docs/landscape.html
branchNewGRF_ports
changeset 6878 7d1ff2f621c7
parent 6877 889301acc299
child 10242 52b4a9006029
equal deleted inserted replaced
6877:889301acc299 6878:7d1ff2f621c7
   277        </tr>
   277        </tr>
   278 
   278 
   279        <tr>
   279        <tr>
   280         <td nowrap valign=top><tt>D</tt>&nbsp; </td>
   280         <td nowrap valign=top><tt>D</tt>&nbsp; </td>
   281         <td align=left>on grass with fence and shore or water on the free halftile</td>
   281         <td align=left>on grass with fence and shore or water on the free halftile</td>
       
   282        </tr>
       
   283 
       
   284        <tr>
       
   285         <td nowrap valign=top><tt>E</tt>&nbsp; </td>
       
   286         <td align=left>higher part on foundation with snow, lower without snow</td>
   282        </tr>
   287        </tr>
   283       </table>
   288       </table>
   284      </li>
   289      </li>
   285      <li>m5 bit 7 clear: railway track
   290      <li>m5 bit 7 clear: railway track
   286       <ul>
   291       <ul>
   639          <li>m5 bits 2..0 : construction counter</li>
   644          <li>m5 bits 2..0 : construction counter</li>
   640         </ul>
   645         </ul>
   641        </li>
   646        </li>
   642       </ul>
   647       </ul>
   643      <li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
   648      <li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
       
   649      <li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
   644      <li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
   650      <li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
   645      <li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
   651      <li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
   646      <li>m5 : see m3 bit 7</li>
   652      <li>m5 : see m3 bit 7</li>
   647      <li>m6 :
   653      <li>m6 :
   648       <ul>
   654       <ul>
   649        <li>If <a href="#newhouses">newhouses</a> is activated
   655        <li>If <a href="#newhouses">newhouses</a> is activated
   650         <ul>
   656         <ul>
   651          <li>bits 7..3 : Current animation frame</li>
   657          <li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
   652          <li>bit 2 : free</li>
       
   653         </ul>
   658         </ul>
   654        </li>
   659        </li>
   655        <li>Standard behaviour
   660        <li>Standard behaviour
   656         <ul>
   661         <ul>
   657          <li>bits 7..2 : lift position (for houses type 04 and 05)</li>
   662          <li>bits 7..2 : lift position (for houses type 04 and 05)</li>
   907    <td valign=top nowrap>&nbsp;</td>
   912    <td valign=top nowrap>&nbsp;</td>
   908    <td>
   913    <td>
   909     <ul>
   914     <ul>
   910      <li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
   915      <li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
   911      <li>m3 bits 1..0 : Water class (sea, canal or river)
   916      <li>m3 bits 1..0 : Water class (sea, canal or river)
   912      <li>m4: Owner of the water when ship depot</li>
       
   913      <li>m4: Random data for canal or river tiles</li>
   917      <li>m4: Random data for canal or river tiles</li>
   914      <li>m5: tile type:
   918      <li>m5: tile type:
   915       <table>
   919       <table>
   916        <tr>
   920        <tr>
   917         <td nowrap valign=top><tt>00</tt>&nbsp; </td>
   921         <td nowrap valign=top><tt>00</tt>&nbsp; </td>