equal
deleted
inserted
replaced
66 |
66 |
67 void TrainConsistChanged(Vehicle *v); |
67 void TrainConsistChanged(Vehicle *v); |
68 void TrainPowerChanged(Vehicle *v); |
68 void TrainPowerChanged(Vehicle *v); |
69 Money GetTrainRunningCost(const Vehicle *v); |
69 Money GetTrainRunningCost(const Vehicle *v); |
70 |
70 |
71 void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); |
|
72 void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list); |
|
73 CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); |
71 CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); |
74 void VehicleEnterDepot(Vehicle *v); |
72 void VehicleEnterDepot(Vehicle *v); |
75 |
73 |
76 CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs); |
74 CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs); |
77 bool CanBuildVehicleInfrastructure(VehicleType type); |
75 bool CanBuildVehicleInfrastructure(VehicleType type); |