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1 /* $Id$ */ |
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2 |
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3 /** @file random_func.h */ |
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4 |
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5 #ifndef RANDOM_FUNC_HPP |
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6 #define RANDOM_FUNC_HPP |
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7 |
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8 /************** |
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9 * Warning: DO NOT enable this unless you understand what it does |
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10 * |
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11 * If enabled, in a network game all randoms will be dumped to the |
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12 * stdout if the first client joins (or if you are a client). This |
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13 * is to help finding desync problems. |
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14 * |
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15 * Warning: DO NOT enable this unless you understand what it does |
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16 **************/ |
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17 |
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18 //#define RANDOM_DEBUG |
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19 |
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20 |
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21 // Enable this to produce higher quality random numbers. |
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22 // Doesn't work with network yet. |
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23 // #define MERSENNE_TWISTER |
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24 |
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25 void SetRandomSeed(uint32 seed); |
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26 #ifdef RANDOM_DEBUG |
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27 #define Random() DoRandom(__LINE__, __FILE__) |
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28 uint32 DoRandom(int line, const char *file); |
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29 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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30 uint DoRandomRange(uint max, int line, const char *file); |
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31 #else |
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32 uint32 Random(); |
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33 uint RandomRange(uint max); |
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34 #endif |
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35 |
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36 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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37 uint InteractiveRandomRange(uint max); |
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38 |
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39 #endif /* RANDOM_FUNC_HPP */ |
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40 /* $Id$ */ |
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41 |
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42 /** @file random_func.h */ |
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43 |
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44 #ifndef RANDOM_FUNC_HPP |
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45 #define RANDOM_FUNC_HPP |
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46 |
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47 /************** |
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48 * Warning: DO NOT enable this unless you understand what it does |
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49 * |
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50 * If enabled, in a network game all randoms will be dumped to the |
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51 * stdout if the first client joins (or if you are a client). This |
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52 * is to help finding desync problems. |
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53 * |
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54 * Warning: DO NOT enable this unless you understand what it does |
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55 **************/ |
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56 |
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57 //#define RANDOM_DEBUG |
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58 |
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59 |
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60 // Enable this to produce higher quality random numbers. |
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61 // Doesn't work with network yet. |
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62 // #define MERSENNE_TWISTER |
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63 |
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64 void SetRandomSeed(uint32 seed); |
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65 #ifdef RANDOM_DEBUG |
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66 #define Random() DoRandom(__LINE__, __FILE__) |
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67 uint32 DoRandom(int line, const char *file); |
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68 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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69 uint DoRandomRange(uint max, int line, const char *file); |
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70 #else |
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71 uint32 Random(); |
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72 uint RandomRange(uint max); |
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73 #endif |
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74 |
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75 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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76 uint InteractiveRandomRange(uint max); |
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77 |
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78 #endif /* RANDOM_FUNC_HPP */ |
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79 /* $Id$ */ |
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80 |
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81 /** @file random_func.h */ |
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82 |
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83 #ifndef RANDOM_FUNC_HPP |
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84 #define RANDOM_FUNC_HPP |
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85 |
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86 /************** |
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87 * Warning: DO NOT enable this unless you understand what it does |
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88 * |
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89 * If enabled, in a network game all randoms will be dumped to the |
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90 * stdout if the first client joins (or if you are a client). This |
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91 * is to help finding desync problems. |
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92 * |
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93 * Warning: DO NOT enable this unless you understand what it does |
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94 **************/ |
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95 |
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96 //#define RANDOM_DEBUG |
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97 |
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98 |
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99 // Enable this to produce higher quality random numbers. |
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100 // Doesn't work with network yet. |
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101 // #define MERSENNE_TWISTER |
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102 |
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103 void SetRandomSeed(uint32 seed); |
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104 #ifdef RANDOM_DEBUG |
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105 #define Random() DoRandom(__LINE__, __FILE__) |
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106 uint32 DoRandom(int line, const char *file); |
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107 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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108 uint DoRandomRange(uint max, int line, const char *file); |
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109 #else |
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110 uint32 Random(); |
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111 uint RandomRange(uint max); |
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112 #endif |
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113 |
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114 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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115 uint InteractiveRandomRange(uint max); |
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116 |
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117 #endif /* RANDOM_FUNC_HPP */ |
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118 /* $Id$ */ |
