src/train_cmd.cpp
branchgamebalance
changeset 9906 6f41b8713b65
parent 9903 dc85aaa556ae
child 9908 0fa543611bbe
equal deleted inserted replaced
9905:91eca6fdee8d 9906:6f41b8713b65
  3212 
  3212 
  3213 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
  3213 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
  3214 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
  3214 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
  3215 
  3215 
  3216 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
  3216 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
  3217 			SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
  3217 			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
  3218 				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
  3218 				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
  3219 		}
  3219 		}
  3220 
  3220 
  3221 		if (!(v->vehstatus & VS_HIDDEN)) {
  3221 		if (!(v->vehstatus & VS_HIDDEN)) {
  3222 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
  3222 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);