equal
deleted
inserted
replaced
14 */ |
14 */ |
15 class AIVehicle : public AIObject { |
15 class AIVehicle : public AIObject { |
16 public: |
16 public: |
17 static const char *GetClassName() { return "AIVehicle"; } |
17 static const char *GetClassName() { return "AIVehicle"; } |
18 |
18 |
|
19 /** |
|
20 * All vehicle related error messages. |
|
21 */ |
19 enum ErrorMessages { |
22 enum ErrorMessages { |
20 /** Base for vehicle related errors */ |
23 /** Base for vehicle related errors */ |
21 ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, |
24 ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE, |
22 |
25 |
23 /** Too many vehicles in the game, can't build any more. */ |
26 /** Too many vehicles in the game, can't build any more. */ |