src/openttd.cpp
changeset 10117 6a796f06bff4
parent 10081 e46b9eb2f9c1
child 10121 b82006b98b4a
equal deleted inserted replaced
10116:0fcebf5d5975 10117:6a796f06bff4
  2443 				SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
  2443 				SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
  2444 			}
  2444 			}
  2445 		}
  2445 		}
  2446 	}
  2446 	}
  2447 
  2447 
       
  2448 	if (CheckSavegameVersion(93)) {
       
  2449 		/* Rework of orders. */
       
  2450 		Order *order;
       
  2451 		FOR_ALL_ORDERS(order) order->ConvertFromOldSavegame();
       
  2452 
       
  2453 		Vehicle *v;
       
  2454 		FOR_ALL_VEHICLES(v) v->current_order.ConvertFromOldSavegame();
       
  2455 	}
       
  2456 
  2448 	return InitializeWindowsAndCaches();
  2457 	return InitializeWindowsAndCaches();
  2449 }
  2458 }
  2450 
  2459 
  2451 /** Reload all NewGRF files during a running game. This is a cut-down
  2460 /** Reload all NewGRF files during a running game. This is a cut-down
  2452  * version of AfterLoadGame().
  2461  * version of AfterLoadGame().