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119 |
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120 /** @file random_func.h */ |
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121 |
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122 #ifndef RANDOM_FUNC_HPP |
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123 #define RANDOM_FUNC_HPP |
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124 |
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125 /************** |
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126 * Warning: DO NOT enable this unless you understand what it does |
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127 * |
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128 * If enabled, in a network game all randoms will be dumped to the |
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129 * stdout if the first client joins (or if you are a client). This |
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130 * is to help finding desync problems. |
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131 * |
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132 * Warning: DO NOT enable this unless you understand what it does |
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133 **************/ |
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134 |
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135 //#define RANDOM_DEBUG |
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136 |
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137 |
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138 // Enable this to produce higher quality random numbers. |
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139 // Doesn't work with network yet. |
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140 // #define MERSENNE_TWISTER |
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141 |
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142 void SetRandomSeed(uint32 seed); |
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143 #ifdef RANDOM_DEBUG |
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144 #define Random() DoRandom(__LINE__, __FILE__) |
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145 uint32 DoRandom(int line, const char *file); |
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146 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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147 uint DoRandomRange(uint max, int line, const char *file); |
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148 #else |
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149 uint32 Random(); |
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150 uint RandomRange(uint max); |
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151 #endif |
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152 |
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153 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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154 uint InteractiveRandomRange(uint max); |
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155 |
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156 #endif /* RANDOM_FUNC_HPP */ |
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157 /* $Id$ */ |
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158 |
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159 /** @file random_func.h */ |
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160 |
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161 #ifndef RANDOM_FUNC_HPP |
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162 #define RANDOM_FUNC_HPP |
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163 |
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164 /************** |
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165 * Warning: DO NOT enable this unless you understand what it does |
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166 * |
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167 * If enabled, in a network game all randoms will be dumped to the |
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168 * stdout if the first client joins (or if you are a client). This |
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169 * is to help finding desync problems. |
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170 * |
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171 * Warning: DO NOT enable this unless you understand what it does |
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172 **************/ |
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173 |
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174 //#define RANDOM_DEBUG |
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175 |
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176 |
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177 // Enable this to produce higher quality random numbers. |
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178 // Doesn't work with network yet. |
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179 // #define MERSENNE_TWISTER |
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180 |
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181 void SetRandomSeed(uint32 seed); |
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182 #ifdef RANDOM_DEBUG |
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183 #define Random() DoRandom(__LINE__, __FILE__) |
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184 uint32 DoRandom(int line, const char *file); |
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185 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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186 uint DoRandomRange(uint max, int line, const char *file); |
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187 #else |
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188 uint32 Random(); |
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189 uint RandomRange(uint max); |
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190 #endif |
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191 |
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192 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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193 uint InteractiveRandomRange(uint max); |
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194 |
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195 #endif /* RANDOM_FUNC_HPP */ |
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196 /* $Id$ */ |
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197 |
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198 /** @file random_func.h */ |
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199 |
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200 #ifndef RANDOM_FUNC_HPP |
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201 #define RANDOM_FUNC_HPP |
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202 |
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203 /************** |
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204 * Warning: DO NOT enable this unless you understand what it does |
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205 * |
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206 * If enabled, in a network game all randoms will be dumped to the |
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207 * stdout if the first client joins (or if you are a client). This |
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208 * is to help finding desync problems. |
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209 * |
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210 * Warning: DO NOT enable this unless you understand what it does |
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211 **************/ |
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212 |
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213 //#define RANDOM_DEBUG |
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214 |
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215 |
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216 // Enable this to produce higher quality random numbers. |
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217 // Doesn't work with network yet. |
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218 // #define MERSENNE_TWISTER |
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219 |
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220 void SetRandomSeed(uint32 seed); |
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221 #ifdef RANDOM_DEBUG |
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222 #define Random() DoRandom(__LINE__, __FILE__) |
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223 uint32 DoRandom(int line, const char *file); |
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224 #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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225 uint DoRandomRange(uint max, int line, const char *file); |
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226 #else |
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227 uint32 Random(); |
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228 uint RandomRange(uint max); |
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229 #endif |
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230 |
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231 uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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232 uint InteractiveRandomRange(uint max); |
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233 |
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234 #endif /* RANDOM_FUNC_HPP */ |