equal
deleted
inserted
replaced
88 } while (--i); |
88 } while (--i); |
89 } |
89 } |
90 |
90 |
91 static void PlaceMoreTrees(void) |
91 static void PlaceMoreTrees(void) |
92 { |
92 { |
93 int i = (Random() & 0x1F) + 25; |
93 int i = ScaleByMapSize((Random() & 0x1F) + 25); |
94 do { |
94 do { |
95 DoPlaceMoreTrees(TILE_MASK(Random())); |
95 DoPlaceMoreTrees(TILE_MASK(Random())); |
96 } while (--i); |
96 } while (--i); |
97 } |
97 } |
98 |
98 |
100 { |
100 { |
101 int i; |
101 int i; |
102 uint32 r; |
102 uint32 r; |
103 uint tile; |
103 uint tile; |
104 |
104 |
105 i = 1000; |
105 i = ScaleByMapSize(1000); |
106 do { |
106 do { |
107 r = Random(); |
107 r = Random(); |
108 tile = TILE_MASK(r); |
108 tile = TILE_MASK(r); |
109 /* Only on clear tiles, and NOT on farm-tiles or rocks */ |
109 /* Only on clear tiles, and NOT on farm-tiles or rocks */ |
110 if (IsTileType(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F && (_map5[tile] & 0x1C) != 8) { |
110 if (IsTileType(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F && (_map5[tile] & 0x1C) != 8) { |
112 } |
112 } |
113 } while (--i); |
113 } while (--i); |
114 |
114 |
115 /* place extra trees at rainforest area */ |
115 /* place extra trees at rainforest area */ |
116 if (_opt.landscape == LT_DESERT) { |
116 if (_opt.landscape == LT_DESERT) { |
117 i = 15000; |
117 i = ScaleByMapSize(15000); |
118 |
118 |
119 do { |
119 do { |
120 r = Random(); |
120 r = Random(); |
121 tile = TILE_MASK(r); |
121 tile = TILE_MASK(r); |
122 if (IsTileType(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) { |
122 if (IsTileType(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) { |