equal
deleted
inserted
replaced
2443 SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5)); |
2443 SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5)); |
2444 } |
2444 } |
2445 } |
2445 } |
2446 } |
2446 } |
2447 |
2447 |
|
2448 if (CheckSavegameVersion(93)) { |
|
2449 /* Rework of orders. */ |
|
2450 Order *order; |
|
2451 FOR_ALL_ORDERS(order) order->ConvertFromOldSavegame(); |
|
2452 |
|
2453 Vehicle *v; |
|
2454 FOR_ALL_VEHICLES(v) v->current_order.ConvertFromOldSavegame(); |
|
2455 } |
|
2456 |
2448 return InitializeWindowsAndCaches(); |
2457 return InitializeWindowsAndCaches(); |
2449 } |
2458 } |
2450 |
2459 |
2451 /** Reload all NewGRF files during a running game. This is a cut-down |
2460 /** Reload all NewGRF files during a running game. This is a cut-down |
2452 * version of AfterLoadGame(). |
2461 * version of AfterLoadGame(). |