include "stdafx.h"
     4 #include "openttd.h"
     6 #include "openttd.h"
     5 #include "gui.h"
     7 #include "gui.h"
     6 #include "window_gui.h"
     8 #include "window_gui.h"
    13 
    15 
    14 TransparencyOptionBits _transparency_opt;
    16 TransparencyOptionBits _transparency_opt;
    15 TransparencyOptionBits _transparency_lock;
    17 TransparencyOptionBits _transparency_lock;
    16 TransparencyOptionBits _invisibility_opt;
    18 TransparencyOptionBits _invisibility_opt;
    17 
    19 
    18 enum TransparencyToolbarWidgets{
    20 class TransparenciesWindow : public Window
    19 	TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
    21 {
    20 	TTW_WIDGET_TREES,        ///< Make trees transparent
    22 	enum TransparencyToolbarWidgets{
    21 	TTW_WIDGET_HOUSES,       ///< Make houses transparent
    23 		TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
    22 	TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
    24 		TTW_WIDGET_TREES,        ///< Make trees transparent
    23 	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
    25 		TTW_WIDGET_HOUSES,       ///< Make houses transparent
    24 	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
    26 		TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
    25 	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
    27 		TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
    26 	TTW_WIDGET_CATENARY,     ///< Make catenary transparent
    28 		TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
    27 	TTW_WIDGET_LOADING,      ///< Make loading indicators transparent
    29 		TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
    28 	TTW_WIDGET_END,          ///< End of toggle buttons
    30 		TTW_WIDGET_CATENARY,     ///< Make catenary transparent
       
    31 		TTW_WIDGET_LOADING,      ///< Make loading indicators transparent
       
    32 		TTW_WIDGET_END,          ///< End of toggle buttons
    29 
    33 
    30 	/* Panel with buttons for invisibility */
    34 		/* Panel with buttons for invisibility */
    31 	TTW_BUTTONS = 12,        ///< Panel with 'invisibility' buttons
    35 		TTW_BUTTONS = 12,        ///< Panel with 'invisibility' buttons
       
    36 	};
       
    37 
       
    38 public:
       
    39 	TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number)
       
    40 	{
       
    41 		this->FindWindowPlacementAndResize(desc);
       
    42 	}
       
    43 
       
    44 	virtual void OnPaint()
       
    45 	{
       
    46 		/* must be sure that the widgets show the transparency variable changes
       
    47 		 * also when we use shortcuts */
       
    48 		for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
       
    49 			this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
       
    50 		}
       
    51 
       
    52 		this->DrawWidgets();
       
    53 		for (uint i = TO_SIGNS; i < TO_END; i++) {
       
    54 			if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
       
    55 		}
       
    56 
       
    57 		/* Do not draw button for invisible loading indicators */
       
    58 		for (uint i = 0; i < 8; i++) {
       
    59 			if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
       
    60 				DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    61 			} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
       
    62 				DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    63 			} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
       
    64 				DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    65 			}
       
    66 		}
       
    67 	}
       
    68 
       
    69 	virtual void OnClick(Point pt, int widget)
       
    70 	{
       
    71 		if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
       
    72 			if (_ctrl_pressed) {
       
    73 				/* toggle the bit of the transparencies lock variable */
       
    74 				ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
       
    75 				this->SetDirty();
       
    76 			} else {
       
    77 				/* toggle the bit of the transparencies variable and play a sound */
       
    78 				ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
       
    79 				SndPlayFx(SND_15_BEEP);
       
    80 				MarkWholeScreenDirty();
       
    81 			}
       
    82 		} else if (widget == TTW_BUTTONS) {
       
    83 			uint x = pt.x / 22;
       
    84 
       
    85 			if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
       
    86 			if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
       
    87 
       
    88 			ToggleInvisibility((TransparencyOption)x);
       
    89 			SndPlayFx(SND_15_BEEP);
       
    90 
       
    91 			/* Redraw whole screen only if transparency is set */
       
    92 			if (IsTransparencySet((TransparencyOption)x)) {
       
    93 				MarkWholeScreenDirty();
       
    94 			} else {
       
    95 				this->InvalidateWidget(TTW_BUTTONS);
       
    96 			}
       
    97 		}
       
    98 	}
    32 };
    99 };
    33 
       
    34 static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
       
    35 {
       
    36 	switch (e->event) {
       
    37 		case WE_PAINT:
       
    38 			/* must be sure that the widgets show the transparency variable changes
       
    39 			 * also when we use shortcuts */
       
    40 			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
       
    41 				w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
       
    42 			}
       
    43 
       
    44 			DrawWindowWidgets(w);
       
    45 			for (uint i = TO_SIGNS; i < TO_END; i++) {
       
    46 				if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1);
       
    47 			}
       
    48 
       
    49 			/* Do not draw button for invisible loading indicators */
       
    50 			for (uint i = 0; i < 8; i++) {
       
    51 				if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
       
    52 					DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    53 				} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
       
    54 					DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    55 				} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
       
    56 					DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
       
    57 				}
       
    58 			}
       
    59 
       
    60 			break;
       
    61 
       
    62 		case WE_CLICK:
       
    63 			if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) {
       
    64 				if (_ctrl_pressed) {
       
    65 					/* toggle the bit of the transparencies lock variable */
       
    66 					ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
       
    67 					SetWindowDirty(w);
       
    68 				} else {
       
    69 					/* toggle the bit of the transparencies variable and play a sound */
       
    70 					ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
       
    71 					SndPlayFx(SND_15_BEEP);
       
    72 					MarkWholeScreenDirty();
       
    73 				}
       
    74 			} else if (e->we.click.widget == TTW_BUTTONS) {
       
    75 				uint x = e->we.click.pt.x / 22;
       
    76 
       
    77 				if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
       
    78 				if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) break;
       
    79 
       
    80 				ToggleInvisibility((TransparencyOption)x);
       
    81 				SndPlayFx(SND_15_BEEP);
       
    82 
       
    83 				/* Redraw whole screen only if transparency is set */
       
    84 				if (IsTransparencySet((TransparencyOption)x)) {
       
    85 					MarkWholeScreenDirty();
       
    86 				} else {
       
    87 					w->InvalidateWidget(TTW_BUTTONS);
       
    88 				}
       
    89 			}
       
    90 
       
    91 			break;
       
    92 	}
       
    93 }
       
    94 
   100 
    95 static const Widget _transparency_widgets[] = {
   101 static const Widget _transparency_widgets[] = {
    96 { WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
   102 { WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
    97 {  WWT_CAPTION,   RESIZE_NONE,  7,  11, 206,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
   103 {  WWT_CAPTION,   RESIZE_NONE,  7,  11, 206,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
    98 {WWT_STICKYBOX,   RESIZE_NONE,  7, 207, 218,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},
   104 {WWT_STICKYBOX,   RESIZE_NONE,  7, 207, 218,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},
   117 static const WindowDesc _transparency_desc = {
   123 static const WindowDesc _transparency_desc = {
   118 	WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49,
   124 	WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49,
   119 	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
   125 	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
   120 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
   126 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
   121 	_transparency_widgets,
   127 	_transparency_widgets,
   122 	TransparencyToolbWndProc
   128 	NULL
   123 };
   129 };
   124 
   130 
   125 void ShowTransparencyToolbar(void)
   131 void ShowTransparencyToolbar(void)
   126 {
   132 {
   127 	AllocateWindowDescFront(&_transparency_desc, 0);
   133 	AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
   128 }
   134 }