src/intro_gui.cpp
branchgamebalance
changeset 9906 6f41b8713b65
parent 9895 7bd07f43b0e3
child 6719 4cc327ad39d5
equal deleted inserted replaced
9905:91eca6fdee8d 9906:6f41b8713b65
    53 {
    53 {
    54 	switch (e->event) {
    54 	switch (e->event) {
    55 	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
    55 	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
    56 
    56 
    57 	case WE_PAINT:
    57 	case WE_PAINT:
    58 		SetWindowWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_NORMAL);
    58 		SetWindowWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_TEMPERATE);
    59 		SetWindowWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_HILLY);
    59 		SetWindowWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_ARCTIC);
    60 		SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
    60 		SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
    61 		SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
    61 		SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
    62 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    62 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    63 		DrawWindowWidgets(w);
    63 		DrawWindowWidgets(w);
    64 		break;
    64 		break;
    65 
    65 
    66 	case WE_CLICK:
    66 	case WE_CLICK: