equal
deleted
inserted
replaced
150 |
150 |
151 case UNMOVABLE_OWNED_LAND: |
151 case UNMOVABLE_OWNED_LAND: |
152 DrawClearLandTile(ti, 0); |
152 DrawClearLandTile(ti, 0); |
153 |
153 |
154 image = SPR_BOUGHT_LAND; |
154 image = SPR_BOUGHT_LAND; |
155 if (_display_opt & DO_TRANS_BUILDINGS) { |
155 pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); |
156 SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); |
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157 pal = PALETTE_TO_TRANSPARENT; |
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158 } else { |
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159 pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); |
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160 } |
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161 AddSortableSpriteToDraw( |
156 AddSortableSpriteToDraw( |
162 image, pal, |
157 image, pal, |
163 ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) |
158 ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) |
164 ); |
159 ); |
165 DrawBridgeMiddle(ti); |
160 DrawBridgeMiddle(ti); |
231 |
226 |
232 // checks if you're allowed to remove unmovable things |
227 // checks if you're allowed to remove unmovable things |
233 if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) |
228 if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) |
234 return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); |
229 return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); |
235 |
230 |
|
231 if (IsStatue(tile)) { |
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232 TownID town = GetStatueTownID(tile); |
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233 CLRBIT(GetTown(town)->statues, _current_player); |
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234 InvalidateWindow(WC_TOWN_AUTHORITY, town); |
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235 } |
|
236 |
236 if (flags & DC_EXEC) { |
237 if (flags & DC_EXEC) { |
237 DoClearSquare(tile); |
238 DoClearSquare(tile); |
238 } |
239 } |
239 |
240 |
240 return 0; |
241 return 0; |
333 END_TILE_LOOP(tile, 9, 9, tile_s) |
334 END_TILE_LOOP(tile, 9, 9, tile_s) |
334 |
335 |
335 return false; |
336 return false; |
336 } |
337 } |
337 |
338 |
338 void GenerateUnmovables(void) |
339 void GenerateUnmovables() |
339 { |
340 { |
340 int i, li, j, loop_count; |
341 int i, li, j, loop_count; |
341 TileIndex tile; |
342 TileIndex tile; |
342 uint h; |
343 uint h; |
343 uint maxx; |
344 uint maxx; |