changelog.txt
branch0.6
changeset 11132 6dd6907c378d
parent 11131 d8136dad6b1c
child 11150 4e3726a46a72
equal deleted inserted replaced
11131:d8136dad6b1c 11132:6dd6907c378d
    21 - Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
    21 - Fix: Clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist (r13505)
    22 - Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
    22 - Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
    23 - Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
    23 - Fix: First determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good (r13489)
    24 - Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
    24 - Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
    25 - Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
    25 - Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
    26 - Fix: Road vehicles stoppping at drive through stations of other companies [FS#2050] (r13480)
       
    27 - Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
    26 - Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
    28 - Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
    27 - Fix: Do not crash when resolving vehicle sprite groups with zero sprites (r13397)
    29 - Fix: In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles (r13385)
    28 - Fix: In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles (r13385)
    30 - Fix: Loading of very old OpenTTD savegames was broken (r13373)
    29 - Fix: Loading of very old OpenTTD savegames was broken (r13373)
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