src/network/network.cpp
changeset 10775 7061477bfbcf
parent 10707 81a4013a7680
child 10784 c3c7b558b4f1
equal deleted inserted replaced
10773:88125a991761 10775:7061477bfbcf
  1007 	}
  1007 	}
  1008 
  1008 
  1009 	_network_game_info.spectators_on = 0;
  1009 	_network_game_info.spectators_on = 0;
  1010 
  1010 
  1011 	_network_game_info.game_date = _date;
  1011 	_network_game_info.game_date = _date;
  1012 	_network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1);
  1012 	_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
  1013 	_network_game_info.map_width = MapSizeX();
  1013 	_network_game_info.map_width = MapSizeX();
  1014 	_network_game_info.map_height = MapSizeY();
  1014 	_network_game_info.map_height = MapSizeY();
  1015 	_network_game_info.map_set = _settings.game_creation.landscape;
  1015 	_network_game_info.map_set = _settings_game.game_creation.landscape;
  1016 
  1016 
  1017 	_network_game_info.use_password = (_network_server_password[0] != '\0');
  1017 	_network_game_info.use_password = (_network_server_password[0] != '\0');
  1018 
  1018 
  1019 	// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
  1019 	// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
  1020 	//  The index is NETWORK_SERVER_INDEX ( = 1)
  1020 	//  The index is NETWORK_SERVER_INDEX ( = 1)