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1 /* $Id$ */ |
1 /* $Id$ */ |
2 |
2 |
3 /** @file ai_event.hpp Everything to handle events from the game */ |
3 /** @file ai_event.hpp Everything to handle events from the game. */ |
4 |
4 |
5 #ifndef AI_EVENT_HPP |
5 #ifndef AI_EVENT_HPP |
6 #define AI_EVENT_HPP |
6 #define AI_EVENT_HPP |
7 |
7 |
8 #include "ai_object.hpp" |
8 #include "ai_object.hpp" |
9 |
9 |
10 /** |
10 /** |
11 * A single event that can be triggered by the game. |
11 * Class that handles all event related functions. |
12 * You can lookup the type, and than convert it to the real event-class. |
12 * You can lookup the type, and than convert it to the real event-class. |
13 * That way you can request more detailed information about the event. |
13 * That way you can request more detailed information about the event. |
14 */ |
14 */ |
15 class AIEvent : public AIObject { |
15 class AIEvent : public AIObject { |
16 public: |
16 public: |
|
17 static const char *GetClassName() { return "AIEvent"; } |
|
18 |
17 /** |
19 /** |
18 * The type of event. Needed to lookup the detailed class. |
20 * The type of event. Needed to lookup the detailed class. |
19 */ |
21 */ |
20 enum AIEventType { |
22 enum AIEventType { |
21 AI_ET_INVALID = 0, |
23 AI_ET_INVALID = 0, |
33 |
35 |
34 /** |
36 /** |
35 * Get the event-type. |
37 * Get the event-type. |
36 */ |
38 */ |
37 AIEventType GetEventType() { return this->type; } |
39 AIEventType GetEventType() { return this->type; } |
38 |
|
39 /** |
|
40 * The name of the class, needed by several sub-processes. |
|
41 */ |
|
42 static const char *GetClassName() { return "AIEvent"; } |
|
43 |
40 |
44 protected: |
41 protected: |
45 /** |
42 /** |
46 * The type of this event. |
43 * The type of this event. |
47 */ |
44 */ |