15 // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); |
15 // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); |
16 /* virtual */ void *MoveTo(const void *video, int x, int y); |
16 /* virtual */ void *MoveTo(const void *video, int x, int y); |
17 /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); |
17 /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); |
18 /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); |
18 /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); |
19 /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); |
19 /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); |
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20 /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color); |
20 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); |
21 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); |
21 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); |
22 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); |
22 /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); |
23 /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); |
23 /* virtual */ int BufferSize(int width, int height); |
24 /* virtual */ int BufferSize(int width, int height); |
24 }; |
25 }; |